mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-18 03:55:12 +00:00
288 lines
6.9 KiB
Tal
288 lines
6.9 KiB
Tal
( app/neralie : clock with arvelie date )
|
|
|
|
%PAD { #0018 }
|
|
|
|
%MOD { DIVk MUL SUB }
|
|
%MOD2 { DIV2k MUL2 SUB2 }
|
|
|
|
%h { .DateTime/hour DEI }
|
|
%m { .DateTime/minute DEI }
|
|
%s { .DateTime/second DEI }
|
|
|
|
( devices )
|
|
|
|
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
|
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|
|
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
|
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
|
|
|
( variables )
|
|
|
|
|0000
|
|
|
|
@fps [ ¤t $1 &next $1 &second $1 ]
|
|
@number [ &started $1 &count $1 ]
|
|
@lines [ &addr $1 ]
|
|
@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ]
|
|
@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ]
|
|
@frame
|
|
&x1 $2 &x2 $2 &y1 $2 &y2 $2
|
|
|
|
( program )
|
|
|
|
|0100
|
|
|
|
( theme )
|
|
#0f3d .System/r DEO2
|
|
#0fe3 .System/g DEO2
|
|
#0fb2 .System/b DEO2
|
|
|
|
( vectors )
|
|
;on-screen .Screen/vector DEO2
|
|
|
|
( window )
|
|
#0160 .Screen/width DEO2
|
|
#0110 .Screen/height DEO2
|
|
|
|
#01 .fps/current STZ
|
|
|
|
( set size )
|
|
PAD
|
|
DUP2 .frame/x1 STZ2
|
|
DUP2 .frame/y1 STZ2
|
|
DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .frame/x2 STZ2
|
|
.Screen/height DEI2 SWP2 SUB2 .frame/y2 STZ2
|
|
|
|
#01 .neralie/color STZ
|
|
|
|
.frame/x1 LDZ2 .frame/x2 LDZ2
|
|
OVR2 OVR2 .frame/y1 LDZ2 ;h JSR2
|
|
.frame/y2 LDZ2 ;h JSR2
|
|
.frame/y1 LDZ2 #0001 SUB2 .frame/y2 LDZ2 INC2
|
|
OVR2 OVR2 .frame/x1 LDZ2 ;v JSR2
|
|
.frame/x2 LDZ2 ;v JSR2
|
|
|
|
@on-screen ( -> )
|
|
|
|
;update-fps JSR2
|
|
|
|
#00 .neralie/color STZ
|
|
;draw-clock JSR2
|
|
;neralie-calc JSR2
|
|
|
|
#01 .neralie/color STZ
|
|
;draw-date JSR2
|
|
;draw-clock JSR2
|
|
|
|
BRK
|
|
|
|
@neralie-calc ( -- )
|
|
|
|
( add up fractions of a pulse, store tenths in n6 )
|
|
#0120 #00 h MUL2
|
|
#00c0 #00 m MUL2 ADD2
|
|
#00f8 #00 s MUL2 ADD2
|
|
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 #30 SFT2 ADD2
|
|
#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
|
|
|
|
( add up units and tens of pulses, store in n5 and n4 )
|
|
#0042 #00 h MUL2 ADD2
|
|
#005e #00 m MUL2 ADD2
|
|
#000b #00 s MUL2 ADD2
|
|
#000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
|
|
#000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
|
|
|
|
( add up hundreds of pulses + 10 x beats, store in n0123 )
|
|
#01a0 #00 h MUL2 ADD2
|
|
#0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
|
|
|
|
JMP2r
|
|
|
|
@draw-date ( -- )
|
|
|
|
( auto x ) #01 .Screen/auto DEO
|
|
|
|
.Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2
|
|
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
|
|
|
|
( arvelie )
|
|
.DateTime/year DEI2 #07d6 SUB2 NIP
|
|
DUP #0a DIV #00 SWP #30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
|
|
#01 .Screen/sprite DEO
|
|
#0a MOD #00 SWP #30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
|
|
#01 .Screen/sprite DEO
|
|
.DateTime/doty DEI2
|
|
DUP2 #000e DIV2 #30 SFT2 ;font-letters ADD2 .Screen/addr DEO2
|
|
#01 .Screen/sprite DEO
|
|
#000e MOD2
|
|
DUP2 #000a DIV2 ,digit JSR
|
|
#000a MOD2 ,digit JSR
|
|
|
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
|
|
|
( neralie )
|
|
.neralie/n0123 LDZ2
|
|
#03e8 ;modf JSR2 ,digit JSR
|
|
#0064 ;modf JSR2 ,digit JSR
|
|
#000a ;modf JSR2 ,digit JSR
|
|
#000b ,digit JSR ( the colon )
|
|
,digit JSR
|
|
#00 .neralie/n4 LDZ ,digit JSR
|
|
#00 .neralie/n5 LDZ ,digit JSR
|
|
|
|
( auto none ) #00 .Screen/auto DEO
|
|
|
|
JMP2r
|
|
|
|
@digit ( index* -- )
|
|
|
|
#30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
|
|
.neralie/color LDZ .Screen/sprite DEO
|
|
|
|
JMP2r
|
|
|
|
@draw-clock ( -- )
|
|
|
|
.frame/x2 LDZ2 .frame/x1 LDZ2
|
|
DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
|
|
.frame/y2 LDZ2 .frame/y1 LDZ2
|
|
DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
