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uxn/projects/examples/demos/drum-rack.tal
2021-07-09 11:38:45 -07:00

725 lines
19 KiB
Tal

( drum rack )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 } %4// { #02 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%TOB { SWP POP } %TOS { #00 SWP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << }
%PAD-WIDTH { #0030 }
%PAD-HEIGHT { #0020 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
( variables )
|0000
@center [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
@piano [ &last $1 &octave $1 ]
@pads [ &last $1 ]
@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
( TODO: remove )
@color $1
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@modes [ $1 $1 $1 $1 ] ( single/repeat )
( program )
|0100 ( -> )
( theme )
#0fe5 .System/r DEO2
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
( vectors )
;on-control .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;on-message .Console/vector DEO2
( channel defaults )
#dd .Audio0/volume DEO
#0118 .Audio0/adsr DEO2
#0200 .Audio0/length DEO2
#ce .Audio1/volume DEO
#0334 .Audio1/adsr DEO2
#0800 .Audio1/length DEO2
#ec .Audio2/volume DEO
#0414 .Audio2/adsr DEO2
#0800 .Audio2/length DEO2
#ee .Audio3/volume DEO
#022c .Audio3/adsr DEO2
#1000 .Audio3/length DEO2
( defaults )
#01 .modes STZ
#01 .piano/octave STZ
( find center )
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
( place frame )
.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
.center/y LDZ2 #0050 -- .frame/y1 STZ2
.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
.frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2
( place pad-view )
.frame/x1 LDZ2 .pad-view/x1 STZ2
.frame/y1 LDZ2 .pad-view/y1 STZ2
.pad-view/x1 LDZ2 #0004 PAD-WIDTH ** ++ .pad-view/x2 STZ2
.pad-view/y1 LDZ2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 STZ2
( place mix-view )
.pad-view/x2 LDZ2 #0006 ++ .mix-view/x1 STZ2
.pad-view/y1 LDZ2 .mix-view/y1 STZ2
.mix-view/x1 LDZ2 #007a ++ .mix-view/x2 STZ2
.pad-view/y2 LDZ2 .mix-view/y2 STZ2
( place oct-view )
.frame/x1 LDZ2 .oct-view/x1 STZ2
.mix-view/y2 LDZ2 #0004 ++ .oct-view/y1 STZ2
.oct-view/x1 LDZ2 #0050 ++ .oct-view/x2 STZ2
.oct-view/y1 LDZ2 #0018 ++ .oct-view/y2 STZ2
( place wav-view )
.oct-view/x2 LDZ2 .wav-view/x1 STZ2
.mix-view/y2 LDZ2 #0004 ++ .wav-view/y1 STZ2
.frame/x2 LDZ2 .wav-view/x2 STZ2
.wav-view/y1 LDZ2 #0020 ++ .wav-view/y2 STZ2
( draw outlines )
.mix-view/x1 LDZ2 #0004 --
.mix-view/y1 LDZ2 #0000 --
.mix-view/x2 LDZ2 #0002 --
.mix-view/y2 LDZ2 #0002 --
#01 ;line-rect JSR2
.wav-view/x1 LDZ2 #0000 --
.wav-view/y1 LDZ2 #0002 --
.wav-view/x2 LDZ2 #0002 --
.wav-view/y2 LDZ2 #0002 ++
#01 ;line-rect JSR2
( initial draw )
#00 #10
&draw-pads
( load sample )
OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
OVR TOS 2** ;pad-addr ++ LDA2 .File/load DEO2
( draw pad )
OVR #01 ;draw-pad JSR2
( draw mixer )
OVR #04 / ;draw-mixer JSR2
( incr ) SWP #01 + SWP
LTHk ,&draw-pads JCN
POP2
;draw-octave JSR2
BRK
@on-message ( -> )
.Console/read DEI #10 MOD ;play-pad JSR2
BRK
@on-frame ( -> )
( update VU monitors )
#00 #04
&loop
OVR STH
( x ) .mix-view/x1 LDZ2 #0074 ++
