mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-30 09:43:02 +00:00
279 lines
5.4 KiB
Tal
279 lines
5.4 KiB
Tal
( Game Of Life:
|
|
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
|
|
Any live cell with two or three live neighbours lives on to the next generation.
|
|
Any live cell with more than three live neighbours dies, as if by overpopulation.
|
|
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
|
|
|
|
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
|
|
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|
|
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
|
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|
|
|80 @Controller &vector $2 &button $1 &key $1
|
|
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|
|
|
|
|0000
|
|
|
|
@world &frame $1 &count $2
|
|
@anchor &x $2 &y $2 &x2 $2 &y2 $2
|
|
@pointer &x $2 &y $2
|
|
|
|
|0100 ( -> )
|
|
|
|
( theme )
|
|
#02cf .System/r DEO2
|
|
#02ff .System/g DEO2
|
|
#024f .System/b DEO2
|
|
( resize )
|
|
#00c0 .Screen/width DEO2
|
|
#00c0 .Screen/height DEO2
|
|
( vectors )
|
|
;on-frame .Screen/vector DEO2
|
|
;on-mouse .Mouse/vector DEO2
|
|
;on-control .Controller/vector DEO2
|
|
( glider )
|
|
#0703 ;set-cell JSR2
|
|
#0704 ;set-cell JSR2
|
|
#0504 ;set-cell JSR2
|
|
#0705 ;set-cell JSR2
|
|
#0605 ;set-cell JSR2
|
|
( center )
|
|
.Screen/width DEI2 #01 SFT2 #0040 SUB2
|
|
DUP2 .anchor/x STZ2
|
|
#007e ADD2 .anchor/x2 STZ2
|
|
.Screen/height DEI2 #01 SFT2 #0040 SUB2
|
|
DUP2 .anchor/y STZ2
|
|
#007e ADD2 .anchor/y2 STZ2
|
|
|
|
BRK
|
|
|
|
@on-frame ( -> )
|
|
|
|
.Mouse/state DEI #00 EQU #01 JCN [ BRK ]
|
|
#0000 .world/count STZ2
|
|
.world/frame LDZ INC
|
|
DUP .world/frame STZ
|
|
#03 AND #00 EQU #01 JCN [ BRK ]
|
|
;run JSR2
|
|
&paused
|
|
|
|
BRK
|
|
|
|
@on-mouse ( -> )
|
|
|
|
( clear last cursor )
|
|
;cursor .Screen/addr DEO2
|
|
.pointer/x LDZ2 .Screen/x DEO2
|
|
.pointer/y LDZ2 .Screen/y DEO2
|
|
#40 .Screen/sprite DEO
|
|
( record pointer positions )
|
|
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
|
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
|
( colorize on state )
|
|
#42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
|
|
( on touch in rect )
|
|
.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
|
.Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ]
|
|
( paint )
|
|
.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
|
|
.Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
|
|
;set-cell JSR2
|
|
( draw )
|
|
;draw-grid JSR2
|
|
|
|
BRK
|
|
|
|
@on-control ( -> )
|
|
|
|
( toggle play )
|
|
.Controller/key DEI #20 NEQ ,&no-toggle JCN
|
|
;on-frame
|
|
.Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN
|
|
POP2 ;on-frame/paused
|
|
&swap
|
|
.Screen/vector DEO2
|
|
&no-toggle
|
|
( clear on home )
|
|
.Controller/button DEI #08 NEQ ,&no-reset JCN
|
|
;bank1 #0400 ;mclr JSR2
|
|
&no-reset
|
|
|
|
BRK
|
|
|
|
@run ( -- )
|
|
|
|
( clear buffer )
|
|
;bank2 #1000 ;mclr JSR2
|
|
( run grid )
|
|
#4000
|
|
&ver
|
|
STHk
|
|
#4000
|
|
&hor
|
|
DUP STHkr ,run-cell JSR
|
|
INC GTHk ,&hor JCN
|
|
POP2
|
|
POPr
|
|
INC GTHk ,&ver JCN
|
|
POP2
|
|
( move buffer )
|
|
