mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-23 22:35:11 +00:00
517 lines
14 KiB
Text
517 lines
14 KiB
Text
( piano )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
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%GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%WAVEFORM { #1000 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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|0000
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@last-note $1
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@octave $1
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@color $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-midi .Midi/vector DEO2
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;on-frame .Screen/vector DEO2
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( load waveform )
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;piano-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2
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;violin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ++ .File/load DEO2
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;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ++ .File/load DEO2
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;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0300 ++ .File/load DEO2
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;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0400 ++ .File/load DEO2
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;saw-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0500 ++ .File/load DEO2
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( find center )
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.Screen/width DEI2 #0002 // .center/x POK2
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.Screen/height DEI2 #0002 // .center/y POK2
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( place octave )
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.center/x PEK2 #0080 -- .octave-view/x1 POK2
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.center/y PEK2 #0008 ++ .octave-view/y1 POK2
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.octave-view/x1 PEK2 #0050 ++ .octave-view/x2 POK2
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.octave-view/y1 PEK2 #0018 ++ .octave-view/y2 POK2
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( place adsr )
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.center/x PEK2 #0020 -- .adsr-view/x1 POK2
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.center/y PEK2 #0008 ++ .adsr-view/y1 POK2
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.adsr-view/x1 PEK2 #00a0 ++ .adsr-view/x2 POK2
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.adsr-view/y1 PEK2 #0018 ++ .adsr-view/y2 POK2
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( place waveform )
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.center/x PEK2 #0080 -- .wave-view/x1 POK2
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.center/y PEK2 #0020 -- .wave-view/y1 POK2
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.wave-view/x1 PEK2 #0100 ++ .wave-view/x2 POK2
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.wave-view/y1 PEK2 #0020 ++ .wave-view/y2 POK2
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( default settings )
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#ff .last-note POK
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#041c .Audio0/adsr DEO2
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#88 .Audio0/volume DEO
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WAVEFORM .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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( inital drawing )
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;draw-octave JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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BRK
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@on-frame ( -> )
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.adsr-view/y2 PEK2 #0020 -- .Screen/y DEO2
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#00 #10
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&loop
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.adsr-view/x2 PEK2 #003a -- .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
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.adsr-view/x2 PEK2 #003a -- #0002 ++ .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
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.Screen/y DEI2 #0002 ++ .Screen/y DEO2
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( incr ) SWP #01 + SWP
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DUP2 < ,&loop JNZ
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POP2
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BRK
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@on-midi ( -> )
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.Midi/note DEI #00 ! #01 JNZ [ BRK ]
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.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 * + DEO
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 ! #01 JNZ [ BRK ]
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( wave-view )
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 >> ROT ROT .wave-view/x2 PEK2 #0001 ++ << #0101 ==
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 >> ROT ROT .wave-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-wave-view JNZ2
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( adsr-view )
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 >> ROT ROT .adsr-view/x2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 >> ROT ROT .adsr-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-adsr-view JNZ2
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( octave-view )
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 >> ROT ROT .octave-view/x2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 >> ROT ROT .octave-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-octave-view JNZ2
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 PEK2 -- .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #09 ! ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 -- #0008 // SWP POP
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DUP #00 ! ,&no-incr JNZ
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.octave PEK #01 + .octave POK &no-incr
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DUP #02 ! ,&no-decr JNZ
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.octave PEK #01 - .octave POK &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #06 > ,&no-key JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // DUP2 SWP POP .last-note POK ;notes ++ LDA ;play JSR2
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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&no-key
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BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 PEK2 -- #0008 // SWP POP #03 /
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DUP #00 ! ,&no-a JNZ
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.Audio0/adsr DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr DEO &no-a
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DUP #01 ! ,&no-d JNZ
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.Audio0/adsr DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr DEO &no-d
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DUP #02 ! ,&no-s JNZ