( y ) .mix-view/y1 LDZ2 PAD-HEIGHT STHkr TOS ** ++ #0002 ++
( output ) .Audio0/output STHr #10 * + DEI
;draw-monitor JSR2
( incr ) SWP #01 + SWP
LTHk ,&loop JCN
POP2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
.Mouse/x DEI2 DUP2 .pad-view/x1 LDZ2 >> ROT ROT .pad-view/x2 LDZ2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .pad-view/y1 LDZ2 >> ROT ROT .pad-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-pad JCN2
.Mouse/x DEI2 DUP2 .mix-view/x1 LDZ2 >> ROT ROT .mix-view/x2 LDZ2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .mix-view/y1 LDZ2 >> ROT ROT .mix-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-mix JCN2
.Mouse/x DEI2 DUP2 .oct-view/x1 LDZ2 >> ROT ROT .oct-view/x2 LDZ2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .oct-view/y1 LDZ2 >> ROT ROT .oct-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-oct JCN2
BRK
@on-control ( -> )
.Controller/key DEI #00 ! #01 JCN [ BRK ]
.Controller/key DEI
DUP #31 ! ,&no-0 JCN #00 ;play-pad JSR2 &no-0
DUP #32 ! ,&no-1 JCN #01 ;play-pad JSR2 &no-1
DUP #33 ! ,&no-2 JCN #02 ;play-pad JSR2 &no-2
DUP #34 ! ,&no-3 JCN #03 ;play-pad JSR2 &no-3
DUP #71 ! ,&no-4 JCN #04 ;play-pad JSR2 &no-4
DUP #77 ! ,&no-5 JCN #05 ;play-pad JSR2 &no-5
DUP #65 ! ,&no-6 JCN #06 ;play-pad JSR2 &no-6
DUP #72 ! ,&no-7 JCN #07 ;play-pad JSR2 &no-7
DUP #61 ! ,&no-8 JCN #08 ;play-pad JSR2 &no-8
DUP #73 ! ,&no-9 JCN #09 ;play-pad JSR2 &no-9
DUP #64 ! ,&no-a JCN #0a ;play-pad JSR2 &no-a
DUP #66 ! ,&no-b JCN #0b ;play-pad JSR2 &no-b
DUP #7a ! ,&no-c JCN #0c ;play-pad JSR2 &no-c
DUP #78 ! ,&no-d JCN #0d ;play-pad JSR2 &no-d
DUP #63 ! ,&no-e JCN #0e ;play-pad JSR2 &no-e
DUP #76 ! ,&no-f JCN #0f ;play-pad JSR2 &no-f
POP
BRK
@on-touch-pad ( -> )
( x ) .Mouse/x DEI2 .pad-view/x1 LDZ2 -- PAD-WIDTH // TOB
( y ) .Mouse/y DEI2 .pad-view/y1 LDZ2 -- PAD-HEIGHT // TOB #04 * +
DUP SWP ;play-pad JSR2
;draw-waveform JSR2
( release ) #00 .Mouse/state DEO
BRK
@on-touch-mix ( -> )
( channel ) .Mouse/y DEI2 .mix-view/y1 LDZ2 -- PAD-HEIGHT // TOB STH
( knob ) .Mouse/x DEI2 .mix-view/x1 LDZ2 -- #0010 // TOB
( adsr )
DUP #00 ! ,&no-a JCN
.Audio0/adsr [ STHkr #10 * + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ STHkr #10 * + ] DEO &no-a
DUP #01 ! ,&no-d JCN
.Audio0/adsr [ STHkr #10 * + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ STHkr #10 * + ] DEO &no-d
DUP #02 ! ,&no-s JCN
.Audio0/adsr [ STHkr #10 * + ] #01 + DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ STHkr #10 * + ] #01 + DEO &no-s
DUP #03 ! ,&no-r JCN
.Audio0/adsr [ STHkr #10 * + ] #01 + DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ STHkr #10 * + ] #01 + DEO &no-r
( modes )
DUP #04 ! ,&no-repeat JCN
.modes [ STHkr + ] LDZ
#00 =
.modes [ STHkr + ] STZ &no-repeat
( volume )
DUP #05 ! ,&no-left JCN
.Audio0/volume [ STHkr #10 * + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/volume [ STHkr #10 * + ] DEO &no-left
DUP #06 ! ,&no-right JCN
.Audio0/volume [ STHkr #10 * + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/volume [ STHkr #10 * + ] DEO &no-right
POP
( release ) #00 .Mouse/state DEO
STHkr ;draw-mixer JSR2
POPr
BRK
@on-touch-oct ( -> )
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB
DUP #00 ! ,&no-incr JCN
