mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-18 20:05:11 +00:00
755 lines
19 KiB
Text
755 lines
19 KiB
Text
(
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app/nasu : spritesheet editor
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arrows - move selection
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ctrl+arrows - change page
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left-click - add pixel
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right-click - remove pixel
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1 2 3 - select brush
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TODO:
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Save/load/rename
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Select paint color for 2-bit mode
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)
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%RTN { JMP2r }
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%STEP8 { #0033 SFT2 }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0001 SFT2 } %2* { #0010 SFT2 }
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%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
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%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
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%SFL { #40 SFT SFT }
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%MOD { DUP2 DIV MUL SUB }
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%SIZE-TO-RECT {
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STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
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} ( x y w h -- x1 y1 x2 y2 )
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%SET-RECT {
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DUP2 ROT2 SWP2 #0006 ADD2 STR2
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DUP2 ROT2 SWP2 #0004 ADD2 STR2
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DUP2 ROT2 SWP2 #0002 ADD2 STR2
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DUP2 ROT2 SWP2 STR2
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POP2
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} ( x1 y1 x2 y2 addr -- )
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%BANK { #2000 }
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( variables )
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;settings { blending 1 depth 1 brush 1 page 2 }
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;frame { x1 2 y1 2 x2 2 y2 2 width 2 height 2 }
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;bankview { x 2 y 2 mode 1 selection 1 }
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;tileview { x 2 y 2 addr 2 }
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;colorview { x1 2 y1 2 x2 2 y2 2 }
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;blendview { x1 2 y1 2 x2 2 y2 2 }
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;dataview { x1 2 y1 2 x2 2 y2 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;mouse { x 2 y 2 }
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;color { byte 1 }
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;i { byte 1 }
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;pt { x 1 y 1 }
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;addr { short 2 }
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;pos { x 2 y 2 }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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|0200
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( theme ) #0efc =System.r #03cc =System.g #03ac =System.b
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( vectors ) ,on-button =Controller.vector
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( vectors ) ,on-mouse =Mouse.vector
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( vectors ) ,on-transfer =File.vector
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( set frame )
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#0130 =frame.width
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#00a8 =frame.height
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#01 =settings.brush
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~Screen.width 2/ ~frame.width 2/ SUB2
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~Screen.height 2/ ~frame.height 2/ SUB2 #0010 ADD2
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~frame.width ~frame.height
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SIZE-TO-RECT ,frame SET-RECT
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~frame.x1 #0010 ADD2 =bankview.x
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~frame.y1 =bankview.y
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BANK =settings.page
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~frame.x2 #0098 SUB2 =tileview.x
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~frame.y1 =tileview.y
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BANK #0448 ADD2 =tileview.addr
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~frame.x1 #0010 ADD2 ~frame.y2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~frame.x1 #0038 ADD2 ~frame.y2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~frame.x2 #0010 SUB2 ~frame.y1 #0010 #0080 SIZE-TO-RECT ,dataview SET-RECT
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#01 =settings.blending
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,filepath1 =File.name #0800 =File.length BANK =File.load
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,filepath2 =File.name #0800 =File.length BANK #0800 ADD2 =File.load
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,filepath3 =File.name #1000 =File.length BANK #1000 ADD2 =File.load
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,filepath4 =File.name #1000 =File.length BANK #2000 ADD2 =File.load