|
|
|
|
;neralie/n4 NIP .neralie/n0123 LDZ2
|
|
|
|
DUP2 ;&h JSR2
|
|
|
|
;&next JSR2 #0008 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
|
|
|
|
DUP2 ;&v JSR2
|
|
#04 ;v/spacing STA
|
|
.frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
|
|
#01 ;v/spacing STA
|
|
,&next JSR #0008 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
|
|
DUP2 ,&h JSR
|
|
,&next JSR .Screen/width DEI2 #0010 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
|
|
DUP2 ,&v JSR
|
|
,&next JSR POP2
|
|
DUP2 ,&h JSR
|
|
,&next JSR POP2
|
|
DUP2 ,&v JSR
|
|
POP2 POP
|
|
JMP2r
|
|
|
|
&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
|
|
#03e8 ;modf JSR2 STH2 #000a MUL2
|
|
ROT STHk INC ROT ROT
|
|
#00 STHr LDZ ADD2
|
|
STH2r
|
|
JMP2r
|
|
|
|
&h ( number* -- )
|
|
,scale JSR
|
|
.neralie/h LDZ2 ;mul2hi JSR2
|
|
ORAk #02 JCN POP2 JMP2r
|
|
DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
|
|
.neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
|
|
.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
|
|
|
|
&v ( number* -- )
|
|
,scale JSR
|
|
.neralie/w LDZ2 ;mul2hi JSR2
|
|
ORAk #02 JCN POP2 JMP2r
|
|
DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
|
|
.neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
|
|
.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
|
|
|
|
@scale ( 0..10000* -- 0..65535* )
|
|
DUP2 #8db8 ;mul2hi JSR2
|
|
SWP2 #0006 MUL2 ADD2
|
|
JMP2r
|
|
|
|
@h ( x1* x2* y* -- )
|
|
.Screen/y DEO2
|
|
.Screen/x .lines/addr STZ
|
|
,v/draw-line JMP
|
|
|
|
@v ( y1* y2* x* -- )
|
|
.Screen/x DEO2
|
|
.Screen/y .lines/addr STZ
|
|
|
|
&draw-line ( v1* v2* -- )
|
|
LTH2k #01 JCN SWP2
|
|
STH2
|
|
|
|
&loop
|
|
LIT2 [ 00 ] &spacing [ 01 ] ADD2
|
|
DUP2 DUP2r STH2r LTH2 ,&keep-going JCN
|
|
POP2 POP2r
|
|
JMP2r
|
|
|
|
&keep-going
|
|
DUP2 .lines/addr LDZ DEO2
|
|
.neralie/color LDZ .Screen/pixel DEO
|
|
,&loop JMP
|
|
|
|
@update-fps ( -- )
|
|
.fps/next LDZ INC .fps/next STZ
|
|
s .fps/second LDZ NEQ JMP JMP2r
|
|
s .fps/second STZ
|
|
.fps/next LDZ .fps/current STZ
|
|
|
|
#00 .fps/next STZ
|
|
JMP2r
|
|
|
|
@modf ( dividend* divisor* SUB2 remainder* quotient* )
|
|
DIV2k STH2k MUL2 SUB2 STH2r JMP2r
|
|
|
|
@mul2hi ( a* b* -- product-top-16-bits* )
|
|
(
|
|
Multiplying two 16-bit numbers yields a 32-bit number.
|
|
MUL2 returns the lowest 16 bits, we want the highest.
|
|
|
|
We split each short into hi and lo bytes, then sum
|
|
the following multiplications:
|
|
|
|
31..24 23..16 15..08 07..00
|
|
{ ahi * bhi }
|
|
{ alo * bhi }
|
|
{ ahi * blo }
|
|
{ alo * blo }
|
|
|
|
Bits 07..00 can be ignored, but each sum in bits 23..16
|
|
can end up overflowing into bit 24.
|
|
)
|
|
|
|
;mul/bhi STA2 ;mul/ahi STA2
|
|
#00
|
|
#00
|
|
#00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
|
|
POP
|
|
#00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
|
|
#00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
|
|
POP
|
|
#00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
|
|
JMP2r
|
|
|
|
&adc ( 31..24 a* b* -- 31..24 sum* )
|
|
OVR2 ADD2 SWP2 OVR2
|
|
GTH2 ,&carry JCN
|
|
JMP2r
|
|
&carry
|
|
ROT INC ROT ROT
|
|
JMP2r
|
|
|
|
@font-numbers
|
|
7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
|
|
3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
|
|
3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
|
|
3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000
|
|
|
|
@font-letters
|
|
183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
|
|
f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
|
|
3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
|
|
1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
|
|
c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
|
|
fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
|
|
3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
|
|
6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
|
|
6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000
|