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uxn/projects/software/left.usm
Andrew Alderwick 3c758b734b Ported projects to new assembler syntax
All these programs tested working, except for left, which compiles but
doesn't run properly.
2021-04-23 15:34:03 +01:00

718 lines
18 KiB
Text

(
app/left : text editor
TODO
- Rename icon in titlebar
- Save/Load
- Double-click select word
- Right-click find next instance of selection
- Draw tab characters
- Don't redraw if nothing has changed
- Input on selection should erase selection range
- Erase on selection should erase selection range
- Scrollbar
- Don't scroll past oef
- Hor scroll
- Real scrolling distance
FIXME
- Imperfect port from previous assembler syntax
)
%RTN { JMP2r }
%RTN? { #00 EQU #02 JNZ STH2r JMP2 }
%++ { #0001 ADD2 } %-- { #0001 SUB2 }
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|40 @Controller [ &vector $2 &button $1 &key $1 ]
|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
( variables )
|0000
@lock [ &byte $1 ]
@k [ &byte $1 ]
@l [ &byte $1 ]
@i [ &short $2 ]
@j [ &short $2 ]
@addr [ &short $2 ]
@selection [ &from $2 &to $2 ]
@position [ &x $2 &y $2 ]
@scroll [ &x $2 &y $2 ]
@pt [ &x $2 &y $2 ]
@mouse [ &x $2 &y $2 ]
@touch [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &state $1 ]
@textarea [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &addr $2 &cursor $1 ]
@label [ &x $2 &y $2 &color $1 &addr $2 ] ( remove )
( program )
|0100 @RESET
( theme ) #e0fa .System/r DEO2 #30fa .System/g DEO2 #30fa .System/b DEO2
( vectors ) ;on-mouse .Mouse/vector DEO2
( vectors ) ;on-button .Controller/vector DEO2
( load file )
;filepath ;load-file JSR2
( place textarea )
#0018 .textarea/x1 POK2 .Screen/height DEI2 8- .textarea/y2 POK2
;select JSR2
;redraw JSR2
BRK
@on-button ( -> )
( alt + arrow )
.Controller/button DEI #0f AND #02 NEQ ,&no-alt JNZ
.Controller/button DEI #04 SFT
DUP #01 NEQ ,&no-aup JNZ
( sel word ) ;find-wordstart JSR2 .selection/to POK2 &no-aup
DUP #02 NEQ ,&no-adown JNZ
( sel word ) ;find-wordend JSR2 .selection/to POK2 &no-adown
DUP #04 NEQ ,&no-aleft JNZ
( sel decr ) .selection/to PEK2 -- .selection/to POK2 &no-aleft
DUP #08 NEQ ,&no-aright JNZ
( sel incr ) .selection/to PEK2 ++ .selection/to POK2 &no-aright
POP
;clamp-selection JSR2
;redraw JSR2
BRK
&no-alt
( ctrl + arrow )
.Controller/button DEI #0f AND #01 NEQ ,&no-ctrl JNZ
.Controller/button DEI #04 SFT
DUP #01 NEQ ,&no-cup JNZ
( jump scroll ) #0004 ;scroll-up JSR2 &no-cup
DUP #02 NEQ ,&no-cdown JNZ
( jump scroll ) #0004 ;scroll-down JSR2 &no-cdown
DUP #04 NEQ ,&no-cleft JNZ
( jump line ) ;goto-linestart JSR2 &no-cleft
DUP #08 NEQ ,&no-cright JNZ
( jump line ) ;goto-lineend JSR2 &no-cright
