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uxn/projects/software/boot.tal
DeltaF1 a4bed43880 Fix slowdown in draw-browser/clear
Make the clear routine only clear lines up to the screen width.
This fixes slowdown on wasted clearing of off-screen tiles.

TODO: Only clear/draw lines that will be on the screen.
2021-11-29 09:24:19 -08:00

464 lines
10 KiB
Tal

( launcher )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%MIN2 { LTH2k JMP SWP2 POP2 }
%MOD { DIVk MUL SUB }
%DEC { #01 - }
%RTN { JMP2r }
%TOS { #00 SWP }
%SWP? { #01 JCN SWP } %SWP2? { #01 JCN SWP2 }
%BRK? { #01 JCN BRK }
%RTN? { #01 JCN RTN }
%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
%SEL-ENTRY { ;dir/entries #00 .browser/sel LDZ DUP2 ADD2 ADD2 }
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
( variables )
|0000
@pointer
&x $2 &y $2
@browser
&x $2 &y $2
&sel $1 &last $1
( init )
|0100 ( -> )
( theme )
#f077 .System/r DEO2
#f00c .System/g DEO2
#f02a .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
( setup synth )
#0102 .Audio0/adsr DEO2
;sin-pcm .Audio0/addr DEO2
#0100 .Audio0/length DEO2
#dd .Audio0/volume DEO ( TODO: turn ON )
( determine max visible file length )
.Screen/width DEI2 8// #00ff MIN2 NIP
;draw-browser/clear-length STA
( place )
#0088 .browser/x STZ2
#0010 .browser/y STZ2
( draw mascot )
#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
;read-dir JSR2
( theme support )
;load-theme JSR2
( force selection )
#ff .browser/last STZ
#00 ;select-file JSR2
BRK
@on-frame ( -> )
( unused )
BRK
@on-mouse ( -> )
;pointer-icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
( select choice )
.Mouse/y DEI2 .browser/y LDZ2 --
10// NIP ;select-file JSR2
.Mouse/state DEI #00 = ,&no-click JCN
.browser/sel LDZ ;run-file JSR2
&no-click
BRK
@on-button ( -> )
.Controller/button DEI
DUP #10 ! ,&no-up JCN
.browser/sel LDZ DEC ;select-file JSR2
POP BRK
&no-up
DUP #20 ! ,&no-down JCN
.browser/sel LDZ INC ;select-file JSR2
POP BRK
&no-down
DUP #01 ! ,&no-a JCN
.browser/sel LDZ ;run-file JSR2
POP BRK
&no-a
POP
.Controller/key DEI
DUP #0d ! ,&no-enter JCN
.browser/sel LDZ ;run-file JSR2
POP
&no-enter
POP
BRK
@read-dir ( -- )
;dir/path .File/name DEO2
#1000 .File/length DEO2
;dir/data .File/read DEO2
( separate into lines )
#00 ;dir/data STH2k
&while
LDAk #0a ! ,&no-lb JCN
STAk
STH2r ;add-entry JSR2
INC2 STH2k ,&while JMP
&no-lb INC2 LDAk ,&while JCN
POP2r POP2 POP
RTN
@add-entry ( line* -- )
DUP2 ;filter-entry JSR2 ,&ignored JCN
( just add entry to end for now, FIXME sort entries )
;dir/entries
#00 ;dir/lines LDA DUP2 ADD2
ADD2
STA2
;dir/lines LDAk INC ROT ROT STA
#0000
&ignored
POP2
RTN
@filter-entry ( line* -- ignore-flag )
POP2 #00
RTN
@select-file ( id -- )
( clamp id to useful values )
DUP #fc LTH ,&not-negative JCN
DUP EOR
&not-negative
;dir/lines LDA DEC LTHk SWP? POP
DUP .browser/last LDZ ! ,&has-changed JCN
POP RTN
&has-changed
DUP ;scroll-browser JSR2
.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
#0010 #0010
;hand-icn #00 ;draw-icn JSR2
DUP
.browser/sel STZ
DUP
.browser/last STZ
#30 + .Audio0/pitch DEO
;draw-browser JSR2
.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
#0010 #0010
;hand-icn #02 ;draw-icn JSR2
#0010 #0010 #0060 #0060
;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01
;draw-icn JSR2
RTN
( Scroll the browser to accomodate off-screen line items )
@scroll-browser ( id -- )
( Check whether the selection moved up or down )
.browser/last LDZ OVR SWP SUB #80 AND ,&negative JCN
&positive ( The selection moved down )
( Calculate the id currently at the bottom of the screen )
.Screen/height DEI2 .browser/y LDZ2 #0010 ++ -- 10// NIP
GTH ,&scroll-up JCN [ RTN ]
&scroll-up
.browser/y LDZ2k #0010 -- ROT STZ2
RTN
&negative ( The selection moved up )
( Calculate the id currently at the top of the screen )
( TODO make a macro constant for y initial pos )
#0010 .browser/y LDZ2 -- 10// NIP
LTH ,&scroll-down JCN [ RTN ]
&scroll-down
