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uxn/emulator.c
2021-02-24 20:28:20 -08:00

464 lines
11 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
/*
Copyright (c) 2021 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
#include "uxn.h"
#define MODE 2
#define HOR 64 / MODE
#define VER 48 / MODE
#define PAD 2
#define RES (HOR * VER * 16)
typedef struct {
Uint8 reqdraw;
Uint8 bg[RES], fg[RES];
} Screen;
int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * VER + 8 * PAD * 2;
int FPS = 30, GUIDES = 1, ZOOM = MODE;
Uint32 theme[] = {
0x000000,
0xFFFFFF,
0x72DEC2,
0x666666,
0x222222};
Uint8 icons[][8] = {
{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
SDL_Window *gWindow;
SDL_Renderer *gRenderer;
SDL_Texture *gTexture;
Uint32 *pixels;
Screen screen;
Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devcontroller;
#pragma mark - Helpers
int
clamp(int val, int min, int max)
{
return (val >= min) ? (val <= max) ? val : max : min;
}
#pragma mark - Paint
Uint16
rowchr(Uint16 x, Uint16 y)
{
return (y % 8) + ((x / 8 + y / 8 * HOR) * 16);
}
void
paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
{
Uint16 row = rowchr(x, y), col = x % 8;
if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
return;
if(color == 0 || color == 2)
dst[row] &= ~(1UL << (7 - col));
else
dst[row] |= 1UL << (7 - col);
if(color == 0 || color == 1)
dst[row + 8] &= ~(1UL << (7 - col));
else
dst[row + 8] |= 1UL << (7 - col);
}
void
paintchr(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite)
{
Uint16 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
Uint8 ch2 = (((sprite[v + 8] >> (7 - h)) & 0x1) << 1);
paintpixel(dst, x + h, y + v, ch1 + ch2);
}
}
void
painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend)
{
Uint16 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
continue;
paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4);
}
}
#pragma mark - Helpers
void
clear(Uint32 *dst)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
dst[v * WIDTH + h] = theme[0];
}
void
putpixel(Uint32 *dst, int x, int y, int color)
{
if(y == PAD * 8 || y == HEIGHT - PAD * 8 - 1) {
if(x == PAD * 8) return;
if(x == WIDTH - PAD * 8 - 1) return;
}
if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8)
dst[y * WIDTH + x] = theme[color];
}
void
drawchr(Uint32 *dst, int x, int y, Uint8 *sprite, Uint8 alpha)
{
int v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> h) & 0x1);
Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
if(!alpha || (alpha && ch1 + ch2 != 0))
putpixel(dst, x + 7 - h, y + v, ch1 + ch2);
}
}
void
drawicn(Uint32 *dst, int x, int y, Uint8 *sprite, int fg, int bg)
{
int v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
int ch1 = (sprite[v] >> (7 - h)) & 0x1;
putpixel(dst, x + h, y + v, ch1 ? fg : bg);
}
}
#pragma mark - Core
int
error(char *msg, const char *err)
{
printf("Error %s: %s\n", msg, err);
return 0;
}
void
loadtheme(Uint8 *addr)
{
Uint8 r, g, b;
r = *(addr + 0) >> 4 & 0xf, g = *(addr + 2) >> 4 & 0xf, b = *(addr + 4) >> 4 & 0xf;
theme[0] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
r = *(addr + 0) & 0xf, g = *(addr + 2) & 0xf, b = *(addr + 4) & 0xf;
theme[1] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
r = *(addr + 1) >> 4 & 0xf, g = *(addr + 3) >> 4 & 0xf, b = *(addr + 5) >> 4 & 0xf;
theme[2] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
r = *(addr + 1) & 0xf, g = *(addr + 3) & 0xf, b = *(addr + 5) & 0xf;
theme[3] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
}
void
drawdebugger(Uint32 *dst, Uxn *u)
{
Uint8 i;
for(i = 0; i < 0x10; ++i) { /* memory */
Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i];
drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
y = VER - 1 + i / 8, b = u->wst.dat[i];
drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
}
}
void
redraw(Uint32 *dst, Uxn *u)
{
int x, y;
for(y = 0; y < VER; ++y)
for(x = 0; x < HOR; ++x) {
int key = (y * HOR + x) * 16;
drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
}
if(GUIDES)
drawdebugger(dst, u);
SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
screen.reqdraw = 0;
}
void
quit(void)
{
free(pixels);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
SDL_Quit();
exit(0);
}
int
init(void)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
return error("Init", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("Window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL)
