yuzu/src/core/src/loader.cpp

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/**
* Copyright (C) 2013 Citrus Emulator
*
* @file loader.cpp
* @author ShizZy <shizzy247@gmail.com>
* @date 2013-09-18
* @brief Loads bootable binaries into the emu
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#include "file_util.h"
#include "loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
bool _Load_BIN(std::string &filename) {
File::IOFile f(filename, "rb");
if (f.IsOpen()) {
// TODO(ShizZy): read here to memory....
}
return true;
}
namespace Loader {
/**
* Identifies the type of a bootable file
* @param filename String filename of bootable file
* @todo (ShizZy) this function sucks... make it actually check file contents etc.
* @return FileType of file
*/
FileType IdentifyFile(std::string &filename) {
if (filename.size() == 0) {
ERROR_LOG(LOADER, "invalid filename %s", filename.c_str());
return FILETYPE_ERROR;
}
std::string extension = filename.size() >= 5 ? filename.substr(filename.size() - 4) : "";
if (File::IsDirectory(filename)) {
return FILETYPE_NORMAL_DIRECTORY;
} else if (!strcasecmp(extension.c_str(),".bin")) {
return FILETYPE_3DS_BIN;
} else if (!strcasecmp(extension.c_str(),".zip")) {
return FILETYPE_ARCHIVE_ZIP;
} else if (!strcasecmp(extension.c_str(),".rar")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r00")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r01")) {
return FILETYPE_ARCHIVE_RAR;
}
return FILETYPE_UNKNOWN;
}
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file
* @param error_string Point to string to put error message if an error has occurred
* @return True on success, otherwise false
*/
bool LoadFile(std::string &filename, std::string *error_string) {
INFO_LOG(LOADER,"Identifying file...");
// Note that this can modify filename!
switch (IdentifyFile(filename)) {
case FILETYPE_3DS_BIN:
{
INFO_LOG(LOADER,"File is a BIN !");
return _Load_BIN(filename);
}
case FILETYPE_ERROR:
ERROR_LOG(LOADER, "Could not read file");
*error_string = "Error reading file";
break;
case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
break;
case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
break;
case FILETYPE_NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
break;
case FILETYPE_UNKNOWN_BIN:
case FILETYPE_UNKNOWN_ELF:
case FILETYPE_UNKNOWN:
default:
ERROR_LOG(LOADER, "Failed to identify file");
*error_string = "Failed to identify file";
break;
}
return false;
}
} // namespace