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.Audio0/adsr #01 + DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr #01 + DEO &no-s
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DUP #03 ! ,&no-r JNZ
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.Audio0/adsr #01 + DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr #01 + DEO &no-r
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DUP #05 ! ,&no-left JNZ
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.Audio0/volume DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/volume DEO &no-left
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DUP #06 ! ,&no-right JNZ
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.Audio0/volume DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/volume DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
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;draw-adsr JSR2
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;draw-cursor JSR2
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BRK
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@on-control ( -> )
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( clear last cursor )
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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.Controller/key DEI
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DUP #61 ! ,&no-c JNZ
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#00 .last-note POK ;notes LDA ;play JSR2 &no-c
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DUP #73 ! ,&no-d JNZ
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#01 .last-note POK ;notes #0001 ++ LDA ;play JSR2 &no-d
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DUP #64 ! ,&no-e JNZ
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#02 .last-note POK ;notes #0002 ++ LDA ;play JSR2 &no-e
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DUP #66 ! ,&no-f JNZ
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#03 .last-note POK ;notes #0003 ++ LDA ;play JSR2 &no-f
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DUP #67 ! ,&no-g JNZ
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#04 .last-note POK ;notes #0004 ++ LDA ;play JSR2 &no-g
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DUP #68 ! ,&no-a JNZ
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#05 .last-note POK ;notes #0005 ++ LDA ;play JSR2 &no-a
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DUP #6a ! ,&no-b JNZ
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#06 .last-note POK ;notes #0006 ++ LDA ;play JSR2 &no-b
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DUP #6b ! ,&no-c2 JNZ
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#07 .last-note POK ;notes #0007 ++ LDA ;play JSR2 &no-c2
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POP
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 ! ,&no-up JNZ
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( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up
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DUP #05 SFT #01 AND #01 ! ,&no-down JNZ
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( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down
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DUP #06 SFT #01 AND #01 ! ,&no-left JNZ
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( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 ! ,&no-right JNZ
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( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right
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POP
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;draw-octave JSR2
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;draw-wave JSR2
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BRK
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@play ( pitch -- )
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DUP .octave PEK #0c * + .Audio0/pitch DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
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RTN
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@draw-octave ( -- )
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.octave-view/x1 PEK2 .octave-view/y1 PEK2
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OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 = + ;draw-key JSR2
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OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #01 = + ;draw-key JSR2
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OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note PEK #02 = + ;draw-key JSR2
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OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note PEK #03 = + ;draw-key JSR2
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OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #04 = + ;draw-key JSR2
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OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #05 = + ;draw-key JSR2
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SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note PEK #06 = + ;draw-key JSR2
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.octave-view/x1 PEK2 #0048 ++ .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.octave-view/y1 PEK2 .Screen/y DEO2
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#21 .Screen/color DEO
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;arrow-icns #0008 ++ .Screen/addr DEO2
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.octave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
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#21 .Screen/color DEO
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;font-hex .octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
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.octave-view/y1 PEK2 #0008 ++ .Screen/y DEO2
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#23 .Screen/color DEO
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RTN
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@draw-key ( x* y* addr* color -- )
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STH
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.Screen/addr DEO2
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SWP2 .Screen/x DEO2
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DUP2 #0018 ++
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&loop
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( move ) OVR2 .Screen/y DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( incr ) SWP2 #0008 ++ SWP2
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OVR2 OVR2 << ,&loop JNZ
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POP2 POP2
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POPr
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RTN
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@draw-adsr ( -- )
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( adsr )
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.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
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.Audio0/adsr DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0018 ++ .adsr-view/y1 PEK2
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.Audio0/adsr DEI #0f AND
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0030 ++ .adsr-view/y1 PEK2
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.Audio0/adsr #01 + DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0048 ++ .adsr-view/y1 PEK2