POP
;redraw JSR2
BRK
&no-ctrl
( arrow )
.Controller/button DEI #f0 AND #00 EQU ;&no-arrow JNZ2
.Controller/button DEI #f0 AND
DUP #10 NEQ ,&no-arrowup JNZ
( clamp ) .position/y PEK2 #0000 EQU2 ,&no-arrowup JNZ
;find-lineoffset JSR2 .position/x POK2 .position/y PEK2 -- .position/y POK2
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowup
DUP #20 NEQ ,&no-arrowdown JNZ
( clamp:TODO )
;find-lineoffset JSR2 .position/x POK2 .position/y PEK2 ++ .position/y POK2
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowdown
DUP #40 NEQ ,&no-arrowleft JNZ
( clamp ) .selection/from PEK2 ;document/body EQU2 ,&no-arrowleft JNZ
.selection/from PEK2 -- DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowleft
DUP #80 NEQ ,&no-arrowright JNZ
( clamp:TODO )
#aa .Console/byte DEO
.selection/from PEK2 ++ DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowright
POP
;clamp-selection JSR2
;follow-selection JSR2
;redraw JSR2
&no-arrow
.Controller/key DEI #08 NEQ ,&no-backspace JNZ
( erase )
.selection/to PEK2 .selection/from PEK2 SUB2 #0001 NEQ2 ,&erase-multiple JNZ
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-left JSR2
;&erase-end JMP2
&erase-multiple
.selection/from PEK2 ++ .selection/from POK2
.selection/to PEK2 .selection/from PEK2 SUB2 ++ ;shift-left JSR2
&erase-end
.selection/from PEK2 -- .selection/from POK2
.selection/from PEK2 ++ .selection/to POK2
;redraw JSR2
BRK
&no-backspace
( insert )
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-right JSR2
.Controller/key DEI .selection/from PEK2 PUT
.selection/from PEK2 ++ .selection/from POK2
.selection/from PEK2 ++ .selection/to POK2
;redraw JSR2
BRK
@on-mouse ( -> )
.Mouse/state DEI #00 EQU ,&touch-end JNZ
.Mouse/x DEI2 #0010 LTH2 ;touch-linebar JNZ2
.Mouse/x DEI2 .Screen/width DEI2 8- LTH2 ;touch-body JNZ2
;touch-scrollbar JMP2
&touch-end
.Mouse/state DEI .touch/state POK
;draw-cursor JSR2
BRK
@touch-linebar ( -- )
#0000 .position/x POK2
.Mouse/y DEI2 8/ .scroll/y PEK2 ADD2 .position/y POK2
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2
;goto-linestart JSR2
;redraw JSR2
;draw-cursor JSR2
BRK
@touch-body ( -- )
.Mouse/y DEI2 8/ .scroll/y PEK2 ADD2 .position/y POK2
.Mouse/x DEI2 .textarea/x1 PEK2 SUB2 #0007 ADD2 #0007 DIV2 .position/x POK2
( chords )
.Mouse/chord DEI #00 EQU ,&no-chords JNZ
.Mouse/chord DEI
DUP #01 NEQ ,&no-chord-cut JNZ
;cut JSR2 ( release ) #00 DUP .Mouse/state DEO .Mouse/chord DEO &no-chord-cut
DUP #10 NEQ ,&no-chord-paste JNZ
;paste JSR2 ( release ) #00 DUP .Mouse/state DEO .Mouse/chord DEO &no-chord-paste
POP
;redraw JSR2
BRK
&no-chords
( drag )
.Mouse/state DEI .touch/state PEK NEQ .Controller/button DEI #0f AND #02 NEQ #0101 EQU2 ,&no-drag JNZ
( on drag )