;bank2 ;bank1 #1000 ;mcpy JSR2
|
|
( draw )
|
|
;draw-grid ( .. )
|
|
|
|
JMP2
|
|
|
|
@run-cell ( x y -- )
|
|
|
|
( x y ) DUP2k
|
|
( neighbours ) ;get-neighbours JSR2
|
|
( state ) ROT ROT ;get-cell JSR2
|
|
#00 EQU ,&dead JCN
|
|
DUP #02 LTH ,&dies JCN
|
|
DUP #03 GTH ,&dies JCN
|
|
POP ;&save JMP2
|
|
&dies POP POP2 JMP2r
|
|
&dead
|
|
DUP #03 EQU ,&birth JCN POP POP2 JMP2r
|
|
&birth POP ;&save ( .. )
|
|
|
|
JMP2
|
|
&save ( x y -- )
|
|
STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA
|
|
.world/count LDZ2 INC2 .world/count STZ2
|
|
JMP2r
|
|
|
|
@get-index ( x y -- index* )
|
|
|
|
( y ) #3f AND #00 SWP #60 SFT2
|
|
( x ) ROT #3f AND #00 SWP ADD2
|
|
;bank1 ADD2
|
|
|
|
JMP2r
|
|
|
|
@set-cell ( x y -- )
|
|
|
|
STH2 #01 STH2r ,get-index JSR STA
|
|
|
|
JMP2r
|
|
|
|
@get-cell ( x y -- cell )
|
|
|
|
,get-index JSR LDA
|
|
|
|
JMP2r
|
|
|
|
@get-neighbours ( x y -- neighbours )
|
|
|
|
,&origin STR2
|
|
LITr 00
|
|
#0800
|
|
&loop
|
|
#00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
|
|
ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
|
|
INC GTHk ,&loop JCN
|
|
POP2
|
|
STHr
|
|
|
|
JMP2r
|
|
&mask ffff 00ff 01ff ff00 0100 ff01 0001 0101
|
|
|
|
@draw-grid ( -- )
|
|
|
|
( draw cell count )
|
|
.anchor/x LDZ2 .Screen/x DEO2
|
|
.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
|
|
#01 .Screen/auto DEO
|
|
.world/count LDZ2 ;draw-short JSR2
|
|
#00 .Screen/auto DEO
|
|
#4000
|
|
&ver
|
|
#00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
|
|
STHk
|
|
#4000
|
|
&hor
|
|
#00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
|
|
DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
|
|
INC GTHk ,&hor JCN
|
|
POP2
|
|
POPr
|
|
INC GTHk ,&ver JCN
|
|
POP2
|
|
|
|
JMP2r
|
|
|
|
@draw-short ( short* -- )
|
|
|
|
SWP ,draw-byte JSR
|
|
|
|
@draw-byte ( byte color -- )
|
|
|
|
DUP #04 SFT ,draw-hex JSR #0f AND
|
|
|
|
@draw-hex ( char color -- )
|
|
|
|
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
|
#03 .Screen/sprite DEO
|
|
|
|
JMP2r
|
|
|
|
@within-rect ( x* y* rect -- flag )
|
|
|
|
STH
|
|
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
|
|
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
|
|
SWP2
|
|
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
|
|
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
|
|
POP2 POP2 POPr
|
|
#01
|
|
JMP2r
|
|
&skip
|
|
POP2 POP2 POPr
|
|
#00
|
|
|
|
JMP2r
|
|
|
|
@mclr ( addr* len* -- )
|
|
|
|
OVR2 ADD2 SWP2
|
|
&loop
|
|
STH2k #00 STH2r STA
|
|
INC2 GTH2k ,&loop JCN
|
|
POP2 POP2
|
|
|
|
JMP2r
|
|
|
|
@mcpy ( src* dst* len* -- )
|
|
|
|
SWP2 STH2
|
|
OVR2 ADD2 SWP2
|
|
&loop
|
|
LDAk STH2kr STA INC2r
|
|
INC2 GTH2k ,&loop JCN
|
|
POP2 POP2
|
|
POP2r
|
|
|
|
JMP2r
|
|
|
|
@cursor
|
|
80c0 e0f0 f8e0 1000
|
|
|
|
@font-hex
|
|
7c82 8282 8282 7c00
|
|
3010 1010 1010 3800
|
|
7c82 027c 8080 fe00
|
|
7c82 021c 0282 7c00
|
|
2242 82fe 0202 0200
|
|
fe80 807c 0282 7c00
|
|
7c82 80fc 8282 7c00
|
|
fe82 0408 0810 1000
|
|
7c82 827c 8282 7c00
|
|
7c82 827e 0202 0200
|
|
7c82 82fe 8282 8200
|
|
fc82 82fc 8282 fc00
|
|
7c82 8080 8082 7c00
|
|
fc82 8282 8282 fc00
|
|
fe80 80f0 8080 fe00
|
|
fe80 80f0 8080 8000
|
|
|
|
@bank1 $1000 @bank2
|