.piano/octave LDZ #01 + .piano/octave STZ &no-incr
DUP #02 ! ,&no-decr JCN
.piano/octave LDZ #01 - .piano/octave STZ &no-decr
POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8//
( set pitch of pad )
DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * +
( save ) SWP TOS ;pad-pitch ++ STA
( record last note )
TOB .piano/last STZ
.pads/last LDZ ;play-pad JSR2
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
&no-key
BRK
@play-pad ( pad -- )
( unselect last )
.pads/last LDZ #01 ;draw-pad JSR2
DUP .pads/last STZ
( highlight )
DUP #02 ;draw-pad JSR2
( addr )
DUP TOS 2** ;pad-addr ++ LDA2 STH2
DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
( pitch )
DUP TOS ;pad-pitch ++ LDA STH
DUP #04 / .modes + LDZ #00 = #80 * STH ADDr
DUP #04 / #10 * .Audio0/pitch + STHr SWP DEO
#04 / ;draw-mixer JSR2
RTN
@draw-waveform ( pad -- )
( stash address )
#02 * #00 SWP ;pad-addr ++ LDA2 STH2
( clear )
.wav-view/x1 LDZ2 #0002 ++
.wav-view/y1 LDZ2
.wav-view/x2 LDZ2 #0002 --
.wav-view/y2 LDZ2
#00 ;fill-rect JSR2
.wav-view/x1 LDZ2 #0002 ++ .Screen/x DEO2
( waveform )
#00 #e8
&loop
( dotted line )
OVR #01 AND ,&no-dot JCN
.wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#01 .Screen/color DEO
&no-dot
OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
#02 /
TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
( draw ) #02 .Screen/color DEO
( incr ) SWP #01 + SWP
LTHk ,&loop JCN
POP2
POP2r
RTN
@draw-mixer ( mixer -- )
DUP STH #00 SWP PAD-HEIGHT ** .mix-view/y1 LDZ2 ++ #0003 ++
( adsr )
DUP2 .mix-view/x1 LDZ2 SWP2
.Audio0/adsr [ STHkr #10 * + ] DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0010 ++ SWP2
.Audio0/adsr [ STHkr #10 * + ] DEI #0f AND ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0020 ++ SWP2
.Audio0/adsr [ STHkr #10 * + ] #01 + DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0030 ++ SWP2
.Audio0/adsr [ STHkr #10 * + ] #01 + DEI #0f AND ;draw-knob JSR2
( once/repeat )
DUP2 .mix-view/x1 LDZ2 #0040 ++ SWP2
.modes [ STHkr + ] LDZ ;draw-switch JSR2
( volume )
DUP2 .mix-view/x1 LDZ2 #0050 ++ SWP2
.Audio0/volume [ STHkr #10 * + ] DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0060 ++ SWP2
.Audio0/volume [ STHkr #10 * + ] DEI #0f AND ;draw-knob JSR2
POP2
POPr
RTN
@draw-pad ( pad color -- )
STH STH
STHkr
DUP #04 / SWP #04 MOD TOS PAD-WIDTH ** ( center ) .pad-view/x1 LDZ2 ++
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 LDZ2 ++
( draw outline )
OVR2 OVR2
OVR2 PAD-WIDTH #0002 -- ++
OVR2 PAD-HEIGHT #0002 -- ++
OVRr STHr ;line-rect JSR2
( draw name )
OVR2 #0002 ++
OVR2 #0002 ++
;pad-name STHkr TOS #0005 ** ++
#20 OVRr STHr +
;draw-label JSR2
( draw note )
OVR2 #0003 ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
#21 .Screen/color DEO
( draw octave )
OVR2 #000b ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
#21 .Screen/color DEO
POP2 POP2
POPr POPr
RTN
@draw-octave ( -- )
.oct-view/x1 LDZ2 .oct-view/y1 LDZ2
OVR2 OVR2 ;keys-left-icns #21 .piano/last LDZ #00 = + ;draw-key JSR2
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #01 = + ;draw-key JSR2
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .piano/last LDZ #02 = + ;draw-key JSR2
