mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-23 22:35:11 +00:00
104 lines
3.1 KiB
Text
104 lines
3.1 KiB
Text
( GUI Hover )
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%RTN { JMP2r }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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( variables )
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|0000
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@color [ &byte $1 ]
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@pointer [ &x $2 &y $2 &sprite $2 ]
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r1 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r2 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r3 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( program )
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|0100
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( theme ) #0f0f .System/r DEO2 #0fff .System/g DEO2 #0ff0 .System/b DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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#0020 #0030 #0060 #0060 .r1/y2 POK2 .r1/x2 POK2 .r1/y1 POK2 .r1/x1 POK2
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#0058 #0050 #0090 #0080 .r2/y2 POK2 .r2/x2 POK2 .r2/y1 POK2 .r2/x1 POK2
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#0048 #0048 #0080 #0098 .r3/y2 POK2 .r3/x2 POK2 .r3/y1 POK2 .r3/x1 POK2
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( no BRK, run through to on-mouse )
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@on-mouse
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;pointer_icn .pointer/sprite POK2
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#01 .color POK
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( matrix comparison )
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.Mouse/x DEI2 .r1/x1 PEK2 GTH2 .Mouse/x DEI2 .r1/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 .r1/y1 PEK2 GTH2 .Mouse/y DEI2 .r1/y2 PEK2 LTH2 #0101 EQU2
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#0101 NEQ2 ,&draw1 JNZ #02 .color POK ;hand_icn .pointer/sprite POK2
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&draw1 .r1/x1 PEK2 .r1/y1 PEK2 .r1/x2 PEK2 .r1/y2 PEK2 .color PEK ;line-rect JSR2
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#01 .color POK
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( 2-step comparison )
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.Mouse/x DEI2 .r2/x1 PEK2 GTH2 .Mouse/x DEI2 .r2/x2 PEK2 LTH2 #0101 NEQ2 ,&draw2 JNZ
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.Mouse/y DEI2 .r2/y1 PEK2 GTH2 .Mouse/y DEI2 .r2/y2 PEK2 LTH2 #0101 NEQ2 ,&draw2 JNZ
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#03 .color POK ;hand_icn .pointer/sprite POK2
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&draw2 .r2/x1 PEK2 .r2/y1 PEK2 .r2/x2 PEK2 .r2/y2 PEK2 .color PEK ;line-rect JSR2
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#01 .color POK
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( 4-step comparison )
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.Mouse/x DEI2 .r3/x1 PEK2 LTH2 ,&draw3 JNZ
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.Mouse/x DEI2 .r3/x2 PEK2 GTH2 ,&draw3 JNZ
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.Mouse/y DEI2 .r3/y1 PEK2 LTH2 ,&draw3 JNZ
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.Mouse/y DEI2 .r3/y2 PEK2 GTH2 ,&draw3 JNZ
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#02 .color POK ;hand_icn .pointer/sprite POK2
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&draw3 .r3/x1 PEK2 .r3/y1 PEK2 .r3/x2 PEK2 .r3/y2 PEK2 .color PEK ;line-rect JSR2
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;draw-cursor JSR2
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BRK
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@draw-cursor
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( clear last cursor )
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;clear_icn .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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.pointer/sprite PEK2 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#31 .Screen/color DEO
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
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&hor
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( incr ) .Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
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( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
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( draw ) .rect/y2 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
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.Screen/x DEI2 .rect/x2 PEK2 LTH2 ,&hor JNZ
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.rect/y1 PEK2 .Screen/y DEO2
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&ver
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( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
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( draw ) .rect/x2 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
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( incr ) .Screen/y DEI2 #0001 ADD2 .Screen/y DEO2
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.Screen/y DEI2 .rect/y2 PEK2 #0001 ADD2 LTH2 ,&ver JNZ
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RTN
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@clear_icn [ 0000 0000 0000 0000 ]
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@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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@hand_icn [ 4040 4070 f8f8 f870 ]
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