mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-23 14:25:10 +00:00
517 lines
10 KiB
Tal
517 lines
10 KiB
Tal
( launcher )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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( variables )
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|0000
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@pointer
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&x $2 &y $2
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@browser
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&x $2 &y $2 &x2 $2 &y2 $2
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&sel $1 &last $1 &scroll $1
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&lines $1
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( init )
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|0100 ( -> )
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( theme )
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#f079 .System/r DEO2
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#f0c2 .System/g DEO2
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#f0a4 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( resize )
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#0200 .Screen/width DEO2
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#0140 .Screen/height DEO2
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( asma debugger )
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#0d ;asma/log-level STA
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;asma-heap ;heap STA2
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( setup synth )
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#0102 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#dd .Audio0/volume DEO ( TODO: turn ON )
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( place )
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#0088 .browser/x STZ2
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#0010 .browser/y STZ2
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.Screen/height DEI2 #33 SFT2 #0011 SUB2 .browser/y2 STZ2
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( theme support )
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;load-theme JSR2
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( draw mascot )
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#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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;load-dir JSR2
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( force selection )
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#ff .browser/last STZ
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#00 ;select-file JSR2
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BRK
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@on-frame ( -> )
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( unused )
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO
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( wheel )
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.Mouse/scrolly INC DEI
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DUP #ff NEQ ,&no-up JCN
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.browser/scroll LDZ #00 EQU ,&no-up JCN
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DUP .browser/scroll LDZ ADD ;scroll-to JSR2
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&no-up
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DUP #01 NEQ ,&no-down JCN
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.browser/scroll LDZ .browser/lines LDZ EQU ,&no-down JCN
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DUP .browser/scroll LDZ ADD ;scroll-to JSR2
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&no-down
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POP
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( within browser )
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.Mouse/y DEI2 .browser/y LDZ2 LTH2 ,&outside JCN
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.Mouse/y DEI2 .browser/y2 LDZ2 #0010 SUB2 GTH2 ,&outside JCN
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( select choice )
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.Mouse/y DEI2 .browser/y LDZ2 SUB2
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#04 SFT2 NIP .browser/scroll LDZ ADD ;select-file JSR2
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( run choice )
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.Mouse/state DEI #00 EQU ,&no-click JCN
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.browser/sel LDZ ;run-file JSR2
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&no-click
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&outside
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BRK
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@on-button ( -> )
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( controller )
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.Controller/button DEI
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DUP #10 NEQ ,&no-up JCN
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.browser/sel LDZ #00 EQU ,&no-up JCN
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.browser/sel LDZ #01 SUB ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-up
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DUP #20 NEQ ,&no-down JCN
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.browser/sel LDZ INC .browser/lines LDZ EQU ,&no-down JCN
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.browser/sel LDZ INC ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-down
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DUP #01 NEQ ,&no-a JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-a
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POP
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( keyboard )
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.Controller/key DEI
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DUP #0d NEQ ,&no-enter JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-enter
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POP
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BRK
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@load-dir ( -- )
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;dir/path .File/name DEO2
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#1000 .File/length DEO2
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;dir/data .File/read DEO2
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.File/success DEI2 ;dir/length STA2
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#00 .browser/lines STZ
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( split with null-char )
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;dir/data
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&while
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LDAk #1f GTH ,&no-lb JCN
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( split ) STH2k #00 STH2r STA
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( count lines ) .browser/lines LDZk INC SWP STZ
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&no-lb
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INC2 LDAk ,&while JCN
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POP2
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JMP2r
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@select-file ( id -- )
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( has changed )
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DUP .browser/last LDZ NEQ ,&has-changed JCN
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POP JMP2r
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&has-changed
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( beyond )
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DUP .browser/lines LDZ LTH ,&valid JCN
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POP JMP2r
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&valid
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#00 ;draw-browser JSR2
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DUP .browser/sel STZ
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DUP .browser/last STZ
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#30 ADD .Audio0/pitch DEO
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#01 ;draw-browser JSR2
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( draw mascot )
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#0010 #0010 #0060 #0060
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;mascot-icn .browser/sel LDZ #03 AND #00 SWP #0480 MUL2 ADD2 #01
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;draw-icn JSR2
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( draw position )
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#06 .Screen/auto DEO
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#0010 .Screen/x DEO2
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#0080 .Screen/y DEO2