return error("Renderer", SDL_GetError());
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory");
clear(pixels);
SDL_ShowCursor(SDL_DISABLE);
return 1;
}
void
domouse(SDL_Event *event)
{
Uint8 flag = 0x00;
int x = clamp((event->motion.x - PAD * 8 * ZOOM) / ZOOM, 0, WIDTH - 1);
int y = clamp((event->motion.y - PAD * 8 * ZOOM) / ZOOM, 0, HEIGHT - 1);
devmouse->mem[0] = (x >> 8) & 0xff;
devmouse->mem[1] = x & 0xff;
devmouse->mem[2] = (y >> 8) & 0xff;
devmouse->mem[3] = y & 0xff;
devmouse->mem[5] = 0x00;
switch(event->button.button) {
case SDL_BUTTON_LEFT: flag = 0x01; break;
case SDL_BUTTON_RIGHT: flag = 0x10; break;
}
switch(event->type) {
case SDL_MOUSEBUTTONUP:
setflag(&devmouse->mem[4], flag, 0);
break;
case SDL_MOUSEBUTTONDOWN:
setflag(&devmouse->mem[4], flag, 1);
if(flag == 0x01 && getflag(&devmouse->mem[4], 0x10))
devmouse->mem[5] = 0x01;
if(flag == 0x10 && getflag(&devmouse->mem[4], 0x01))
devmouse->mem[5] = 0x10;
break;
}
}
void
dotext(SDL_Event *event)
{
int i;
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
return;
for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) {
char c = event->text.text[i];
if(c < ' ' || c > '~')
break;
devkey->mem[0] = c;
}
}
void
doctrl(SDL_Event *event, int z)
{
Uint8 flag = 0x00;
if(z && event->key.keysym.sym == SDLK_h)
GUIDES = !GUIDES;
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
flag = 0x01;
if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
flag = 0x02;
switch(event->key.keysym.sym) {
case SDLK_ESCAPE: flag = 0x04; break;
case SDLK_RETURN: flag = 0x08; break;
case SDLK_UP: flag = 0x10; break;
case SDLK_DOWN: flag = 0x20; break;
case SDLK_LEFT: flag = 0x40; break;
case SDLK_RIGHT: flag = 0x80; break;
}
if(z) {
/* special key controls */
switch(event->key.keysym.sym) {
case SDLK_BACKSPACE: devkey->mem[0] = 0x08; break;
case SDLK_RETURN: devkey->mem[0] = 0x0d; break;
}
}
setflag(&devcontroller->mem[0], flag, z);
}
#pragma mark - Devices
Uint8
defaultrw(Device *d, Memory *m, Uint8 b)
{
(void)m;
return d->mem[b];
}
Uint8
consolew(Device *d, Memory *m, Uint8 b)
{
if(b)
printf("%c", b);
fflush(stdout);
(void)d;
(void)m;
return 0;
}
Uint8
screenr(Device *d, Memory *m, Uint8 b)
{
loadtheme(m->dat + 0xfff0);
switch(b) {
case 0: return (HOR * 8 >> 8) & 0xff;
case 1: return HOR * 8 & 0xff;
case 2: return (VER * 8 >> 8) & 0xff;
case 3: return VER * 8 & 0xff;
}
(void)m;
return d->mem[b];
}
Uint8
screenw(Device *d, Memory *m, Uint8 b)
{
d->mem[d->ptr++] = b;
if(d->ptr > 4) {
Uint16 x = (d->mem[2] << 8) + d->mem[3];
Uint16 y = (d->mem[0] << 8) + d->mem[1];
Uint8 clr = d->mem[4] & 0xf;
Uint8 layer = d->mem[4] >> 4 & 0xf;
paintpixel(layer ? screen.fg : screen.bg, x, y, clr);
screen.reqdraw = 1;
d->ptr = 0;
}
(void)m;
return 0;
}
Uint8
spritew(Device *d, Memory *m, Uint8 b)
{
d->mem[d->ptr++] = b;
if(d->ptr == 7) {
Uint16 x = (d->mem[2] << 8) + d->mem[3];
Uint16 y = (d->mem[0] << 8) + d->mem[1];
Uint16 a = (d->mem[4] << 8) + d->mem[5];
Uint8 source = d->mem[6] >> 4 & 0xf;
Uint8 *layer = source % 2 ? screen.fg : screen.bg;
if(source / 2)
paintchr(layer, x, y, &m->dat[a]);
else
painticn(layer, x, y, &m->dat[a], d->mem[6] & 0xf);
screen.reqdraw = 1;
d->ptr = 0;
}
return 0;
}
#pragma mark - Generics
int
start(Uxn *u)
{
int ticknext = 0;
evaluxn(u, u->vreset);
loadtheme(u->ram.dat + 0xfff0);
if(screen.reqdraw)
redraw(pixels, u);
while(1) {
int tick = SDL_GetTicks();
SDL_Event event;
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
devkey->mem[0] = 0x00; /* TODO: cleanup */
while(SDL_PollEvent(&event) != 0) {
switch(event.type) {
case SDL_QUIT: quit(); break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: domouse(&event); break;
case SDL_TEXTINPUT: dotext(&event); break;
case SDL_KEYDOWN: doctrl(&event, 1); break;
case SDL_KEYUP: doctrl(&event, 0); break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(pixels, u);
break;
}
}
evaluxn(u, u->vframe);
if(screen.reqdraw)
redraw(pixels, u);
}
}
int
main(int argc, char **argv)
{
Uxn u;
if(argc < 2)
return error("Input", "Missing");
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
devconsole = portuxn(&u, "console", defaultrw, consolew);
devscreen = portuxn(&u, "screen", screenr, screenw);
devsprite = portuxn(&u, "sprite", screenr, spritew);
devcontroller = portuxn(&u, "controller", defaultrw, defaultrw);
devkey = portuxn(&u, "key", defaultrw, consolew);
devmouse = portuxn(&u, "mouse", defaultrw, defaultrw);
start(&u);
quit();
return 0;
}