mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-23 06:15:10 +00:00
759 lines
22 KiB
Text
759 lines
22 KiB
Text
(
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app/nasu : spritesheet editor
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arrows - move selection
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ctrl+arrows - change page
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left-click - add pixel
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right-click - remove pixel
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1 2 3 - select brush
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TODO:
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Copy in 2 bits mode, copies 2 tiles
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Modify up to 4 pages
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Save/load/rename
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Select paint color for 2-bit mode
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)
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%RTN { JMP2r }
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%STEP8 { #0033 SFT2 }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0001 SFT2 } %2* { #0010 SFT2 }
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%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
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%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
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%SFL { #40 SFT SFT }
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%MOD { DUP2 DIV MUL SUB }
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%SIZE-TO-RECT {
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STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
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} ( x y w h -- x1 y1 x2 y2 )
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%SET-RECT {
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DUP2 ROT2 SWP2 #0006 ADD2 PUT2
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DUP2 ROT2 SWP2 #0004 ADD2 PUT2
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DUP2 ROT2 SWP2 #0002 ADD2 PUT2
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DUP2 ROT2 SWP2 PUT2
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POP2
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} ( x1 y1 x2 y2 addr -- )
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%BANK { #2000 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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|0000
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@settings [ &blending $1 &depth $1 &brush $1 &page $2 &tile $2 ]
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@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2 ]
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@bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
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@tileview [ &x $2 &y $2 ]
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@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@mouse [ &x $2 &y $2 ]
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@color [ &byte $1 ]
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@i [ &byte $1 ]
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@pt [ &x $1 &y $1 ]
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@addr [ &short $2 ]
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@pos [ &x $2 &y $2 ]
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( program )
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|0100
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( theme ) #0efc .System/r DEO2 #03cc .System/g DEO2 #03ac .System/b DEO2
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( vectors ) ;on-button .Controller/vector DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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( vectors ) ;on-transfer .File/vector DEO2
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( set frame )
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#0130 .frame/width POK2
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#00a8 .frame/height POK2
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#01 .settings/brush POK
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.Screen/width DEI2 2/ .frame/width PEK2 2/ SUB2
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.Screen/height DEI2 2/ .frame/height PEK2 2/ SUB2 #0010 ADD2
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.frame/width PEK2 .frame/height PEK2
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SIZE-TO-RECT ;frame SET-RECT
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.frame/x1 PEK2 #0010 ADD2 .bankview/x POK2
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.frame/y1 PEK2 .bankview/y POK2
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BANK .settings/page POK2
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.frame/x2 PEK2 #0098 SUB2 .tileview/x POK2
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.frame/y1 PEK2 .tileview/y POK2