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,filepath5 =File.name #1000 =File.length BANK #2800 ADD2 =File.load
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,filepath6 =File.name #1000 =File.length BANK #3800 ADD2 =File.load
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#40 DUP =bankview.selection ,select-tile JSR2
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( ~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2 )
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BRK
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@on-transfer ( -> )
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,redraw JSR2
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BRK
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@on-button ( -> )
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( arrow button )
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~Controller.button #00 EQU ,$no-button JNZ2
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~Controller.button #11 NEQ ^$no-pageup JNZ ~settings.page
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#0800 SUB2 =settings.page ,redraw JSR2 BRK $no-pageup
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~Controller.button #21 NEQ ^$no-pagedown JNZ ~settings.page
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#0800 ADD2 =settings.page ,redraw JSR2 BRK $no-pagedown
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~Controller.button #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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( move ) ~bankview.selection #10 SUB =bankview.selection $no-up
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DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
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( move ) ~bankview.selection #10 ADD =bankview.selection $no-down
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DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
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( move ) ~bankview.selection #01 SUB =bankview.selection $no-left
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DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
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( move ) ~bankview.selection #01 ADD =bankview.selection $no-right
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POP
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~bankview.selection ,select-tile JSR2
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$no-button
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~Controller.key #00 EQU ^$no-key JNZ
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~Controller.key #31 LTH ^$no-number JNZ
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~Controller.key #33 GTH ^$no-number JNZ
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( select ) ~Controller.key #31 SUB =bankview.mode
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,redraw JSR2
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$no-number
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~Controller.key #20 NEQ ^$no-space JNZ
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,toggle-depth JSR2
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,redraw JSR2
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$no-space
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$no-key
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BRK
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@on-mouse ( -> )
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,draw-cursor JSR2
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~Mouse.state #00 NEQ ^$no-touch JNZ BRK $no-touch
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( toolbar )
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~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 ,$no-toolbar-click JNZ2
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( brush )
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~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 ^$no-brush-click JNZ
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~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 ^$no-brush-click JNZ
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( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
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$no-brush-click
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~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
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,toggle-depth JSR2
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$no-toggle-depth
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( release ) #00 =Mouse.state
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,redraw JSR2 BRK
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$no-toolbar-click
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( bankview )
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~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-bankview JNZ2
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( tileview )
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~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-tileview JNZ2
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( dataview )
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~Mouse.x DUP2 ~dataview.x1 GTH2 ROT ROT ~dataview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~dataview.y1 GTH2 ROT ROT ~dataview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-dataview JNZ2
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( blendbiew )
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~Mouse.x DUP2 ~blendview.x1 GTH2 ROT ROT ~blendview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-blendview JNZ2
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( colorview )