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .piano/last LDZ #03 = + ;draw-key JSR2
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #04 = + ;draw-key JSR2
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #05 = + ;draw-key JSR2
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .piano/last LDZ #06 = + ;draw-key JSR2
.oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2
;arrow-icns .Screen/addr DEO2
.oct-view/y1 LDZ2 .Screen/y DEO2
#21 .Screen/color DEO
;arrow-icns #0008 ++ .Screen/addr DEO2
.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#21 .Screen/color DEO
;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
#23 .Screen/color DEO
RTN
@draw-monitor ( x* y* stereo -- )
STH
.Screen/y DEO2
.Screen/x DEO2
#00 #0f
&loop
OVR #10 SWP - STHkr #0f AND < #01 + .Screen/color DEO
.Screen/x DEI2 #0002 ++ .Screen/x DEO2
OVR #10 SWP - STHkr #04 SFT < #01 + .Screen/color DEO
.Screen/x DEI2 #0002 -- .Screen/x DEO2
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
( incr ) SWP #01 + SWP
LTHk ,&loop JCN
POP2
POPr
RTN
@draw-key ( x* y* addr* color -- )
STH
.Screen/addr DEO2
SWP2 .Screen/x DEO2
DUP2 #0018 ++
&loop
( move ) OVR2 .Screen/y DEO2
( draw ) STHkr .Screen/color DEO
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( incr ) SWP2 #0008 ++ SWP2
LTH2k ,&loop JCN
POP2 POP2
POPr
RTN
@draw-cursor ( -- )
( clear last cursor )
;cursor-icn .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#30 .Screen/color DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO
RTN
@draw-knob ( x* y* value -- )
( load ) STH .Screen/y DEO2 .Screen/x DEO2
;knob-icns .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
;knob-icns #0008 ++ .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
;knob-icns #0018 ++ .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
.Screen/x DEI2 #0008 -- .Screen/x DEO2
;knob-icns #0010 ++ .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
.Screen/x DEI2 #0004 ++ .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
;knob-icns #0020 ++ .Screen/addr DEO2
( draw ) #25 .Screen/color DEO
RTN
@draw-switch ( x* y* value -- )
STH .Screen/y DEO2 .Screen/x DEO2
STHkr #20 * #00 SWP ;switch-icns ++
DUP2 .Screen/addr DEO2
( draw ) #21 STHkr + .Screen/color DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
DUP2 #0008 ++ .Screen/addr DEO2
( draw ) #21 STHkr + .Screen/color DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
.Screen/x DEI2 #0008 -- .Screen/x DEO2
DUP2 #0010 ++ .Screen/addr DEO2
( draw ) #21 STHkr + .Screen/color DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#0018 ++ .Screen/addr DEO2
( draw ) #21 STHr + .Screen/color DEO
RTN
@line-rect ( x1* y1* x2* y2* color -- )
( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
STH2r #0001 ++ STH2r
&ver
( save ) OVR2 .Screen/y DEO2
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JCN
POP2 POP2
.rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 --
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
POP2 POP2
RTN
@draw-label ( x* y* addr* color -- )
( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2
STH2r
&loop
DUP2 LDA #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
( incr ) #0001 ++
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