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BANK #0448 ADD2 .settings/tile POK2
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.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
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.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
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.frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
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#01 .settings/blending POK
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;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2
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;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2
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;filepath3 .File/name DEO2 #1000 .File/length DEO2 BANK #1000 ADD2 .File/load DEO2
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;filepath4 .File/name DEO2 #1000 .File/length DEO2 BANK #2000 ADD2 .File/load DEO2
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;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2
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;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2
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#40 DUP .bankview/selection POK ;select-tile JSR2
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( ~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2 )
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BRK
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@on-transfer ( -> )
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;redraw JSR2
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BRK
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@on-button ( -> )
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( arrow button )
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.Controller/button DEI #00 EQU ;&no-button JNZ2
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.Controller/button DEI #11 NEQ ,&no-pageup JNZ .settings/page PEK2
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#0800 SUB2 .settings/page POK2 ;redraw JSR2 BRK &no-pageup
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.Controller/button DEI #21 NEQ ,&no-pagedown JNZ .settings/page PEK2
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#0800 ADD2 .settings/page POK2 ;redraw JSR2 BRK &no-pagedown
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move ) .bankview/selection PEK #10 SUB .bankview/selection POK &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move ) .bankview/selection PEK #10 ADD .bankview/selection POK &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move ) .bankview/selection PEK #01 SUB .bankview/selection POK &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move ) .bankview/selection PEK #01 ADD .bankview/selection POK &no-right
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POP
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.bankview/selection PEK ;select-tile JSR2
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&no-button
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.Controller/key DEI #00 EQU ,&no-key JNZ
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.Controller/key DEI #31 LTH ,&no-number JNZ
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.Controller/key DEI #33 GTH ,&no-number JNZ
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( select ) .Controller/key DEI #31 SUB .bankview/mode POK
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;redraw JSR2
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&no-number
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.Controller/key DEI #20 NEQ ,&no-space JNZ
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;toggle-depth JSR2
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;redraw JSR2
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&no-space
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&no-key
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
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( toolbar )
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.Mouse/y DEI2 .bankview/y PEK2 #0010 SUB2 SUB2 8/ #0000 NEQ2 ;&no-toolbar-click JNZ2
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( brush )
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 8/ #000d LTH2 ,&no-brush-click JNZ
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 8/ #000f GTH2 ,&no-brush-click JNZ
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( select ) .mouse/x PEK2 .bankview/x PEK2 SUB2 8/ #000d SUB2 SWP POP .bankview/mode POK
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&no-brush-click
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 8/ #0005 NEQ2 ,&no-toggle-depth JNZ
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;toggle-depth JSR2
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&no-toggle-depth
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( release ) #00 .Mouse/state DEO
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;redraw JSR2 BRK