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.browser/sel LDZ #02 ;draw-byte JSR2
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LIT "/ #02 ;draw-char JSR2
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.browser/lines LDZ #01 SUB #02 ;draw-byte JSR2
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#00 .Screen/auto DEO
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JMP2r
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@follow-selection ( -- )
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.browser/y2 LDZ2 .browser/y LDZ2 SUB2 #04 SFT2 NIP .browser/sel LDZ .browser/scroll LDZ SUB
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GTHk ,&no-down JCN
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.browser/scroll LDZ INC ,scroll-to JSR
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&no-down
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DUP2 SWP LTH ,&no-up JCN
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.browser/sel LDZ ,scroll-to JSR
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&no-up
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POP2
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JMP2r
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@scroll-to ( line -- )
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STH
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( more lines than visible )
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.browser/lines LDZ .browser/y2 LDZ2 .browser/y LDZ2 SUB2 #04 SFT2 NIP
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GTHk ,&can-scroll JCN
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POPr POP2 JMP2r
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&can-scroll
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( less than max scroll )
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SUB INC STHkr GTH ,&valid-scroll JCN
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POPr JMP2r
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&valid-scroll
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#00 ;draw-browser JSR2
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STHr .browser/scroll STZ
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#01 ;draw-browser JSR2
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JMP2r
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@run-file ( id -- )
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( release inputs )
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#0000 .Controller/button DEO2
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#00 .Mouse/state DEO
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;get-entry JSR2 #0005 ADD2
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DUP2 ;check-rom JSR2 ,&valid JCN
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( check if tal file )
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DUP2 ;scap JSR2 #0004 SUB2 ;&tal-ext ;scmp JSR2 #01 NEQ ,&no-tal JCN
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( assemble tal file )
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DUP2 ;&output-path ;scpy JSR2
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;&rom-ext ;&output-path ;scat JSR2
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;&output-path ;asma-assemble-file JSR2
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;load-dir JSR2
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;redraw JSR2
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JMP2r
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&no-tal
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POP2 JMP2r
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&valid
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;load-rom JSR2
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JMP2r
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&tal-ext ".tal $1
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&rom-ext ".rom $1
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&output-path $20
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@redraw ( -- )
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( force selection )
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#ff .browser/last STZ
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#00 ;select-file JSR2
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JMP2r
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@draw-browser ( mask -- )
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( when empty )
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.browser/lines LDZ #01 EQU ;draw-browser-empty JCN2
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STH
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( draw hand )
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.browser/x LDZ2 #0018 SUB2 .browser/y LDZ2
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.browser/sel LDZ .browser/scroll LDZ SUB #00 SWP #40 SFT2 ADD2
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#0010 #0010
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;hand-icn STHkr #10 SFT ;draw-icn JSR2
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( draw files )
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.browser/y2 LDZ2 .browser/y LDZ2 SUB2 #04 SFT2 NIP #00
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&loop
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( reached end )
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INCk .browser/lines LDZ GTH ,&end JCN
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( has file )
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.browser/x LDZ2 .Screen/x DEO2
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#00 OVR #40 SFT2 .browser/y LDZ2 ADD2 .Screen/y DEO2
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DUP .browser/scroll LDZ ADD ;get-entry JSR2
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DUP2 ;get-type JSR2 ;draw-type JSR2
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#01 STHkr MUL ;draw-str JSR2
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INC GTHk ,&loop JCN
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&end
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POP2
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POPr
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JMP2r
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@draw-browser-empty ( mask -- )
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POP
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.browser/x LDZ2 .Screen/x DEO2
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.browser/y LDZ2 .Screen/y DEO2
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;&empty-txt #01 ;draw-str JSR2
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JMP2r
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&empty-txt "Empty 20 "Folder $1
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@get-type ( line* -- type )
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;scap JSR2 #0004 SUB2 ;&rom-ext ;scmp JSR2
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JMP2r
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&rom-ext ".rom $1
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@get-entry ( id -- addr* )
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( limit ) STH
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( counter ) LITr 00
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;dir/length LDA2 #0000
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&loop
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EQUkr STHr #00 EQU ,&no-reached JCN
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POP2r NIP2 ;dir/data ADD2 JMP2r
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&no-reached
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DUP2 ;dir/data ADD2 LDA ,&no-lb JCN
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INCr
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&no-lb
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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POP2r
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;dir/data
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JMP2r
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@draw-type ( type -- )
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STHk #00 SWP #50 SFT2 ;file-icns ADD2 .Screen/addr DEO2
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#05 .Screen/auto DEO
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#02 STHkr SUB .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0010 SUB2 ROT DEO2
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#02 STHr SUB .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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.Screen/y DEI2k #0008 SUB2 ROT DEO2
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#00 .Screen/auto DEO
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JMP2r
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@draw-icn ( x* y* width* height* addr* color -- )
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#05 .Screen/auto DEO