;find-selection JSR2 ++ .selection/to POK2
;clamp-selection JSR2
,&end JMP
&no-drag
( on click )
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2
&end
.Mouse/state DEI .touch/state POK
;draw-cursor JSR2
;redraw JSR2
BRK
@touch-scrollbar ( -- )
.Mouse/y DEI2 #0008 GTH2 ,&no-up JNZ
( decr ) .scroll/y PEK2 #00 .scroll/y PEK2 #0000 NEQ2 SUB2 .scroll/y POK2
,&end JMP
&no-up
.Mouse/y DEI2 .Screen/height DEI2 8- LTH2 ,&no-down JNZ
( incr ) .scroll/y PEK2 ++ .scroll/y POK2
,&end JMP
&no-down
.Mouse/y DEI2 8- .scroll/y POK2
&end
.Mouse/state DEI .touch/state POK
;draw-cursor JSR2
;redraw JSR2
BRK
@load-file ( path )
.File/name DEO2 #8000 .File/length DEO2 ;document/body .File/load DEO2
( get file length )
;document/body ;document/eof PUT2
&loop
( incr ) ;document/eof GET2 ++ ;document/eof PUT2
;document/eof GET2 GET #00 NEQ ,&loop JNZ
RTN
@scroll-up ( length -- )
DUP2 .scroll/y PEK2 LTH2 ,&clamp JNZ
#0000 .scroll/y POK2 POP2 RTN
&clamp
.scroll/y PEK2 SWP2 SUB2 .scroll/y POK2
RTN
@scroll-down ( length -- )
( TODO: Clamp )
.scroll/y PEK2 SWP2 ADD2 .scroll/y POK2
RTN
@shift-left ( length -- )
.i POK2
.selection/from PEK2 -- .j POK2 ( start -> end )
&loop
( move ) .j PEK2 .i PEK2 ADD2 GET .j PEK2 PUT
( incr ) .j PEK2 ++ .j POK2
.j PEK2 ;document/eof GET2 LTH2 ,&loop JNZ
;document/eof GET2 .i PEK2 SUB2 ;document/eof PUT2
RTN
@shift-right ( length -- )
.i POK2
;document/eof GET2 .j POK2 ( end -> start )
&loop
( move ) .j PEK2 .i PEK2 SUB2 GET .j PEK2 PUT
( decr ) .j PEK2 -- .j POK2
.j PEK2 .selection/from PEK2 GTH2 ,&loop JNZ
;document/eof GET2 .i PEK2 ADD2 ;document/eof PUT2
RTN
@follow-selection ( -- )
.position/y PEK2 .scroll/y PEK2 GTH2 ,&no-up JNZ
.position/y PEK2 .scroll/y POK2 RTN
&no-up
.position/y PEK2 .Screen/height DEI2 #0010 SUB2 8/ .scroll/y PEK2 ADD2 LTH2 ,&no-down JNZ
.position/y PEK2 .Screen/height DEI2 #0010 SUB2 8/ SUB2 .scroll/y POK2 RTN
&no-down
RTN
@clamp-selection ( -- )
.selection/from PEK2 .selection/to PEK2 LTH2 RTN?
.selection/from PEK2 ++ .selection/to POK2
RTN
@goto-linestart ( -- )
&loop
.selection/from PEK2 -- GET #0a EQU RTN?
.selection/from PEK2 -- GET #0d EQU RTN?
( decr ) .selection/from PEK2 DUP2 .selection/to POK2 -- .selection/from POK2
.selection/from PEK2 GET #00 NEQ ,&loop JNZ
( clamp at document body )
.selection/from PEK2 ;document/body GTH2 RTN?
;document/body DUP2 .selection/from POK2 ++ .selection/to POK2
RTN
@goto-lineend ( -- )
&loop
.selection/from PEK2 GET #0a EQU RTN?
.selection/from PEK2 GET #0d EQU RTN?
( incr ) .selection/from PEK2 ++ DUP2 ++ .selection/to POK2 .selection/from POK2
.selection/from PEK2 GET #00 NEQ ,&loop JNZ
( clamp at document body )
.selection/from PEK2 ;document/eof LTH2 RTN?