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~Mouse.x DUP2 ~colorview.x1 GTH2 ROT ROT ~colorview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~colorview.y1 GTH2 ROT ROT ~colorview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-colorview JNZ2
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BRK
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@on-touch-bankview ( -> )
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~bankview.mode #01 NEQ ^$not-copy-mode JNZ
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#00 =i
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$copy-loop
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( load ) ~tileview.addr ~i ADD PEK2
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( get touch addr )
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~Mouse.x ~bankview.x SUB2 STEP8
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~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
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( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
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~settings.page ADD2 #00 ~i ADD2 POK2
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( incr ) ~i #01 ADD =i
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~i #08 LTH ^$copy-loop JNZ
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,redraw JSR2 BRK
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$not-copy-mode
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~bankview.mode #02 NEQ ^$not-erase-mode JNZ
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#00 =i
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$erase-loop
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#00
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( get touch addr )
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~Mouse.x ~bankview.x SUB2 STEP8
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~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
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( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
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~settings.page ADD2 #00 ~i ADD2 POK2
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( incr ) ~i #01 ADD =i
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~i #08 LTH ^$erase-loop JNZ
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,redraw JSR2 BRK
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$not-erase-mode
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( select )
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~Mouse.x ~bankview.x SUB2 8/ SWP POP
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~Mouse.y ~bankview.y SUB2 8/ SWP POP #40 SFT ADD
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DUP =bankview.selection
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,select-tile JSR2
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BRK
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@on-touch-tileview ( -> )
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~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
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~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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~tileview.addr ADD2 =addr ( addr offset )
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~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
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~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
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~Mouse.state #10 NEQ ^$no-erase-mode JNZ
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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#ff EOR AND
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2 BRK
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$no-erase-mode
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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ORA
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2
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BRK
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@on-touch-dataview ( -> )
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~Mouse.y ~dataview.y1 SUB2 STEP8 SWP POP #60 EQU ^$skip JNZ BRK $skip
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~Mouse.x ~dataview.x1 SUB2 #0008 DIV2 SWP POP
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DUP #00 NEQ ^$no-move-up JNZ
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,op_shiftup JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 POP BRK $no-move-up
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DUP #01 NEQ ^$no-move-down JNZ
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,op_shiftdown JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 POP BRK $no-move-down
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POP
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BRK
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@on-touch-blendview ( -> )
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~Mouse.x ~blendview.x1 SUB2 8/ SWP POP
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~Mouse.y ~blendview.y1 SUB2 8/ SWP POP #04 MUL ADD
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=settings.blending
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( release ) #00 =Mouse.state
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,redraw JSR2
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BRK
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@on-touch-colorview ( -> )
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( channel ) ~Mouse.y ~colorview.y1 SUB2 8/ SWP POP STH
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( rgb ) ~Mouse.x ~colorview.x1 SUB2 8/ SWP POP
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DUP #00 NEQ ^$no-brush JNZ