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&no-toolbar-click
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( bankview )
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.Mouse/x DEI2 .bankview/x PEK2 GTH2 .Mouse/x DEI2 .bankview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
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.Mouse/y DEI2 .bankview/y PEK2 GTH2 .Mouse/y DEI2 .bankview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-bankview JNZ2
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( tileview )
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.Mouse/x DEI2 .tileview/x PEK2 GTH2 .Mouse/x DEI2 .tileview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
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.Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-tileview JNZ2
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( dataview )
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.Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-dataview JNZ2
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( blendbiew )
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.Mouse/x DEI2 DUP2 .blendview/x1 PEK2 GTH2 ROT ROT .blendview/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .blendview/y1 PEK2 GTH2 ROT ROT .blendview/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-blendview JNZ2
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( colorview )
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.Mouse/x DEI2 DUP2 .colorview/x1 PEK2 GTH2 ROT ROT .colorview/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .colorview/y1 PEK2 GTH2 ROT ROT .colorview/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-colorview JNZ2
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BRK
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@on-touch-bankview ( -> )
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.bankview/mode PEK #01 NEQ ,¬-copy-mode JNZ
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#00 .i POK
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©-loop
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( load ) .settings/tile PEK2 .i PEK ADD GET
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( get touch addr )
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
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.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
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( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
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.settings/page PEK2 ADD2 #00 .i PEK ADD2 PUT
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( incr ) .i PEK #01 ADD .i POK
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.i PEK #08 LTH ,©-loop JNZ
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;redraw JSR2 BRK
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¬-copy-mode
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.bankview/mode PEK #02 NEQ ,¬-erase-mode JNZ
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#00 .i POK
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&erase-loop
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#00
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( get touch addr )
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
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.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
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( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
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.settings/page PEK2 ADD2 #00 .i PEK ADD2 PUT
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( incr ) .i PEK #01 ADD .i POK
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.i PEK #08 LTH ,&erase-loop JNZ
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;redraw JSR2 BRK
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¬-erase-mode
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( select )
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 8/ SWP POP
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.Mouse/y DEI2 .bankview/y PEK2 SUB2 8/ SWP POP #40 SFT ADD
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DUP .bankview/selection POK
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;select-tile JSR2
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BRK
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@on-touch-tileview ( -> )
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.Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2
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.Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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.settings/tile PEK2 ADD2 .addr POK2 ( addr offset )
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.Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2
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.Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2
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.Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ
