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uxn/examples/gui.blending.usm

40 lines
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943 B
Text

( desktop )
:dev/w fff9 ( const write port )
|0100 @RESET
#02 =dev/w
#00 ,icon #0040 #0040 ,draw-sprite JSR
#01 ,icon #0048 #0040 ,draw-sprite JSR
#02 ,icon #0050 #0040 ,draw-sprite JSR
#03 ,icon #0058 #0040 ,draw-sprite JSR
#04 ,icon #0040 #0048 ,draw-sprite JSR
#05 ,icon #0048 #0048 ,draw-sprite JSR
#06 ,icon #0050 #0048 ,draw-sprite JSR
#07 ,icon #0058 #0048 ,draw-sprite JSR
#08 ,icon #0040 #0050 ,draw-sprite JSR
#09 ,icon #0048 #0050 ,draw-sprite JSR
#0a ,icon #0050 #0050 ,draw-sprite JSR
#0b ,icon #0058 #0050 ,draw-sprite JSR
#0c ,icon #0040 #0058 ,draw-sprite JSR
#0d ,icon #0048 #0058 ,draw-sprite JSR
#0e ,icon #0050 #0058 ,draw-sprite JSR
#0f ,icon #0058 #0058 ,draw-sprite JSR
BRK
@icon [ 3c7e e7c3 c3e7 7e3c ]
@draw-sprite
IOW2 ( y byte )
IOW2 ( x byte )
IOW2 ( sprite address )
IOW ( layer-color )
RTS
|c000 @FRAME
|d000 @ERROR
|FFF0 [ f3f0 f30b f30a ] ( palette )
|FFFA .RESET .FRAME .ERROR