;document/eof -- DUP2 .selection/from POK2 ++ .selection/to POK2
RTN
@find-wordstart ( -- )
.selection/to PEK2 .j POK2
&loop
( decr ) .j PEK2 -- .j POK2
.j PEK2 GET #20 EQU ,&end JNZ
.j PEK2 GET #0a EQU ,&end JNZ
.j PEK2 GET #0d EQU ,&end JNZ
.j PEK2 ;document/body GTH2 ,&loop JNZ
&end
( return ) .j PEK2 --
RTN
@find-wordend ( -- )
.selection/to PEK2 .j POK2
&loop
( incr ) .j PEK2 ++ .j POK2
.j PEK2 GET #20 EQU ,&end JNZ
.j PEK2 GET #0a EQU ,&end JNZ
.j PEK2 GET #0d EQU ,&end JNZ
.j PEK2 ;document/body GTH2 ,&loop JNZ
&end
( return ) .j PEK2 ++
RTN
@find-lineoffset ( return character offset from linestart )
#0000 .j POK2
&loop
( incr ) .j PEK2 ++ .j POK2
.selection/from PEK2 .j PEK2 SUB2 GET #0a EQU ,&end JNZ
.selection/from PEK2 .j PEK2 SUB2 GET #0d EQU ,&end JNZ
.selection/from PEK2 .j PEK2 SUB2 ;document/body GTH2 ,&loop JNZ
&end
( return ) .j PEK2
RTN
@find-line ( position -> addr )
;document/body .j POK2 #0000 .pt/y POK2
&loop
.pt/y PEK2 .position/y PEK2 -- GTH2 ,&end JNZ
.j PEK2 GET #0a NEQ .j PEK2 GET #0d NEQ #0101 EQU2 ,&no-space JNZ
( incr ) .pt/y PEK2 ++ .pt/y POK2
&no-space
( incr ) .j PEK2 ++ .j POK2
.j PEK2 GET #00 NEQ ,&loop JNZ
&end
( return ) .j PEK2
RTN
@find-selection ( position -> addr )
;find-line JSR2 ( find line )
#0000 .pt/x POK2
&loop
.j PEK2 .pt/x PEK2 ADD2 GET #0a EQU ,&end JNZ
.j PEK2 .pt/x PEK2 ADD2 GET #0d EQU ,&end JNZ
( incr ) .pt/x PEK2 ++ .pt/x POK2
.pt/x PEK2 .position/x PEK2 -- LTH2 ,&loop JNZ
&end
( return ) .pt/x PEK2 ADD2
RTN
@cut ( -- )
;copy JSR2
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-left JSR2
.selection/from PEK2 ++ .selection/to POK2
RTN
@copy ( -- )
#0000 .i POK2 ( start )
.selection/to PEK2 .selection/from PEK2 SUB2 .j POK2 ( end )
.j PEK2 ;clip/len PUT2
&loop
.selection/from PEK2 .i PEK2 ADD2 GET ;clip/body .i PEK2 ADD2 PUT
( incr ) .i PEK2 ++ .i POK2
.i PEK2 .j PEK2 LTH2 ,&loop JNZ
RTN
@paste ( -- )
;clip/len GET2 ;shift-right JSR2
#0000 .i POK2 ( start )
;clip/len GET2 .j POK2 ( end )
&loop
;clip/body .i PEK2 ADD2 GET .selection/from PEK2 .i PEK2 ADD2 PUT
( incr ) .i PEK2 ++ .i POK2
.i PEK2 .j PEK2 LTH2 ,&loop JNZ
RTN
@select ( position -> selection )
;document/body .selection/from POK2 #0000 .pt/x POK2 #0000 .pt/y POK2
&loop
.selection/from PEK2 GET #0a NEQ .selection/from PEK2 GET #0d NEQ #0101 EQU2 ,&no-space JNZ
( incr ) .pt/y PEK2 ++ .pt/y POK2
#0000 .pt/x POK2
&no-space
.pt/y PEK2 .position/y PEK2 -- GTH2 .pt/x PEK2 .position/x PEK2 -- GTH2 #0101 NEQ2 ,&no-reached JNZ
.selection/from PEK2 ++ .selection/to POK2
RTN
&no-reached
( incr ) .pt/x PEK2 ++ .pt/x POK2
( incr ) .selection/from PEK2 ++ .selection/from POK2
.selection/from PEK2 GET #00 NEQ ,&loop JNZ
RTN
( drawing functions )
@redraw
;draw-textarea JSR2
;draw-scrollbar JSR2
;draw-titlebar JSR2
( save/load icons )
.Screen/height DEI2 8- .Screen/y DEO2
.Screen/width DEI2 #0030 SUB2 .Screen/x DEO2
;eye_icn .Screen/addr DEO2
#22 .Screen/color DEO
.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
;name_icn .Screen/addr DEO2
#22 .Screen/color DEO
.Screen/width DEI2 #0020 SUB2 .Screen/x DEO2
;load_icn .Screen/addr DEO2
#22 .Screen/color DEO
.Screen/width DEI2 #0018 SUB2 .Screen/x DEO2