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( load ) .addr PEK2 .pos/y PEK2 8/ ADD2 GET
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( mask ) #01 #07 .pos/x PEK2 8/ SWP POP SUB SFL
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#ff EOR AND
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( save ) .addr PEK2 .pos/y PEK2 8/ ADD2 PUT
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;redraw JSR2 BRK
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&no-erase-mode
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( load ) .addr PEK2 .pos/y PEK2 8/ ADD2 GET
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( mask ) #01 #07 .pos/x PEK2 8/ SWP POP SUB SFL
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ORA
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( save ) .addr PEK2 .pos/y PEK2 8/ ADD2 PUT
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;redraw JSR2
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BRK
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@on-touch-dataview ( -> )
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.Mouse/y DEI2 .dataview/y1 PEK2 SUB2 STEP8 SWP POP #60 EQU ,&skip JNZ BRK &skip
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.Mouse/x DEI2 .dataview/x1 PEK2 SUB2 #0008 DIV2 SWP POP
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DUP #00 NEQ ,&no-move-up JNZ
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;op_shiftup JSR2
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( release ) #00 .Mouse/state DEO
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;redraw JSR2 POP BRK &no-move-up
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DUP #01 NEQ ,&no-move-down JNZ
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;op_shiftdown JSR2
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( release ) #00 .Mouse/state DEO
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;redraw JSR2 POP BRK &no-move-down
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POP
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BRK
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@on-touch-blendview ( -> )
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.Mouse/x DEI2 .blendview/x1 PEK2 SUB2 8/ SWP POP
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.Mouse/y DEI2 .blendview/y1 PEK2 SUB2 8/ SWP POP #04 MUL ADD
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.settings/blending POK
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( release ) #00 .Mouse/state DEO
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;redraw JSR2
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BRK
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@on-touch-colorview ( -> )
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( channel ) .Mouse/y DEI2 .colorview/y1 PEK2 SUB2 8/ SWP POP STH
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( rgb ) .Mouse/x DEI2 .colorview/x1 PEK2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-brush JNZ
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DUPr STHr .settings/brush POK &no-brush
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DUP #01 NEQ ,&no-red JNZ
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DUPr STHr .System/r ;set-color JSR2 &no-red
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DUP #02 NEQ ,&no-green JNZ
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DUPr STHr .System/g ;set-color JSR2 &no-green
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DUP #03 NEQ ,&no-blue JNZ
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DUPr STHr .System/b ;set-color JSR2 &no-blue
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POP POPr
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( release ) #00 .Mouse/state DEO
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;redraw JSR2
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BRK
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@set-color ( color rgb -- )
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STH
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DUP #00 NEQ ,&no-red0 JNZ
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DUPr STHr DEI DUP #04 SFT #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUPr STHr DEO
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&no-red0
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DUP #01 NEQ ,&no-red1 JNZ
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DUPr STHr DEI DUP #0f AND #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUPr STHr DEO
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&no-red1
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DUP #02 NEQ ,&no-red2 JNZ
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DUPr STHr #01 ADD DEI DUP #04 SFT #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUPr STHr #01 ADD DEO
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&no-red2
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DUP #03 NEQ ,&no-red3 JNZ
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DUPr STHr #01 ADD DEI DUP #0f AND #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUPr STHr #01 ADD DEO