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DUPr STHr =settings.brush $no-brush
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DUP #01 NEQ ^$no-red JNZ
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DUPr STHr ,System.r ,set-color JSR2 $no-red
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DUP #02 NEQ ^$no-green JNZ
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DUPr STHr ,System.g ,set-color JSR2 $no-green
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DUP #03 NEQ ^$no-blue JNZ
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DUPr STHr ,System.b ,set-color JSR2 $no-blue
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POP POPr
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( release ) #00 =Mouse.state
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,redraw JSR2
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BRK
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@set-color ( color rgb -- )
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STH2
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DUP #00 NEQ ^$no-red0 JNZ
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DUP2r STH2r PEK2 DUP #04 SFT #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r POK2
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$no-red0
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DUP #01 NEQ ^$no-red1 JNZ
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DUP2r STH2r PEK2 DUP #0f AND #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r POK2
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$no-red1
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DUP #02 NEQ ^$no-red2 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #04 SFT #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red2
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DUP #03 NEQ ^$no-red3 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #0f AND #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red3
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POP
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POP2r
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RTN
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@select-tile ( pos -- )
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( x y ) DUP #0f AND SWP #04 SFT
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( y ) #10 MOD #10 MUL #00 SWP 8*
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( x ) ROT #10 MOD #00 SWP 8* ADD2
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( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
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( offset ) ~settings.page ADD2 =tileview.addr
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,redraw JSR2
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RTN
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@toggle-depth ( -- )
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~bankview.selection
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~settings.depth #00 EQU =settings.depth
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,select-tile JSR2
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RTN
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@op_shiftup
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~tileview.addr PEK2
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~tileview.addr #0001 ADD2 PEK2 ~tileview.addr POK2
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~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0001 ADD2 POK2
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~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
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~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
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~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
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~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
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~tileview.addr #0007 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
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~tileview.addr #0007 ADD2 POK2
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RTN
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@op_shiftdown
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~tileview.addr #0007 ADD2 PEK2
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~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0007 ADD2 POK2
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~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
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~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
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~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
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~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
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~tileview.addr #0001 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
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~tileview.addr PEK2 ~tileview.addr #0001 ADD2 POK2
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~tileview.addr POK2
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RTN
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@redraw
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,draw-bankview JSR2
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,draw-tileview JSR2
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,draw-blendview JSR2
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,draw-colorview JSR2
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,draw-dataview JSR2
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RTN
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@draw-bankview