.browser/y LDZ2k #0010 ++ ROT STZ2 ( Decrement y by 0x10 )
RTN
@run-file ( id -- )
SEL-ENTRY LDA2
#0005 ++ DUP2 ;print-string JSR2
#0a .Console/write DEO
DUP2 ;check-rom JSR2 ,&valid JCN
POP2 RTN
&valid
;load-rom JSR2
RTN
@print-string ( addr* -- )
&loop
LDAk .Console/write DEO
INC2 LDAk ,&loop JCN
POP2
RTN
@redraw ( -- )
( unused )
RTN
@draw-browser ( -- )
.browser/x LDZ2 .Screen/x DEO2
.browser/y LDZ2 .Screen/y DEO2
SEL-ENTRY ;dir/entries
&outer ( selected-entry* this-entry* )
.Screen/y DEI2 #0010 LTH2 ,&inc JCN ( Don't draw anything in the first row )
EQU2k #0c * #01 + STH
LDA2k ORAk #00 = ,&end JCN
,&clear JSR
STHr ,&draw-one JSR
.browser/x LDZ2 .Screen/x DEO2
&inc .Screen/y DEI2 #0010 ++ .Screen/y DEO2
INC2 INC2 ,&outer JMP
&end
POP2 POP2 POP2 POPr
RTN
&draw-one ( line* color -- )
STH
&loop
( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
( top-draw ) STHkr .Screen/sprite DEO
( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
( bottom-draw ) STHkr .Screen/sprite DEO
( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
&skip
INC2 LDAk ,&loop JCN
POP2 POPr
RTN
&clear ( -- )
.Screen/x DEI2k ( Stash the current x pos )
( Clear the screen )
( Clear length gets set in init )
LIT2 &clear-length 00 00
&clear-loop
#00 .Screen/sprite DEO
.Screen/y DEI2k #0008 ++ ROT DEO2
#00 .Screen/sprite DEO
.Screen/y DEI2k #0008 -- ROT DEO2
.Screen/x DEI2k #0008 ++ ROT DEO2
INC NEQk ,&clear-loop JCN
POP2
ROT DEO2
RTN
@draw-time ( -- )
.DateTime/day DEI
DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA
.DateTime/month DEI
DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA
.DateTime/year DEI2
DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA
DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA
#04 SFT ;hex-char JSR2 ;&date-str STA
.DateTime/second DEI
DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA
#04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA
.DateTime/minute DEI
DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA
#04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA
.DateTime/hour DEI
DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA
#04 SFT ;hex-char JSR2 ;&time-str STA
#0020 #0080 ;&date-str #01 ;draw-label JSR2
#0080 #0080 ;&time-str #02 ;draw-label JSR2
RTN
&date-str "0000-00-00 $1
&time-str "00:00:00 $1
@hex-char ( hex -- char )
DUP #09 GTH #04 JCN #30 + RTN #57 +
RTN
@draw-icn ( x* y* width* height* addr* color -- )
( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
,&height LDR2 #0000
&ver
( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
,&width LDR2 #0000
&hor
( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
&x $2 &y $2 &width $2 &height $2
@draw-label ( x* y* addr* color -- )
STH STH2
.Screen/y DEO2
.Screen/x DEO2
STH2r
&loop
( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
( top-draw ) STHkr .Screen/sprite DEO
( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
( bottom-draw ) STHkr .Screen/sprite DEO
( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
INC2 LDAk ,&loop JCN
POP2 POPr
RTN
( theme )
@theme-txt ".theme $1
@load-theme ( -- )
;theme-txt .File/name DEO2
#0006 .File/length DEO2
#fffa .File/read DEO2
.File/success DEI2 #0006 !! ,&ignore JCN
#fffa LDA2 .System/r DEO2
#fffc LDA2 .System/g DEO2
#fffe LDA2 .System/b DEO2
&ignore
;redraw JSR2
RTN
( helpers )
@print-hex ( value* -- )
&short ( value* -- )
SWP ,&echo JSR
&byte ( value -- )
,&echo JSR
RTN
&echo ( value -- )
STHk #04 SFT ,&parse JSR .Console/write DEO
STHr #0f AND ,&parse JSR .Console/write DEO
RTN
&parse ( value -- char )
DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
RTN
@pointer-icn
80c0 e0f0 f8e0 1000
@hand-icn
000c 0a0a 1224 4780
0000 0000 0000 fc02
8180 8080 8040 3f00
fc20 c020 c020 c000
@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d
~projects/library/check-rom.tal
~projects/library/load-rom.tal
~projects/assets/mascot0cx0c.tal
~projects/assets/msx01x02.tal
@dir
&path ". $1
&lines $1
&entries $100
&data