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&no-red3
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POP
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POPr
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RTN
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@select-tile ( pos -- )
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( x y ) DUP #0f AND SWP #04 SFT
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( y ) #10 MOD #10 MUL #00 SWP 8*
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( x ) ROT #10 MOD #00 SWP 8* ADD2
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( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
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( offset ) .settings/page PEK2 ADD2 .settings/tile POK2
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;redraw JSR2
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RTN
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@toggle-depth ( -- )
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.bankview/selection PEK
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.settings/depth PEK #00 EQU .settings/depth POK
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;select-tile JSR2
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RTN
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@op_shiftup
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.settings/tile PEK2 GET
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.settings/tile PEK2 #0001 ADD2 GET .settings/tile PEK2 PUT
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.settings/tile PEK2 #0002 ADD2 GET .settings/tile PEK2 #0001 ADD2 PUT
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.settings/tile PEK2 #0003 ADD2 GET .settings/tile PEK2 #0002 ADD2 PUT
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.settings/tile PEK2 #0004 ADD2 GET .settings/tile PEK2 #0003 ADD2 PUT
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.settings/tile PEK2 #0005 ADD2 GET .settings/tile PEK2 #0004 ADD2 PUT
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.settings/tile PEK2 #0006 ADD2 GET .settings/tile PEK2 #0005 ADD2 PUT
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.settings/tile PEK2 #0007 ADD2 GET .settings/tile PEK2 #0006 ADD2 PUT
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.settings/tile PEK2 #0007 ADD2 PUT
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RTN
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@op_shiftdown
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.settings/tile PEK2 #0007 ADD2 GET
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.settings/tile PEK2 #0006 ADD2 GET .settings/tile PEK2 #0007 ADD2 PUT
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.settings/tile PEK2 #0005 ADD2 GET .settings/tile PEK2 #0006 ADD2 PUT
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.settings/tile PEK2 #0004 ADD2 GET .settings/tile PEK2 #0005 ADD2 PUT
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.settings/tile PEK2 #0003 ADD2 GET .settings/tile PEK2 #0004 ADD2 PUT
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.settings/tile PEK2 #0002 ADD2 GET .settings/tile PEK2 #0003 ADD2 PUT
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.settings/tile PEK2 #0001 ADD2 GET .settings/tile PEK2 #0002 ADD2 PUT
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.settings/tile PEK2 GET .settings/tile PEK2 #0001 ADD2 PUT
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.settings/tile PEK2 PUT
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RTN
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@redraw
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;draw-bankview JSR2
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;draw-tileview JSR2
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;draw-blendview JSR2
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;draw-colorview JSR2
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;draw-dataview JSR2
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RTN
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@draw-bankview
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.bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
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( position )
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.bankview/x PEK2 .Screen/x DEO2
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.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
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.settings/page PEK2 ;draw-short JSR2
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( toolbar )
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.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
|
|
|
.bankview/x PEK2 #0028 ADD2 .Screen/x DEO2
|
|
;depth_icns #00 .settings/depth PEK 8* ADD2 .Screen/addr DEO2
|
|
#23 .Screen/color DEO
|
|
|
|
.bankview/x PEK2 #0068 ADD2 .Screen/x DEO2
|
|
;tool_selector .Screen/addr DEO2
|
|
#21 .bankview/mode PEK #00 EQU ADD .Screen/color DEO
