mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-01 03:52:39 +00:00
a4bed43880
Make the clear routine only clear lines up to the screen width. This fixes slowdown on wasted clearing of off-screen tiles. TODO: Only clear/draw lines that will be on the screen.
464 lines
10 KiB
Tal
464 lines
10 KiB
Tal
( launcher )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%8// { #03 SFT2 }
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%10** { #40 SFT2 } %10// { #04 SFT2 }
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%MIN2 { LTH2k JMP SWP2 POP2 }
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%MOD { DIVk MUL SUB }
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%DEC { #01 - }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%SWP? { #01 JCN SWP } %SWP2? { #01 JCN SWP2 }
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%BRK? { #01 JCN BRK }
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%RTN? { #01 JCN RTN }
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%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
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%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
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%SEL-ENTRY { ;dir/entries #00 .browser/sel LDZ DUP2 ADD2 ADD2 }
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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( variables )
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|0000
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@pointer
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&x $2 &y $2
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@browser
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&x $2 &y $2
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&sel $1 &last $1
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( init )
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|0100 ( -> )
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( theme )
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#f077 .System/r DEO2
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#f00c .System/g DEO2
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#f02a .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( setup synth )
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#0102 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#dd .Audio0/volume DEO ( TODO: turn ON )
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( determine max visible file length )
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.Screen/width DEI2 8// #00ff MIN2 NIP
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;draw-browser/clear-length STA
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( place )
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#0088 .browser/x STZ2
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#0010 .browser/y STZ2
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( draw mascot )
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#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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;read-dir JSR2
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( theme support )
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;load-theme JSR2
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( force selection )
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#ff .browser/last STZ
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#00 ;select-file JSR2
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BRK
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@on-frame ( -> )
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( unused )
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
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( select choice )
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.Mouse/y DEI2 .browser/y LDZ2 --
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10// NIP ;select-file JSR2
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.Mouse/state DEI #00 = ,&no-click JCN
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.browser/sel LDZ ;run-file JSR2
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&no-click
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BRK
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@on-button ( -> )
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.Controller/button DEI
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DUP #10 ! ,&no-up JCN
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.browser/sel LDZ DEC ;select-file JSR2
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POP BRK
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&no-up
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DUP #20 ! ,&no-down JCN
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.browser/sel LDZ INC ;select-file JSR2
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POP BRK
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&no-down
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DUP #01 ! ,&no-a JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-a
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POP
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.Controller/key DEI
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DUP #0d ! ,&no-enter JCN
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.browser/sel LDZ ;run-file JSR2
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POP
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&no-enter
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POP
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BRK
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@read-dir ( -- )
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;dir/path .File/name DEO2
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#1000 .File/length DEO2
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;dir/data .File/read DEO2
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( separate into lines )
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#00 ;dir/data STH2k
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&while
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LDAk #0a ! ,&no-lb JCN
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STAk
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STH2r ;add-entry JSR2
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INC2 STH2k ,&while JMP
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&no-lb INC2 LDAk ,&while JCN
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POP2r POP2 POP
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RTN
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@add-entry ( line* -- )
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DUP2 ;filter-entry JSR2 ,&ignored JCN
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( just add entry to end for now, FIXME sort entries )
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;dir/entries
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#00 ;dir/lines LDA DUP2 ADD2
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ADD2
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STA2
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;dir/lines LDAk INC ROT ROT STA
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#0000
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&ignored
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POP2
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RTN
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@filter-entry ( line* -- ignore-flag )
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POP2 #00
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RTN
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@select-file ( id -- )
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( clamp id to useful values )
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DUP #fc LTH ,¬-negative JCN
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DUP EOR
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¬-negative
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;dir/lines LDA DEC LTHk SWP? POP
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DUP .browser/last LDZ ! ,&has-changed JCN
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POP RTN
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&has-changed
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DUP ;scroll-browser JSR2
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.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
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#0010 #0010
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;hand-icn #00 ;draw-icn JSR2
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DUP
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.browser/sel STZ
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DUP
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.browser/last STZ
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#30 + .Audio0/pitch DEO
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;draw-browser JSR2
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.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
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#0010 #0010
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;hand-icn #02 ;draw-icn JSR2
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#0010 #0010 #0060 #0060
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;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01
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;draw-icn JSR2
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RTN
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( Scroll the browser to accomodate off-screen line items )
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@scroll-browser ( id -- )
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( Check whether the selection moved up or down )
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.browser/last LDZ OVR SWP SUB #80 AND ,&negative JCN
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&positive ( The selection moved down )
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( Calculate the id currently at the bottom of the screen )
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.Screen/height DEI2 .browser/y LDZ2 #0010 ++ -- 10// NIP
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GTH ,&scroll-up JCN [ RTN ]
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&scroll-up
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.browser/y LDZ2k #0010 -- ROT STZ2
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RTN
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&negative ( The selection moved up )
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( Calculate the id currently at the top of the screen )
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( TODO make a macro constant for y initial pos )
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#0010 .browser/y LDZ2 -- 10// NIP
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LTH ,&scroll-down JCN [ RTN ]
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&scroll-down
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.browser/y LDZ2k #0010 ++ ROT STZ2 ( Decrement y by 0x10 )
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RTN
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@run-file ( id -- )
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SEL-ENTRY LDA2
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#0005 ++ DUP2 ;print-string JSR2
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#0a .Console/write DEO
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DUP2 ;check-rom JSR2 ,&valid JCN
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POP2 RTN
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&valid
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;load-rom JSR2
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RTN
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@print-string ( addr* -- )
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&loop
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LDAk .Console/write DEO
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INC2 LDAk ,&loop JCN
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POP2
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RTN
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@redraw ( -- )
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( unused )
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RTN
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@draw-browser ( -- )