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~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0081 ADD2 ~bankview.y #0081 ADD2 #03 ,line-rect JSR2
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( position )
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~bankview.x =Screen.x
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~bankview.y #0010 SUB2 =Screen.y
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~settings.page ,draw-short JSR2
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( toolbar )
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~bankview.y #0010 SUB2 =Screen.y
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~bankview.x #0028 ADD2 =Screen.x
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,depth_icns #00 ~settings.depth 8* ADD2 =Screen.addr
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#23 =Screen.color
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~bankview.x #0068 ADD2 =Screen.x
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,tool_selector =Screen.addr
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#21 ~bankview.mode #00 EQU ADD =Screen.color
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~Screen.x 8+ =Screen.x
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,tool_hand =Screen.addr
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#21 ~bankview.mode #01 EQU ADD =Screen.color
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~Screen.x 8+ =Screen.x
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,tool_eraser =Screen.addr
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#21 ~bankview.mode #02 EQU ADD =Screen.color
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( guides )
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~bankview.x #0010 SUB2 =Screen.x
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~bankview.y =Screen.y
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,font_hex =Screen.addr
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#00 #10
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$guides
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( draw ) OVR ~bankview.selection #04 SFT EQU #22 ADD =Screen.color
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~Screen.addr 8+ =Screen.addr
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~Screen.y 8+ =Screen.y
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SWP #01 ADD SWP
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DUP2 LTH ^$guides JNZ
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POP2
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( draw page )
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( load ) ~settings.page =Screen.addr
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~bankview.y DUP2 #0080 ADD2
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$ver
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( save ) OVR2 =Screen.y
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~bankview.x DUP2 #0080 ADD2
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$hor
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( save ) OVR2 =Screen.x
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( get selected ) ~Screen.addr ~tileview.addr EQU2
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( get blending ) ~settings.blending
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( get depth ) ~settings.depth #20 MUL
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( draw ) #20 ADD ADD ADD =Screen.color
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( incr ) SWP2 8+ SWP2
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( incr ) ~Screen.addr 8+ #00 ~settings.depth #0008 MUL2 ADD2 =Screen.addr
|
|
OVR2 OVR2 LTH2 ^$hor JNZ
|
|
POP2 POP2
|
|
( incr ) SWP2 8+ SWP2
|
|
OVR2 OVR2 LTH2 ^$ver JNZ
|
|
POP2 POP2
|
|
|
|
RTN
|
|
|
|
@draw-tileview
|
|
|
|
~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
|
|
|
|
~tileview.x #0028 ADD2 =Screen.x
|
|
~tileview.y #0010 SUB2 =Screen.y
|
|
~tileview.addr =Screen.addr
|
|
|
|
( get blending ) ~settings.blending
|
|
( get depth ) ~settings.depth #20 MUL
|
|
( draw ) #20 ADD ADD =Screen.color
|
|
|
|
( position )
|
|
|
|
~tileview.x =Screen.x
|
|
~tileview.y #0010 SUB2 =Screen.y
|
|
~tileview.addr ,draw-short JSR2
|
|
|
|
( body )
|
|
|
|
~tileview.x =Screen.x
|
|
~tileview.y =Screen.y
|
|
~tileview.addr =tileview.addr
|
|
,draw-tileview-icn JSR2
|
|
|
|
~tileview.x #0040 ADD2 =Screen.x
|
|
~tileview.y =Screen.y
|
|
~tileview.addr 8+ =tileview.addr
|
|
,draw-tileview-icn JSR2
|
|
|
|
~tileview.x =Screen.x
|
|
~tileview.y #0040 ADD2 =Screen.y
|
|
~tileview.addr 8+ =tileview.addr
|
|
,draw-tileview-icn JSR2
|
|
|
|
~tileview.x #0040 ADD2 =Screen.x
|
|
~tileview.y #0040 ADD2 =Screen.y
|
|
~tileview.addr 8+ =tileview.addr
|
|
,draw-tileview-icn JSR2
|
|
|
|
( line hor )
|
|
~tileview.y #003f ADD2 =Screen.y
|
|
~tileview.x =Screen.x
|
|
$line-hor
|
|
( draw ) #03 =Screen.color
|
|
( incr ) ~Screen.x #0002 ADD2 =Screen.x
|
|
~Screen.x ~tileview.x #0082 ADD2 LTH2 ^$line-hor JNZ
|
|
|
|
( line ver )
|
|
~tileview.y =Screen.y
|
|
~tileview.x #003f ADD2 =Screen.x
|
|
$line-ver
|
|
( draw ) #03 =Screen.color
|
|
( incr ) ~Screen.y #0002 ADD2 =Screen.y
|
|
~Screen.y ~tileview.y #0081 ADD2 LTH2 ^$line-ver JNZ
|
|
|
|
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
|
|
|
|
RTN
|
|
|
|
@draw-tileview-icn
|
|
|
|
#00 =pt.x #00 =pt.y
|
|
$ver
|
|
#00 =pt.x
|
|
$hor
|
|
( get bit )
|
|
,blank_icn #00
|
|
~tileview.addr #00 ~pt.y ADD2 PEK2 #07 ~pt.x SUB SFT #01 AND ( get bit )
|
|
8* ADD2 =Screen.addr ( add *8 )
|
|
( draw ) #21 =Screen.color
|
|
( incr ) ~Screen.x 8+ =Screen.x
|
|
( incr ) ~pt.x #01 ADD =pt.x
|
|
~pt.x #08 LTH ,$hor JNZ2
|
|
( incr ) ~Screen.y 8+ =Screen.y
|
|
( incr ) ~pt.y #01 ADD =pt.y
|
|
~Screen.x #0040 SUB2 =Screen.x
|
|
~pt.y #08 LTH ,$ver JNZ2
|
|
|
|
RTN
|
|
|
|