|
|
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;tool_hand .Screen/addr DEO2
|
|
#21 .bankview/mode PEK #01 EQU ADD .Screen/color DEO
|
|
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;tool_eraser .Screen/addr DEO2
|
|
#21 .bankview/mode PEK #02 EQU ADD .Screen/color DEO
|
|
|
|
( guides )
|
|
|
|
.bankview/x PEK2 #0010 SUB2 .Screen/x DEO2
|
|
.bankview/y PEK2 .Screen/y DEO2
|
|
;font_hex .Screen/addr DEO2
|
|
#00 #10
|
|
&guides
|
|
( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO
|
|
.Screen/addr DEI2 8+ .Screen/addr DEO2
|
|
.Screen/y DEI2 8+ .Screen/y DEO2
|
|
SWP #01 ADD SWP
|
|
DUP2 LTH ,&guides JNZ
|
|
POP2
|
|
|
|
( draw page )
|
|
|
|
( load ) .settings/page PEK2 .Screen/addr DEO2
|
|
.bankview/y PEK2 DUP2 #0080 ADD2
|
|
&ver
|
|
( save ) OVR2 .Screen/y DEO2
|
|
.bankview/x PEK2 DUP2 #0080 ADD2
|
|
&hor
|
|
( save ) OVR2 .Screen/x DEO2
|
|
( get selected ) .Screen/addr DEI2 .settings/tile PEK2 EQU2
|
|
( get blending ) .settings/blending PEK
|
|
( get depth ) .settings/depth PEK #20 MUL
|
|
( draw ) #20 ADD ADD ADD .Screen/color DEO
|
|
( incr ) SWP2 8+ SWP2
|
|
( incr ) .Screen/addr DEI2 8+ #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2
|
|
OVR2 OVR2 LTH2 ,&hor JNZ
|
|
POP2 POP2
|
|
( incr ) SWP2 8+ SWP2
|
|
OVR2 OVR2 LTH2 ,&ver JNZ
|
|
POP2 POP2
|
|
|
|
RTN
|
|
|
|
@draw-tileview
|
|
|
|
.tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
|
|
|
|
.tileview/x PEK2 #0028 ADD2 .Screen/x DEO2
|
|
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
|
.settings/tile PEK2 .Screen/addr DEO2
|
|
|
|
( get blending ) .settings/blending PEK
|
|
( get depth ) .settings/depth PEK #20 MUL
|
|
( draw ) #20 ADD ADD .Screen/color DEO
|
|
|
|
( position )
|
|
|
|
.tileview/x PEK2 .Screen/x DEO2
|
|
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
|
.settings/tile PEK2 ;draw-short JSR2
|
|
|
|
( body )
|
|
|
|
.tileview/x PEK2 .Screen/x DEO2
|
|
.tileview/y PEK2 .Screen/y DEO2
|
|
.settings/tile PEK2 .settings/tile POK2
|
|
;draw-tileview-icn JSR2
|
|
|
|
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
|
|
.tileview/y PEK2 .Screen/y DEO2
|
|
.settings/tile PEK2 8+ .settings/tile POK2
|
|
;draw-tileview-icn JSR2
|
|
|
|
.tileview/x PEK2 .Screen/x DEO2
|
|
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
|
|
.settings/tile PEK2 8+ .settings/tile POK2
|
|
;draw-tileview-icn JSR2
|
|
|
|
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
|
|
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
|
|
.settings/tile PEK2 8+ .settings/tile POK2
|
|
;draw-tileview-icn JSR2
|
|
|
|
( line hor )
|
|
.tileview/y PEK2 #003f ADD2 .Screen/y DEO2
|
|
.tileview/x PEK2 .Screen/x DEO2
|
|
&line-hor
|
|
( draw ) #03 .Screen/color DEO
|
|
( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
|
|
.Screen/x DEI2 .tileview/x PEK2 #0082 ADD2 LTH2 ,&line-hor JNZ
|
|
|
|
( line ver )
|
|
.tileview/y PEK2 .Screen/y DEO2
|
|
.tileview/x PEK2 #003f ADD2 .Screen/x DEO2
|
|
&line-ver
|
|
( draw ) #03 .Screen/color DEO
|
|
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
|
.Screen/y DEI2 .tileview/y PEK2 #0081 ADD2 LTH2 ,&line-ver JNZ
|
|
|
|
( rewind ) .settings/tile PEK2 #0018 SUB2 .settings/tile POK2
|
|
|
|
RTN
|
|
|
|
@draw-tileview-icn
|
|
|
|
#00 .pt/x POK #00 .pt/y POK
|
|
&ver
|
|
#00 .pt/x POK
|
|
&hor
|
|
( get bit )
|
|
;blank_icn #00
|
|
.settings/tile PEK2 #00 .pt/y PEK ADD2 GET #07 .pt/x PEK SUB SFT #01 AND ( get bit )
|
|
8* ADD2 .Screen/addr DEO2 ( add *8 )
|
|
( draw ) #21 .Screen/color DEO
|
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
|
( incr ) .pt/x PEK #01 ADD .pt/x POK
|
|
.pt/x PEK #08 LTH ;&hor JNZ2
|
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
|
( incr ) .pt/y PEK #01 ADD .pt/y POK
|
|
.Screen/x DEI2 #0040 SUB2 .Screen/x DEO2
|
|
.pt/y PEK #08 LTH ;&ver JNZ2
|
|
|
|
RTN
|
|
|
|
@draw-blendview ( -- )
|
|
|
|
.blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
|
|
|
|
.settings/tile PEK2 .Screen/addr DEO2
|
|
#00 #10
|
|
&loop
|
|
OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 PEK2 ADD2 .Screen/x DEO2
|
|
OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 PEK2 ADD2 .Screen/y DEO2
|
|
#20 .Screen/color DEO
|
|
OVR #20 ADD .settings/depth PEK #20 MUL ADD .Screen/color DEO
|
|
SWP #01 ADD SWP
|
|
DUP2 LTH ,&loop JNZ
|
|
POP2
|
|
|
|
.blendview/x1 PEK2 #0002 SUB2 .blendview/y2 PEK2 #0001 ADD2 .blendview/x1 PEK2 #000e ADD2 .blendview/y2 PEK2 #0009 ADD2 #03 ;line-rect JSR2
|
|
.blendview/x1 PEK2 #0001 SUB2 .Screen/x DEO2
|
|
.blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
|
|
|
|
( get blending ) .settings/blending PEK
|
|
( get depth ) .settings/depth PEK #20 MUL
|
|
( draw ) #20 ADD ADD #2c ;draw-byte JSR2
|
|
|
|
RTN
|
|
|
|
@draw-dataview ( -- )
|
|
|
|
( bytes )
|
|
|
|
.tileview/y PEK2 #0018 ADD2 .Screen/y DEO2
|
|
#00 .i POK
|
|
&bytes
|
|
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
|
|
.settings/tile PEK2 #00 .i PEK ADD2 GET #22 ;draw-byte JSR2
|
|
( incr ) .i PEK #01 ADD .i POK
|
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
|
.i PEK #08 LTH ;&bytes JNZ2
|
|
|
|