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( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
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,&height LDR2 #0000
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&ver
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( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
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,&x LDR2 .Screen/x DEO2
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,&width LDR2 #0000
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&hor
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( draw ) STHkr .Screen/sprite DEO
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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#00 .Screen/auto DEO
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JMP2r
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&x $2 &y $2 &width $2 &height $2
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@draw-str ( text* color -- )
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#06 .Screen/auto DEO
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STH
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&while
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LDAk STHkr ,draw-char JSR
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INC2 LDAk ,&while JCN
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POP2
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POPr
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JMP2r
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@draw-byte ( byte color -- )
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STH
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DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
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#0f AND ,&parse JSR STHr ,draw-char JSR
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JMP2r
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
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@draw-char ( char color -- )
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SWP
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#15 .Screen/auto DEO
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#20 SUB #00 SWP #40 SFT2 ;font ADD2 .Screen/addr DEO2
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.Screen/sprite DEO
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JMP2r
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( theme )
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@theme-txt ".theme $1
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@load-theme ( -- )
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;theme-txt .File/name DEO2
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#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 NEQ2 ,&ignore JCN
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#fffa LDA2 .System/r DEO2
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#fffc LDA2 .System/g DEO2
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#fffe LDA2 .System/b DEO2
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&ignore
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JMP2r
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( helpers )
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@scmp ( a* b* -- flag )
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STH2
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&loop
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LDAk LDAkr STHr NEQ ,&end JCN
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LDAk LDAkr STHr ORA ,¬-end JCN
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POP2 POP2r #01 JMP2r
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¬-end
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INC2 INC2r ,&loop JMP
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&end
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POP2 POP2r #00
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JMP2r
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@scat ( src* dst* -- )
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DUP2 ,slen JSR ADD2
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@scpy ( src* dst* -- )
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STH2
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&while
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LDAk STH2kr STA INC2r
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INC2 LDAk ,&while JCN
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POP2
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#00 STH2r STA
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JMP2r
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@slen ( str* -- len* )
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DUP2 ,scap JSR SWP2 SUB2
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JMP2r
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@scap ( str* -- str-end* )
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( clamp ) LDAk #00 NEQ JMP JMP2r
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&while INC2 LDAk ,&while JCN
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JMP2r
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@hand-icn
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000c 0a0a 1224 4780
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0000 0000 0000 fc02
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8180 8080 8040 3f00
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fc20 c020 c020 c000
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@file-icns
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003f 3f30 3f30 3f30
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00fc fc0c fc0c fc0c
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3f33 3f3f 3f3f 3f00
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fcfc fcc4 c8d0 e000
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003f 3f30 3132 3231
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00fc fc0c 8c4c 4c8c
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303f 3f3f 3f3f 3f00
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0cfc fcc4 c8d0 e000
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@sin-pcm
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8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
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b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
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d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
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f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
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fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
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f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
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d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
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b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
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807d 7a77 7471 6e6b 6865 625f 5c59 5653
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504d 4a47 4542 3f3d 3a37 3532 302e 2b29
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2725 2220 1e1c 1a19 1715 1412 100f 0e0c
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0b0a 0908 0706 0505 0403 0302 0202 0202
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0102 0202 0202 0303 0405 0506 0708 090a
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0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
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2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
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5053 5659 5c5f 6265 686b 6e71 7477 7a7d
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~projects/library/check-rom.tal
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~projects/library/load-rom.tal
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~projects/assets/mascot0cx0c.tal
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~projects/assets/msx01x02.tal
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( directory memory )
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@dir
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&path ". $1
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&length $2
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&data $1000
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( assembler memory )
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~projects/library/asma.tal
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@asma-heap
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|e000 &end @asma-read-buffer
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|f800 &end @asma-write-buffer
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|ffff &end
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