;save_icn .Screen/addr DEO2
#22 .Screen/color DEO
RTN
@draw-short ( short )
.addr POK2
;font_hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) #2e .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2
;font_hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) #2e .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2
;font_hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) #2e .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2
;font_hex #00 ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) #2e .Screen/color DEO
RTN
@draw-cursor
( clear last cursor )
.mouse/x PEK2 .Screen/x DEO2
.mouse/y PEK2 .Screen/y DEO2
;blank_icn .Screen/addr DEO2
#30 .Screen/color DEO
( record mouse positions )
.Mouse/x DEI2 .mouse/x POK2
.Mouse/y DEI2 .mouse/y POK2
( draw new cursor )
.mouse/x PEK2 .Screen/x DEO2
.mouse/y PEK2 .Screen/y DEO2
;cursor_icn .Screen/addr DEO2
#3f .Mouse/state DEI #01 EQU #0a MUL SUB .Screen/color DEO
RTN
@draw-textarea ( x y color addr )
;document/body .textarea/addr POK2
( scroll to position )
#0000 .j POK2 ( j is linebreaks )
&find-offset
.scroll/y PEK2 .j PEK2 EQU2 ,&find-offset-end JNZ
.textarea/addr PEK2 GET #0a NEQ .textarea/addr PEK2 GET #0d NEQ #0101 EQU2 ,&no-break JNZ
( incr ) .j PEK2 ++ .j POK2 &no-break
( incr ) .textarea/addr PEK2 ++ .textarea/addr POK2
.textarea/addr PEK2 GET #00 NEQ ,&find-offset JNZ
&find-offset-end
#0018 .Screen/x DEO2 #0000 .Screen/y DEO2
.textarea/addr PEK2 .i POK2
&loop
.Screen/y DEI2 .Screen/height DEI2 #0010 SUB2 GTH2 ;&end JNZ2
.i PEK2 GET #0a NEQ .i PEK2 GET #0d NEQ #0101 EQU2 ;&no-linebreak JNZ2
( draw linebreak )
;linebreak_icn .Screen/addr DEO2
( draw ) #02
.i PEK2 .selection/from PEK2 -- GTH2
.i PEK2 .selection/to PEK2 LTH2 #0101 EQU2
#26 MUL ADD .Screen/color DEO
( fill clear )
&fill-clear
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
;font .Screen/addr DEO2
#21 .Screen/color DEO
.Screen/x DEI2 .Screen/width DEI2 8- LTH2 ,&fill-clear JNZ
( draw line number )
#0000 .Screen/x DEO2
.scroll/y PEK2 .Screen/y DEI2 8/ ADD2 DUP2 SWP POP .k POK
.position/y PEK2 EQU2 #05 MUL .l POK
;font_hex #00 .k PEK #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
#24 .l PEK ADD .Screen/color DEO
#0008 .Screen/x DEO2
;font_hex #00 .k PEK #0f AND #08 MUL ADD2 .Screen/addr DEO2
#24 .l PEK ADD .Screen/color DEO
#0010 .Screen/x DEO2
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
&no-linebreak
( get character )
;font #00 .i PEK2 GET #20 SUB 8* ADD2 .Screen/addr DEO2
( is a special character )
.i PEK2 GET #20 GTH ,&no-tab JNZ ;font .Screen/addr DEO2 &no-tab
( draw ) #21
.i PEK2 .selection/from PEK2 -- GTH2
.i PEK2 .selection/to PEK2 LTH2 #0101 EQU2
#05 MUL ADD .Screen/color DEO
( incr ) .i PEK2 ++ .i POK2
( incr ) .Screen/x DEI2 #0007 ADD2 .Screen/x DEO2
.i PEK2 GET #00 NEQ ;&loop JNZ2
&end
RTN
@draw-scrollbar ( -- )
;scrollbar_icn ( keeping a copy on stack )
.Screen/width DEI2 8- .Screen/x DEO2
#0008 .Screen/y DEO2
DUP2 .Screen/addr DEO2
#0008 .Screen/height DEI2 8-
&loop
( draw ) #21 .Screen/color DEO
( incr ) SWP2 8+ DUP2 .Screen/y DEO2 SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2
.scroll/y PEK2 8+ .Screen/y DEO2
DUP2 #0008 ADD2 .Screen/addr DEO2
