mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-12-02 02:27:25 +00:00
276 lines
5.2 KiB
Tal
276 lines
5.2 KiB
Tal
( Game Of Life:
|
|
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
|
|
Any live cell with two or three live neighbours lives on to the next generation.
|
|
Any live cell with more than three live neighbours dies, as if by overpopulation.
|
|
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
|
|
|
|
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
|
|
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|
|
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
|
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|
|
|80 @Controller &vector $2 &button $1 &key $1
|
|
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|
|
|
|
|0000
|
|
|
|
@world &frame $1 &count $2
|
|
@anchor &x $2 &y $2 &x2 $2 &y2 $2
|
|
@pointer &x $2 &y $2
|
|
|
|
|0100 ( -> )
|
|
|
|
( theme )
|
|
#02cf .System/r DEO2
|
|
#02ff .System/g DEO2
|
|
#024f .System/b DEO2
|
|
( resize )
|
|
#00c0
|
|
DUP2 .Screen/width DEO2
|
|
.Screen/height DEO2
|
|
( vectors )
|
|
;on-frame .Screen/vector DEO2
|
|
;on-mouse .Mouse/vector DEO2
|
|
;on-control .Controller/vector DEO2
|
|
( glider )
|
|
#0703 set-cell
|
|
#0704 set-cell
|
|
#0504 set-cell
|
|
#0705 set-cell
|
|
#0605 set-cell
|
|
( center )
|
|
.Screen/width DEI2 #01 SFT2 #0040 SUB2
|
|
DUP2 .anchor/x STZ2
|
|
#007e ADD2 .anchor/x2 STZ2
|
|
.Screen/height DEI2 #01 SFT2 #0040 SUB2
|
|
DUP2 .anchor/y STZ2
|
|
#007e ADD2 .anchor/y2 STZ2
|
|
|
|
BRK
|
|
|
|
@on-frame ( -> )
|
|
|
|
.Mouse/state DEI #00 EQU #01 JCN [ BRK ]
|
|
#0000 .world/count STZ2
|
|
.world/frame LDZ INC
|
|
DUP .world/frame STZ
|
|
#03 AND #00 EQU #01 JCN [ BRK ]
|
|
run
|
|
&paused
|
|
|
|
BRK
|
|
|
|
@on-mouse ( -> )
|
|
|
|
( clear last cursor )
|
|
;cursor .Screen/addr DEO2
|
|
.pointer/x LDZ2 .Screen/x DEO2
|
|
.pointer/y LDZ2 .Screen/y DEO2
|
|
#40 .Screen/sprite DEO
|
|
( record pointer positions )
|
|
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
|
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
|
( colorize on state )
|
|
#42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
|
|
( on touch in rect )
|
|
.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
|
.Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect [ JMP BRK ]
|
|
( paint )
|
|
.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
|
|
.Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
|
|
set-cell
|
|
( draw )
|
|
draw-grid
|
|
|
|
BRK
|
|
|
|
@on-control ( -> )
|
|
|
|
( toggle play )
|
|
.Controller/key DEI #20 NEQ ?&no-toggle
|
|
;on-frame
|
|
.Screen/vector DEI2 ;on-frame/paused EQU2 ?&swap
|
|
POP2 ;on-frame/paused
|
|
&swap
|
|
.Screen/vector DEO2
|
|
&no-toggle
|
|
( clear on home )
|
|
.Controller/button DEI #08 NEQ ?&no-reset
|
|
;bank1 #0400 mclr
|
|
&no-reset
|
|
|
|
BRK
|
|
|
|
@run ( -- )
|
|
|
|
( clear buffer )
|
|
;bank2 #1000 mclr
|
|
( run grid )
|
|
#4000
|
|
&ver
|
|
STHk
|
|
#4000
|
|
&hor
|
|
DUP STHkr run-cell
|
|
INC GTHk ?&hor
|
|
POP2
|
|
POPr
|
|
INC GTHk ?&ver
|
|
POP2
|
