chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2014-04-05 20:04:25 +00:00
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#pragma once
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2015-12-30 13:52:01 +00:00
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#include <memory>
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2015-05-19 04:21:33 +00:00
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2019-01-15 19:28:42 +00:00
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namespace Core {
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class System;
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}
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2018-08-12 00:20:19 +00:00
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namespace Core::Frontend {
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2015-06-21 13:02:11 +00:00
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class EmuWindow;
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2018-08-12 00:20:19 +00:00
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}
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2014-04-05 20:04:25 +00:00
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2019-04-09 18:02:00 +00:00
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namespace Tegra {
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class GPU;
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}
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2014-04-05 20:04:25 +00:00
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namespace VideoCore {
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2018-08-03 16:55:58 +00:00
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class RendererBase;
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2018-03-22 23:46:37 +00:00
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2019-04-09 18:02:00 +00:00
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/// Creates an emulated GPU instance using the given system context.
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2020-03-25 02:58:49 +00:00
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
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2019-04-09 18:02:00 +00:00
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2018-01-20 07:48:02 +00:00
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} // namespace VideoCore
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