uxn/projects/examples/gui/picture.tal

118 lines
2.8 KiB
Tal

( GUI Picture )
%RTN { JMP2r }
%LOAD-IMAGE { .File/length DEO2 .File/name DEO2 ;image .File/read DEO2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
@position
&x $2 &y $2
@size
&width $2 &height $2
( program )
|0100
( theme )
#072f .System/r DEO2
#072f .System/g DEO2
#072f .System/b DEO2
( background ) ;checker-icn #02 ;cover-pattern JSR2
( load ) ;icn1-path #1800 LOAD-IMAGE
( draw ) #0008 #0008 #0100 #00c0 ;image #01 ;draw-icn JSR2
( load ) ;icn2-path #0800 LOAD-IMAGE
( draw ) #0010 #00a8 #0080 #0080 ;image #03 ;draw-icn JSR2
( load ) ;chr1-path #4000 LOAD-IMAGE
( draw ) #00e8 #0080 #0100 #0080 ;image #81 ;draw-chr JSR2
( load ) ;chr2-path #0900 LOAD-IMAGE
( draw ) #0068 #0098 #0060 #0060 ;image #85 ;draw-chr JSR2
( auto-x )
#01 .Screen/auto DEO
#0070 .Screen/x DEO2
#0070 .Screen/y DEO2
;checker-icn .Screen/addr DEO2
#03 .Screen/sprite DEO
#03 .Screen/sprite DEO
#03 .Screen/sprite DEO
#03 .Screen/sprite DEO
#03 .Screen/sprite DEO
#00 .Screen/auto DEO
BRK
@draw-icn ( x* y* width* height* addr* color -- )
( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
.size/height LDZ2 #0000
&ver
( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2
.size/width LDZ2 #0000
&hor
( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
@draw-chr ( x* y* width* height* addr* color -- )
( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
.size/height LDZ2 #0000
&ver
( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2
.size/width LDZ2 #0000
&hor
( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
@cover-pattern ( addr* color -- )
( load ) STH .Screen/addr DEO2
.Screen/height DEI2 #0000
&ver
( save ) DUP2 .Screen/y DEO2
.Screen/width DEI2 #0000
&hor
( save ) DUP2 .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
@checker-icn f0f0 f0f0 0f0f 0f0f
@icn1-path "projects/pictures/ergo100x0c0.bit 00
@icn2-path "projects/pictures/dafu80x80.bit 00
@chr1-path "projects/pictures/pc98.chr 00
@chr2-path "projects/pictures/felix0cx0c.chr 00
@image [ ]