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.Audio0/adsr #01 + DEI #0f AND
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;draw-knob JSR2
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( volume )
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.adsr-view/x2 PEK2 #0028 -- .adsr-view/y1 PEK2
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.Audio0/volume DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x2 PEK2 #0010 -- .adsr-view/y1 PEK2
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.Audio0/volume DEI #0f AND
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;draw-knob JSR2
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RTN
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@draw-wave ( -- )
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( clear )
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.wave-view/x1 PEK2
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.wave-view/y1 PEK2
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.wave-view/x2 PEK2 #0001 ++
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.wave-view/y2 PEK2
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#00 ;fill-rect JSR2
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#01 ;draw-wave-length JSR2
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.wave-view/x1 PEK2 .Screen/x DEO2
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( waveform )
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#00 #ff
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&loop
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( dotted line )
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OVR #01 AND ,&no-dot JNZ
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.wave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
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#03 .Screen/color DEO
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&no-dot
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OVR TOS .Audio0/addr DEI2 ++ LDA
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#02 /
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TOS #0004 // .wave-view/y1 PEK2 ++ .Screen/y DEO2
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.Screen/x DEI2 #0001 ++ .Screen/x DEO2
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( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
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( incr ) SWP #01 + SWP
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DUP2 < ,&loop JNZ
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POP2
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( range )
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.wave-view/x1 PEK2 .Screen/x DEO2
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.wave-view/y1 PEK2 #0010 -- .Screen/y DEO2
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.Audio0/addr DEI2 #22 ;draw-short JSR2
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.wave-view/x2 PEK2 #0020 -- .Screen/x DEO2
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.Audio0/length DEI2 #22 ;draw-short JSR2
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RTN
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@draw-wave-length ( color -- )
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STH
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.wave-view/x1 PEK2 .Audio0/length DEI2 ++ .Screen/x DEO2
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.wave-view/y1 PEK2 DUP2 #0020 ++
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&loop
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OVR2 .Screen/y DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 << ,&loop JNZ
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POP2 POP2
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POPr
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RTN
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@draw-knob ( x* y* value -- )
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( load ) STH .Screen/y DEO2 .Screen/x DEO2
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;knob-icns .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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;knob-icns #0008 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;knob-icns #0018 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;knob-icns #0010 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0004 ++ .Screen/x DEO2
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;font-hex #00 DUPr STHr #08 * ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0004 -- #00 #00 DUPr STHr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
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.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
|
|
;knob-icns #0020 ++ .Screen/addr DEO2
|
|
( draw ) #25 .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
@draw-short ( short* color -- )
|
|
|
|
STH SWP
|
|
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
|
( draw ) DUPr STHr .Screen/color DEO
|
|
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
|
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
|
( draw ) DUPr STHr .Screen/color DEO
|
|
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
|
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
|
( draw ) DUPr STHr .Screen/color DEO
|
|
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
|
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
|
( draw ) STHr .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
@fill-rect ( x1* y1* x2* y2* color -- )
|
|
|
|
.color POK
|
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
|
&ver
|
|
( save ) OVR2 .Screen/y DEO2
|
|
STH2 STH2 OVR2 OVR2
|
|
&hor
|
|
( save ) OVR2 .Screen/x DEO2
|
|
( draw ) .color PEK .Screen/color DEO
|
|
( incr ) SWP2 #0001 ++ SWP2
|
|
OVR2 OVR2 LTS2 ,&hor JNZ
|
|
POP2 POP2 STH2r STH2r
|
|
( incr ) SWP2 #0001 ++ SWP2
|
|
OVR2 OVR2 LTS2 ,&ver JNZ
|
|
POP2 POP2 POP2 POP2
|
|
|
|
RTN
|
|
|
|
@cursor [
|
|
80c0 e0f0 f8e0 1000 ]
|
|
|
|
@arrow-icns [
|
|
0010 387c fe10 1000
|
|
0010 1010 fe7c 3810 ]
|
|
|
|
@notes [
|
|
3c 3e 40 41 43 45 47
|
|
48 4a 4c 4d 4f 51 53 ]
|
|
|
|
@keys-left-icns [
|
|
7c7c 7c7c 7c7c 7c7c
|
|
7c7c 7c7c 7c7c 7e7f
|
|
7f7f 7f7f 7f7f 3e00 ]
|
|
|
|
@keys-middle-icns [
|
|
1c1c 1c1c 1c1c 1c1c
|
|
1c1c 1c1c 1c1c 3e7f
|
|
7f7f 7f7f 7f7f 3e00 ]
|
|
|
|
@keys-right-icns [
|
|
1f1f 1f1f 1f1f 1f1f
|
|
1f1f 1f1f 1f1f 3f7f
|
|
7f7f 7f7f 7f7f 3e00 ]
|
|
|
|
@knob-icns [
|
|
0003 0c10 2020 4040
|
|
00c0 3008 0404 0202
|
|
4040 2020 100c 0300
|
|
0202 0404 0830 c000
|
|
0000 183c 3c18 0000 ]
|
|
|
|
@knob-offsetx [
|
|
01 00 00 00 00 01 02 03
|
|
05 06 07 08 08 08 08 07 ]
|
|
|
|
@knob-offsety [
|
|
07 06 05 03 02 01 00 00
|
|
00 00 01 02 03 05 06 07 ]
|
|
|
|
@font-hex ( 0-F )
|
|
[
|
|
007c 8282 8282 827c 0030 1010 1010 1010
|
|
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
|
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
|
007c 8280 fc82 827c 007c 8202 1e02 0202
|
|
007c 8282 7c82 827c 007c 8282 7e02 827c
|
|
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
|
007c 8280 8080 827c 00fc 8282 8282 82fc
|
|
007c 8280 f080 827c 007c 8280 f080 8080 ]
|
|
|
|
@piano-path "projects/sounds/piano.pcm $1
|
|
@violin-path "projects/sounds/violin.pcm $1
|
|
@sin-path "projects/sounds/sin.pcm $1
|
|
@tri-path "projects/sounds/tri.pcm $1
|
|
@sqr-path "projects/sounds/sqr.pcm $1
|
|
@saw-path "projects/sounds/saw.pcm $1
|