( draw ) #21 .Screen/color DEO
#0000 .Screen/y DEO2
DUP2 #0010 ADD2 .Screen/addr DEO2
( draw ) #24 .Screen/color DEO
.Screen/height DEI2 8- .Screen/y DEO2
#0018 ADD2 .Screen/addr DEO2
( draw ) #24 .Screen/color DEO
RTN
@draw-titlebar
#0018 .Screen/height DEI2 8- #29 ;filepath
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
.label/addr PEK2
&loop
( draw ) DUP2 GET #00 SWP #20 SUB 8* ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
( incr ) ++
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
DUP2 GET #00 NEQ ,&loop JNZ
POP2
( selection )
.selection/from PEK2 ;document/body SUB2 ;draw-short JSR2
RTN
@font_hex ( 0-F TODO: should pull from @font instead.. )
[
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
003c 4242 7e42 4200 007c 427c 4242 7c00
003c 4240 4042 3c00 007c 4242 4242 7c00
007e 4078 4040 7e00 007e 4078 4040 4000
]
@font ( specter8-frag font )
[
0000 0000 0000 0000 0008 0808 0800 0800
0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0000 2204 0810 2200
0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0020 1010 1010 2000
0000 2214 0814 2200 0000 0808 3e08 0800
0000 0000 0000 0810 0000 0000 3e00 0000
0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
0000 0010 0000 1000 0000 1000 0010 1020
0000 0810 2010 0800 0000 003e 003e 0000
0000 1008 0408 1000 003c 420c 1000 1000
003c 4232 4a42 3c00 003c 4242 7e42 4200
007c 427c 4242 7c00 003c 4240 4042 3c00
007c 4242 4242 7c00 007e 4078 4040 7e00
007e 4078 4040 4000 003c 4240 4642 3c00
0042 427e 4242 4200 001c 0808 0808 1c00
007e 0202 0242 3c00 0042 4478 4442 4200
0040 4040 4040 7e00 0042 665a 4242 4200
0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 4244 3a00
007c 4242 7c44 4200 003e 403c 0242 3c00
007e 0808 0808 1000 0042 4242 4244 3a00
0042 4242 4224 1800 0042 4242 5a66 4200
0042 423c 4242 4200 0042 423e 0242 3c00
007e 020c 3040 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0030 1010 1010 3000
0008 1400 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 3c02 3e42 3a00
0040 407c 4242 7c00 0000 3c42 4042 3c00
0002 023e 4242 3e00 0000 3c42 7e40 3e00
0000 3e40 7840 4000 0000 3c42 3e02 3c00
0040 405c 6242 4200 0008 0018 0808 0400
0008 0018 0808 4830 0040 4244 7844 4200
0010 1010 1010 0c00 0000 6c52 5252 5200
0000 5c62 4242 4200 0000 3c42 4242 3c00
0000 7c42 427c 4040 0000 3e42 423e 0202
0000 5c62 4040 4000 0000 3e40 3c02 7c00
0008 7e08 0808 1000 0000 4242 4244 3a00
0000 4242 4224 1800 0000 5252 5252 2e00
0000 4224 1824 4200 0000 4242 3e02 7c00
0000 7e02 3c40 7e00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000
0000 0032 4c00 0000 3c42 99a1 a199 423c
]
( interface )
@eye_icn
[ 0038 4492 2810 0000 ] ( open )
[ 0000 0082 4438 0000 ] ( closed )
@scrollbar_icn
[ aa55 aa55 aa55 aa55 ] ( bg )
[ ffff ffff ffff ffff ] ( fg )
[ 0010 387c fe10 1010 ] ( up )
[ 0010 1010 fe7c 3810 ] ( down )
@name_icn [ 1054 28c6 2854 1000 ]
@load_icn [ feaa d6aa d4aa f400 ]
@save_icn [ fe82 8282 848a f400 ]
@linebreak_icn [ 003e 7474 3414 1400 ]
@blank_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@filepath1 [ "projects/examples/gui.hover.usm 00 ]
@filepath [ "README.md 00 ]
@clip [ &len $2 &body $100 ]
@document [ &eof $2 &body $0 ]