( operations )
|
|
|
|
.Screen/y DEI2 8+ .Screen/y DEO2
|
|
;movedown_icn .Screen/addr DEO2
|
|
#21 .Screen/color DEO
|
|
.Screen/x DEI2 8- .Screen/x DEO2
|
|
;moveup_icn .Screen/addr DEO2
|
|
#21 .Screen/color DEO
|
|
|
|
( draw tiles 2x2 )
|
|
.tileview/y PEK2 .Screen/y DEO2
|
|
#00 .pt/x POK #00 .pt/y POK .settings/tile PEK2 .Screen/addr DEO2
|
|
|
|
&tiles-ver
|
|
#00 .pt/x POK
|
|
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
|
|
&tiles-hor
|
|
( draw ) #23 .Screen/color DEO
|
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
|
( incr ) .pt/x PEK #01 ADD .pt/x POK
|
|
.pt/x PEK #02 LTH ;&tiles-hor JNZ2
|
|
( incr ) .pt/y PEK #01 ADD .pt/y POK
|
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
|
.pt/y PEK #02 LTH ;&tiles-ver JNZ2
|
|
|
|
RTN
|
|
|
|
@draw-colorview ( -- )
|
|
|
|
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
|
.colorview/x1 PEK2 #08 ADD .Screen/x DEO2
|
|
.System/r DEI2 ;draw-color-code JSR2
|
|
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
|
.colorview/x1 PEK2 #10 ADD .Screen/x DEO2
|
|
.System/g DEI2 ;draw-color-code JSR2
|
|
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
|
.colorview/x1 PEK2 #18 ADD .Screen/x DEO2
|
|
.System/b DEI2 ;draw-color-code JSR2
|
|
|
|
.colorview/x1 PEK2 .Screen/x DEO2
|
|
;circle_icns .Screen/addr DEO2
|
|
|
|
#00 #04
|
|
&loop
|
|
OVR .settings/brush PEK EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2
|
|
OVR .colorview/y1 PEK2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2
|
|
OVR #20 ADD .Screen/color DEO
|
|
SWP #01 ADD SWP
|
|
DUP2 LTH ,&loop JNZ
|
|
POP2
|
|
|
|
RTN
|
|
|
|
@draw-color-code ( color* -- )
|
|
|
|
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.colorview/y1 PEK2 #10 ADD .Screen/y DEO2
|
|
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.colorview/y1 PEK2 #08 ADD .Screen/y DEO2
|
|
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.colorview/y1 PEK2 .Screen/y DEO2
|
|
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
@draw-cursor
|
|
|
|
( clear last cursor )
|
|
.mouse/x PEK2 .Screen/x DEO2
|
|
.mouse/y PEK2 .Screen/y DEO2
|
|
;blank_icn .Screen/addr DEO2
|
|
#30 .Screen/color DEO
|
|
|
|
( record mouse positions )
|
|
.Mouse/x DEI2 .mouse/x POK2
|
|
.Mouse/y DEI2 .mouse/y POK2
|
|
|
|
( draw new cursor )
|
|
.mouse/x PEK2 .Screen/x DEO2
|
|
.mouse/y PEK2 .Screen/y DEO2
|
|
;tool_selector #00 .bankview/mode PEK #08 MUL ADD2 .Screen/addr DEO2
|
|
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
@draw-byte ( byte color -- )
|
|
|
|
.color POK STH
|
|
;font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) .color PEK .Screen/color DEO
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;font_hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) .color PEK .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
@draw-short ( short -- )
|
|
|
|
.addr POK2
|
|
;font_hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;font_hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;font_hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
|
;font_hex #00 ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
|
( draw ) #22 .Screen/color DEO
|
|
|
|
RTN
|
|
|
|
( Utils )
|
|
|
|
@line-rect ( x1 y1 x2 y2 color -- )
|
|
|
|
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
|
|
STH2r STH2r
|
|
&ver
|
|
( save ) OVR2 .Screen/y DEO2
|
|
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
|
|
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
|
|
( incr ) SWP2 ++ SWP2
|
|
OVR2 OVR2 LTS2 ,&ver JNZ
|
|
POP2 POP2
|
|
.rect/x1 PEK2 .rect/x2 PEK2
|
|
&hor
|
|
( save ) OVR2 .Screen/x DEO2
|
|
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
|
|
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
|
|
( incr ) SWP2 ++ SWP2
|
|
OVR2 OVR2 ++ LTS2 ,&hor JNZ
|
|
POP2 POP2
|
|
|
|
RTN
|
|
|
|
@circle_icns
|
|
[ 0038 7cfe fefe 7c38 ] ( full )
|
|
[ 0038 4482 8282 4438 ] ( line )
|
|
@eye_icns
|
|
[ 0038 4492 2810 0000 ] ( open )
|
|
[ 0000 0082 4438 0000 ] ( closed )
|
|
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
|
|
@tool_hand [ 2020 20b8 7c7c 3838 ]
|
|
@tool_eraser [ 2050 b87c 3e1c 0800 ]
|
|
@moveup_icn [ 0010 387c fe10 1000 ]
|
|
@movedown_icn [ 0010 1010 fe7c 3810 ]
|
|
@blank_icn [
|
|
0000 0000 0000 0000
|
|
7cfe fefe fefe 7c00
|
|
]
|
|
@depth_icns [
|
|
00fe 8282 fe82 82fe
|
|
00fe 9292 fe92 92fe
|
|
]
|
|
@filepath1 [ "projects/fonts/specter8.bit 00 ]
|
|
@filepath2 [ "projects/pictures/cibo.bit 00 ]
|
|
@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
|
|
@filepath4 [ "projects/fonts/katahira8.bit 00 ]
|
|
@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
|
|
@filepath6 [ "projects/pictures/cyr4x4.chr 00 ]
|
|
|
|
@font_hex ( 0-F )
|
|
[
|
|
007c 8282 8282 827c 0030 1010 1010 1010
|
|
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
|
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
|
007c 8280 fc82 827c 007c 8202 1e02 0202
|
|
007c 8282 7c82 827c 007c 8282 7e02 827c
|
|
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
|
007c 8280 8080 827c 00fc 8282 8282 82fc
|
|
007c 8280 f080 827c 007c 8280 f080 8080
|
|
]
|