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uxn/projects/examples/dev.controller.buttons.usm

91 lines
1.8 KiB
Text

( dev/controller/buttons )
%=>SC/ADDR { .Screen/addr DEO2 }
%->SC/COLR { .Screen/color DEO }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|40 @Controller [ &vector $2 &button $1 &key $1 ]
( variables )
|0000
@slime $1
( init )
|0100 ( -> )
( theme )
#0daf .System/r DEO2
#02ff .System/g DEO2
#035f .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
( set origin )
.Screen/width DEI2 2/ .Screen/x DEO2
.Screen/height DEI2 2/ .Screen/y DEO2
;default_icn =>SC/ADDR
#31 ->SC/COLR
#2a .slime POK
BRK
@on-frame ( -> )
#2a .slime POK
;default_icn =>SC/ADDR
( hold ctrl key to change slime color )
.Controller/button DEI #0f AND
DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
POP
( clear ) #30 ->SC/COLR
( detect movement )
.Controller/button DEI #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
( move )
.Screen/y DEI2 -- .Screen/y DEO2
;up_icn =>SC/ADDR &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
( move )
.Screen/y DEI2 ++ .Screen/y DEO2
;down_icn =>SC/ADDR &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
( move )
.Screen/x DEI2 -- .Screen/x DEO2
;left_icn =>SC/ADDR &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
( move )
.Screen/x DEI2 ++ .Screen/x DEO2
;right_icn =>SC/ADDR &no-right
POP
( draw face )
#31 ->SC/COLR
( draw slime )
;slime_icn =>SC/ADDR
.slime PEK ->SC/COLR
BRK
@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]