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.browser/x LDZ2 .Screen/x DEO2
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.browser/y LDZ2 .Screen/y DEO2
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SEL-ENTRY ;dir/entries
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&outer ( selected-entry* this-entry* )
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.Screen/y DEI2 #0010 LTH2 ,&inc JCN ( Don't draw anything in the first row )
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EQU2k #0c * #01 + STH
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LDA2k ORAk #00 = ,&end JCN
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,&clear JSR
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STHr ,&draw-one JSR
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.browser/x LDZ2 .Screen/x DEO2
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&inc .Screen/y DEI2 #0010 ++ .Screen/y DEO2
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INC2 INC2 ,&outer JMP
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&end
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POP2 POP2 POP2 POPr
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RTN
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&draw-one ( line* color -- )
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STH
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&loop
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( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
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( top-draw ) STHkr .Screen/sprite DEO
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( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
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( bottom-draw ) STHkr .Screen/sprite DEO
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( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
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( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
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&skip
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INC2 LDAk ,&loop JCN
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POP2 POPr
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RTN
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&clear ( -- )
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.Screen/x DEI2k ( Stash the current x pos )
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( Clear the screen )
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( Clear length gets set in init )
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LIT2 &clear-length 00 00
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&clear-loop
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#00 .Screen/sprite DEO
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.Screen/y DEI2k #0008 ++ ROT DEO2
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#00 .Screen/sprite DEO
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.Screen/y DEI2k #0008 -- ROT DEO2
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.Screen/x DEI2k #0008 ++ ROT DEO2
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INC NEQk ,&clear-loop JCN
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POP2
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ROT DEO2
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RTN
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@draw-time ( -- )
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.DateTime/day DEI
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DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA
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#04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA
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.DateTime/month DEI
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DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA
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#04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA
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.DateTime/year DEI2
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DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA
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#04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA
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DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA
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#04 SFT ;hex-char JSR2 ;&date-str STA
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.DateTime/second DEI
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DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA
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#04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA
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.DateTime/minute DEI
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DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA
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#04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA
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.DateTime/hour DEI
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DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA
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#04 SFT ;hex-char JSR2 ;&time-str STA
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#0020 #0080 ;&date-str #01 ;draw-label JSR2
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#0080 #0080 ;&time-str #02 ;draw-label JSR2
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RTN
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&date-str "0000-00-00 $1
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&time-str "00:00:00 $1
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@hex-char ( hex -- char )
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DUP #09 GTH #04 JCN #30 + RTN #57 +
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RTN
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@draw-icn ( x* y* width* height* addr* color -- )
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( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
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,&height LDR2 #0000
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&ver
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( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
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,&width LDR2 #0000
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&hor
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( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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RTN
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&x $2 &y $2 &width $2 &height $2
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@draw-label ( x* y* addr* color -- )
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STH STH2
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.Screen/y DEO2
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.Screen/x DEO2
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STH2r
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&loop
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( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
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( top-draw ) STHkr .Screen/sprite DEO
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( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
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( bottom-draw ) STHkr .Screen/sprite DEO
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( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
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( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
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INC2 LDAk ,&loop JCN
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POP2 POPr
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RTN
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( theme )
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@theme-txt ".theme $1
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@load-theme ( -- )
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;theme-txt .File/name DEO2
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#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 !! ,&ignore JCN
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#fffa LDA2 .System/r DEO2
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#fffc LDA2 .System/g DEO2
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#fffe LDA2 .System/b DEO2
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&ignore
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;redraw JSR2
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RTN
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( helpers )
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@print-hex ( value* -- )
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&short ( value* -- )
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SWP ,&echo JSR
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&byte ( value -- )
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,&echo JSR
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RTN
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&echo ( value -- )
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STHk #04 SFT ,&parse JSR .Console/write DEO
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STHr #0f AND ,&parse JSR .Console/write DEO
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RTN
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&parse ( value -- char )
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DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
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RTN
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@hand-icn
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000c 0a0a 1224 4780
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0000 0000 0000 fc02
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8180 8080 8040 3f00
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fc20 c020 c020 c000
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@sin-pcm
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8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
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b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
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d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
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f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
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fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
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f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
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d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
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b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
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807d 7a77 7471 6e6b 6865 625f 5c59 5653
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504d 4a47 4542 3f3d 3a37 3532 302e 2b29
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2725 2220 1e1c 1a19 1715 1412 100f 0e0c
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0b0a 0908 0706 0505 0403 0302 0202 0202
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0102 0202 0202 0303 0405 0506 0708 090a
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0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
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2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
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5053 5659 5c5f 6265 686b 6e71 7477 7a7d
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~projects/library/check-rom.tal
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~projects/library/load-rom.tal
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~projects/assets/mascot0cx0c.tal
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~projects/assets/msx01x02.tal
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@dir
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&path ". $1
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&lines $1
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&entries $100
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&data
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