@draw-blendview ( -- )
|
|
|
|
~blendview.x1 #0002 SUB2 ~blendview.y1 #0002 SUB2 ~blendview.x2 #0001 ADD2 ~blendview.y2 #0001 ADD2 #03 ,line-rect JSR2
|
|
|
|
~tileview.addr =Screen.addr
|
|
#00 #10
|
|
$loop
|
|
OVR #04 MOD #00 SWP #0008 MUL2 ~blendview.x1 ADD2 =Screen.x
|
|
OVR #04 DIV #00 SWP #0008 MUL2 ~blendview.y1 ADD2 =Screen.y
|
|
#20 =Screen.color
|
|
OVR #20 ADD ~settings.depth #20 MUL ADD =Screen.color
|
|
SWP #01 ADD SWP
|
|
DUP2 LTH ^$loop JNZ
|
|
POP2
|
|
|
|
~blendview.x1 #0002 SUB2 ~blendview.y2 #0001 ADD2 ~blendview.x1 #000e ADD2 ~blendview.y2 #0009 ADD2 #03 ,line-rect JSR2
|
|
~blendview.x1 #0001 SUB2 =Screen.x
|
|
~blendview.y2 #0001 ADD2 =Screen.y
|
|
|
|
( get blending ) ~settings.blending
|
|
( get depth ) ~settings.depth #20 MUL
|
|
( draw ) #20 ADD ADD #2c ,draw-byte JSR2
|
|
|
|
RTN
|
|
|
|
@draw-dataview ( -- )
|
|
|
|
( bytes )
|
|
|
|
~tileview.y #0018 ADD2 =Screen.y
|
|
#00 =i
|
|
$bytes
|
|
~tileview.x #0088 ADD2 =Screen.x
|
|
~tileview.addr #00 ~i ADD2 PEK2 #22 ,draw-byte JSR2
|
|
( incr ) ~i #01 ADD =i
|
|
( incr ) ~Screen.y 8+ =Screen.y
|
|
~i #08 LTH ,$bytes JNZ2
|
|
|
|
( operations )
|
|
|
|
~Screen.y 8+ =Screen.y
|
|
,movedown_icn =Screen.addr
|
|
#21 =Screen.color
|
|
~Screen.x 8- =Screen.x
|
|
,moveup_icn =Screen.addr
|
|
#21 =Screen.color
|
|
|
|
( draw tiles 2x2 )
|
|
~tileview.y =Screen.y
|
|
#00 =pt.x #00 =pt.y ~tileview.addr =Screen.addr
|
|
|
|
$tiles-ver
|
|
#00 =pt.x
|
|
~tileview.x #0088 ADD2 =Screen.x
|
|
$tiles-hor
|
|
( draw ) #23 =Screen.color
|
|
( incr ) ~Screen.x 8+ =Screen.x
|
|
( incr ) ~Screen.addr 8+ =Screen.addr
|
|
( incr ) ~pt.x #01 ADD =pt.x
|
|
~pt.x #02 LTH ,$tiles-hor JNZ2
|
|
( incr ) ~pt.y #01 ADD =pt.y
|
|
( incr ) ~Screen.y 8+ =Screen.y
|
|
~pt.y #02 LTH ,$tiles-ver JNZ2
|
|
|
|
RTN
|
|
|
|
@draw-colorview ( -- )
|
|
|
|
~colorview.y1 #18 ADD =Screen.y
|
|
~colorview.x1 #08 ADD =Screen.x
|
|
~System.r ,draw-color-code JSR2
|
|
~colorview.y1 #18 ADD =Screen.y
|
|
~colorview.x1 #10 ADD =Screen.x
|
|
~System.g ,draw-color-code JSR2
|
|
~colorview.y1 #18 ADD =Screen.y
|
|
~colorview.x1 #18 ADD =Screen.x
|
|
~System.b ,draw-color-code JSR2
|
|
|
|
~colorview.x1 =Screen.x
|
|
,circle_icns =Screen.addr
|
|
|
|
#00 #04
|
|
$loop
|
|
OVR ~settings.brush EQU #00 SWP #0008 MUL2 ,circle_icns ADD2 =Screen.addr
|
|
OVR ~colorview.y1 ROT #00 SWP #0008 MUL2 ADD2 =Screen.y
|
|
OVR #20 ADD =Screen.color
|
|
SWP #01 ADD SWP
|
|
DUP2 LTH ^$loop JNZ
|
|
POP2
|
|
|
|
RTN
|
|
|
|
@draw-color-code ( color* -- )
|
|
|
|
DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~colorview.y1 #10 ADD =Screen.y
|
|
,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~colorview.y1 #08 ADD =Screen.y
|
|
DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~colorview.y1 =Screen.y
|
|
,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
|
|
RTN
|
|
|
|
@draw-cursor
|
|
|
|
( clear last cursor )
|
|
~mouse.x =Screen.x
|
|
~mouse.y =Screen.y
|
|
,blank_icn =Screen.addr
|
|
#30 =Screen.color
|
|
|
|
( record mouse positions )
|
|
~Mouse.x =mouse.x
|
|
~Mouse.y =mouse.y
|
|
|
|
( draw new cursor )
|
|
~mouse.x =Screen.x
|
|
~mouse.y =Screen.y
|
|
,tool_selector #00 ~bankview.mode #08 MUL ADD2 =Screen.addr
|
|
#32 ~Mouse.state #00 NEQ ADD =Screen.color
|
|
|
|
RTN
|
|
|
|
@draw-byte ( byte color -- )
|
|
|
|
=color STH
|
|
,font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
|
( draw ) ~color =Screen.color
|
|
~Screen.x 8+ =Screen.x
|
|
,font_hex #00 STHr #0f AND #08 MUL ADD2 =Screen.addr
|
|
( draw ) ~color =Screen.color
|
|
|
|
RTN
|
|
|
|
@draw-short ( short -- )
|
|
|
|
=addr
|
|
,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~Screen.x 8+ =Screen.x
|
|
,font_hex #00 ,addr PEK2 #0f AND #08 MUL ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~Screen.x 8+ =Screen.x
|
|
,font_hex #00 ,addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
~Screen.x 8+ =Screen.x
|
|
,font_hex #00 ,addr ++ PEK2 #0f AND #08 MUL ADD2 =Screen.addr
|
|
( draw ) #22 =Screen.color
|
|
|
|
RTN
|
|
|
|
( Utils )
|
|
|
|
@line-rect ( x1 y1 x2 y2 color -- )
|
|
|
|
( load ) =color DUP2 STH2 =rect.y2 =rect.x2 DUP2 STH2 =rect.y1 =rect.x1
|
|
STH2r STH2r
|
|
$ver
|
|
( save ) OVR2 =Screen.y
|
|
( draw ) ~rect.x1 =Screen.x ~color DUP =Screen.color
|
|
( draw ) ~rect.x2 =Screen.x =Screen.color
|
|
( incr ) SWP2 ++ SWP2
|
|
OVR2 OVR2 LTS2 ^$ver JNZ
|
|
POP2 POP2
|
|
~rect.x1 ~rect.x2
|
|
$hor
|
|
( save ) OVR2 =Screen.x
|
|
( draw ) ~rect.y1 =Screen.y ~color DUP =Screen.color
|
|
( draw ) ~rect.y2 =Screen.y =Screen.color
|
|
( incr ) SWP2 ++ SWP2
|
|
OVR2 OVR2 ++ LTS2 ^$hor JNZ
|
|
POP2 POP2
|
|
|
|
RTN
|
|
|
|
@circle_icns
|
|
[ 0038 7cfe fefe 7c38 ] ( full )
|
|
[ 0038 4482 8282 4438 ] ( line )
|
|
@eye_icns
|
|
[ 0038 4492 2810 0000 ] ( open )
|
|
[ 0000 0082 4438 0000 ] ( closed )
|
|
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
|
|
@tool_hand [ 4040 4070 f8f8 f870 ]
|
|
@tool_eraser [ 2050 b87c 3e1c 0800 ]
|
|
@moveup_icn [ 0010 387c fe10 1000 ]
|
|
@movedown_icn [ 0010 1010 fe7c 3810 ]
|
|
@blank_icn [
|
|
0000 0000 0000 0000
|
|
7cfe fefe fefe 7c00
|
|
]
|
|
@depth_icns [
|
|
00fe 8282 fe82 82fe
|
|
00fe 9292 fe92 92fe
|
|
]
|
|
@filepath1 [ projects/fonts/specter8.bit 00 ]
|
|
@filepath2 [ projects/pictures/cibo.bit 00 ]
|
|
@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
|
|
@filepath4 [ projects/fonts/katahira8.bit 00 ]
|
|
@filepath5 [ projects/pictures/ako10x10.chr 00 ]
|
|
@filepath6 [ projects/pictures/cyr4x4.chr 00 ]
|
|
|
|
@font_hex ( 0-F )
|
|
[
|
|
007c 8282 8282 827c 0030 1010 1010 1010
|
|
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
|
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
|
007c 8280 fc82 827c 007c 8202 1e02 0202
|
|
007c 8282 7c82 827c 007c 8282 7e02 827c
|
|
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
|
007c 8280 8080 827c 00fc 8282 8282 82fc
|
|
007c 8280 f080 827c 007c 8280 f080 8080
|
|
]
|