DUP2 LDA #00 ! ,&loop JCN
POP2
POPr
RTN
@fill-rect ( x1* y1* x2* y2* color -- )
.color STZ
( x1 x2 y1 y2 ) ROT2 SWP2
&ver
( save ) OVR2 .Screen/y DEO2
STH2 STH2 OVR2 OVR2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color LDZ .Screen/color DEO
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&hor JCN
POP2 POP2 STH2r STH2r
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JCN
POP2 POP2 POP2 POP2
RTN
@pad-name [
"PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short )
"HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1
"SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long )
"BDR1 $1 "KCK1 $1 "KCK2 $1 "SUB1 $1 ]
@pad-addr [
6000 6400 6800 6c00
7000 7800 8000 8800
9000 9800 a000 a800
b000 c000 d000 e000 $2 ]
@pad-pitch [
30 30 30 30
30 30 30 30
30 30 30 30
30 30 30 30 ]
@pad-path [
"projects/sounds/pad1.pcm $1 "projects/sounds/syn1.pcm $1 "projects/sounds/syn2.pcm $1 "projects/sounds/pad2.pcm $1
"projects/sounds/hhat.pcm $1 "projects/sounds/ohat.pcm $1 "projects/sounds/chat.pcm $1 "projects/sounds/ride.pcm $1
"projects/sounds/sid1.pcm $1 "projects/sounds/snr1.pcm $1 "projects/sounds/snr2.pcm $1 "projects/sounds/sid2.pcm $1
"projects/sounds/bdr1.pcm $1 "projects/sounds/kck1.pcm $1 "projects/sounds/kck2.pcm $1 "projects/sounds/sub1.pcm $1 ]
@notes [
3c 3e 40 41 43 45 47
48 4a 4c 4d 4f 51 53 ]
@cursor-icn [
80c0 e0f0 f8e0 1000 ]
@keys-left-icns [
7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-middle-icns [
1c1c 1c1c 1c1c 1c1c
1c1c 1c1c 1c1c 3e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-right-icns [
1f1f 1f1f 1f1f 1f1f
1f1f 1f1f 1f1f 3f7f
7f7f 7f7f 7f7f 3e00 ]
@arrow-icns [
0010 387c fe10 1000
0010 1010 fe7c 3810 ]
@switch-icns [
001f 2040 4040 4040
00f8 0402 0202 0202
404f 5f5f 4f20 1f00
02f2 fafa f204 f800
001f 204f 5f5f 4f40
00f8 04f2 fafa f202
4040 4040 4020 1f00
0202 0202 0204 f800 ]
@knob-icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
0202 0404 0830 c000
0000 183c 3c18 0000 ]
@knob-offsetx [
01 00 00 00 00 01 02 03
05 06 07 08 08 08 08 07 ]
@knob-offsety [
07 06 05 03 02 01 00 00
00 00 01 02 03 05 06 07 ]
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007e 4141 4141 417e 40ae 4101 4141 417e
003e 4140 7c40 413e 003f 4040 7e40 4040
40af 4000 7e40 4040 003e 4140 5f41 413e
40ae 4100 5f41 413e 003e 4141 7f41 4141
40ae 4101 7f41 4141 007e 4141 7e41 417e
]
@font-hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
]
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003e 4140 7e41 413e 003e 4101 0102 0408
003e 4141 3e41 413e 003e 4141 3f01 0102
0000 0800 0000 0800 0000 0800 0000 0800
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0000 001c 001c 0000 0000 1008 0408 1000
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007f 4040 7e40 4040 003e 4140 5e41 413e
0041 4141 7f41 4141 0008 0808 0808 0808
007f 0101 0101 413e 0041 4244 7844 4241
0040 4040 4040 403f 0076 4949 4949 4949
005e 6141 4141 4141 003e 4141 4141 413e
007e 4141 7e40 4040 003e 4141 4145 423d
007e 4141 7e41 4141 003e 4140 3e01 413e
007f 0808 0808 0808 0041 4141 4141 433d
0041 4141 4122 1408 0049 4949 4949 4976
0041 2214 0814 2241 0041 4141 3f01 413e
007f 0101 3e40 407f ]