|
( move buffer )
|
|
;bank2 ;bank1 #1000 mcpy
|
|
( draw )
|
|
!draw-grid
|
|
|
|
@run-cell ( x y -- )
|
|
|
|
( x y ) DUP2k
|
|
( neighbours ) get-neighbours
|
|
( state ) ROT ROT get-cell
|
|
#00 EQU ?&dead
|
|
DUP #02 LTH ?&dies
|
|
DUP #03 GTH ?&dies
|
|
POP !&save
|
|
&dies POP POP2 JMP2r
|
|
&dead
|
|
DUP #03 EQU ?&birth POP POP2 JMP2r
|
|
&birth POP
|
|
|
|
!&save
|
|
|
|
&save ( x y -- )
|
|
STH2 #01 STH2r get-index #1000 ADD2 STA
|
|
.world/count LDZ2 INC2 .world/count STZ2
|
|
JMP2r
|
|
|
|
@get-index ( x y -- index* )
|
|
|
|
( y ) #3f AND #00 SWP #60 SFT2
|
|
( x ) ROT #3f AND #00 SWP ADD2
|
|
;bank1 ADD2
|
|
|
|
JMP2r
|
|
|
|
@set-cell ( x y -- )
|
|
|
|
STH2 #01 STH2r get-index STA
|
|
|
|
JMP2r
|
|
|
|
@get-cell ( x y -- cell )
|
|
|
|
get-index LDA
|
|
|
|
JMP2r
|
|
|
|
@get-neighbours ( x y -- neighbours )
|
|
|
|
,&origin STR2
|
|
LITr 00
|
|
#0800
|
|
&loop
|
|
#00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
|
|
ROT ADD STH ADD STHr get-cell STH ADDr
|
|
INC GTHk ?&loop
|
|
POP2
|
|
STHr
|
|
|
|
JMP2r
|
|
&mask [ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ]
|
|
|
|
@draw-grid ( -- )
|
|
|
|
( draw cell count )
|
|
.anchor/x LDZ2 .Screen/x DEO2
|
|
.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
|
|
#01 .Screen/auto DEO
|
|
.world/count LDZ2 draw-short
|
|
#00 .Screen/auto DEO
|
|
#4000
|
|
&ver
|
|
#00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
|
|
STHk
|
|
#4000
|
|
&hor
|
|
#00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
|
|
DUP STHkr get-cell INC .Screen/pixel DEO
|
|
INC GTHk ?&hor
|
|
POP2
|
|
POPr
|
|
INC GTHk ?&ver
|
|
POP2
|
|
|
|
JMP2r
|
|
|
|
@draw-short ( short* -- )
|
|
|
|
SWP draw-byte
|
|
|
|
@draw-byte ( byte color -- )
|
|
|
|
DUP #04 SFT draw-hex #0f AND
|
|
|
|
@draw-hex ( char color -- )
|
|
|
|
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
|
[ LIT2 03 -Screen/sprite ] DEO
|
|
|
|
JMP2r
|
|
|
|
@within-rect ( x* y* rect -- flag )
|
|
|
|
STH
|
|
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
|
|
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
|
|
SWP2
|
|
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
|
|
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
|
|
POP2 POP2 POPr
|
|
#01
|
|
JMP2r
|
|
&skip
|
|
POP2 POP2 POPr #00 JMP2r
|
|
|
|
@mclr ( addr* len* -- )
|
|
|
|
OVR2 ADD2 SWP2
|
|
&loop
|
|
STH2k #00 STH2r STA
|
|
INC2 GTH2k ?&loop
|
|
POP2 POP2
|
|
|
|
JMP2r
|
|
|
|
@mcpy ( src* dst* len* -- )
|
|
|
|
SWP2 STH2
|
|
OVR2 ADD2 SWP2
|
|
&loop
|
|
LDAk STH2kr STA INC2r
|
|
INC2 GTH2k ?&loop
|
|
POP2 POP2
|
|
POP2r
|
|
|
|
JMP2r
|
|
|
|
@cursor [
|
|
80c0 e0f0 f8e0 1000 ]
|
|
|
|
@font-hex [
|
|
7c82 8282 8282 7c00
|
|
3010 1010 1010 3800
|
|
7c82 027c 8080 fe00
|
|
7c82 021c 0282 7c00
|
|
2242 82fe 0202 0200
|
|
fe80 807c 0282 7c00
|
|
7c82 80fc 8282 7c00
|
|
fe82 0408 0810 1000
|
|
7c82 827c 8282 7c00
|
|
7c82 827e 0202 0200
|
|
7c82 82fe 8282 8200
|
|
fc82 82fc 8282 fc00
|
|
7c82 8080 8082 7c00
|
|
fc82 8282 8282 fc00
|
|
fe80 80f0 8080 fe00
|
|
fe80 80f0 8080 8000 ]
|
|
|
|
@bank1 $1000 @bank2
|