mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-23 22:35:11 +00:00
164 lines
5.1 KiB
Text
164 lines
5.1 KiB
Text
( GUI Shapes )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%8+ { #0008 ADD2 }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;color { byte 1 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 }
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|0150 ;Keys { vector 2 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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( program )
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|0200
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( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
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#0010 #0020 #0040 #0060 #01 ,fill-rect JSR2
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#0020 #0030 #0050 #0070 #02 ,fill-rect JSR2
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#0030 #0040 #0060 #0080 #03 ,fill-rect JSR2
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#0070 #0020 #00a0 #0060 #01 ,line-rect JSR2
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#0080 #0030 #00b0 #0070 #02 ,line-rect JSR2
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#0090 #0040 #00c0 #0080 #03 ,line-rect JSR2
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#0000 #0080 #0020 #0020 #01 ,pict_small ,draw-picture JSR2
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#0010 #0088 #0020 #0020 #02 ,pict_small ,draw-picture JSR2
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#0020 #0090 #0020 #0020 #03 ,pict_small ,draw-picture JSR2
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#0030 #0098 #0020 #0020 #04 ,pict_small ,draw-picture JSR2
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#0020 #0020 #0070 #0080 #01 ,draw-line JSR2
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#0020 #0080 #0070 #0030 #02 ,draw-line JSR2
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#00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2
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#00b0 #0090 #0030 #0010 #01 ,draw-line JSR2
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#0040 #0040 #0030 #01 ,draw-circle JSR2
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#0070 #0030 #0040 #02 ,draw-circle JSR2
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#0050 #0080 #0050 #03 ,draw-circle JSR2
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BRK
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@draw-line ( x1 y1 x2 y2 color )
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( load ) =color =line.y0 =line.x0 =line.y =line.x
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~line.x0 ~line.x SUB2 ABS2 =line.dx
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~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
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#ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
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#ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
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~line.dx ~line.dy ADD2 =line.e1
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$loop
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~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
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~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 ^$end JNZ
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~line.e1 #0002 MUL2 =line.e2
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~line.e2 ~line.dy LTS2 ^$skipy JNZ
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~line.e1 ~line.dy ADD2 =line.e1
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~line.x ~line.sx ADD2 =line.x
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$skipy
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~line.e2 ~line.dx GTS2 ^$skipx JNZ
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~line.e1 ~line.dx ADD2 =line.e1
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~line.y ~line.sy ADD2 =line.y
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$skipx
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,$loop JMP2
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$end
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver
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~rect.x1 =Screen.x
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x ++ =Screen.x
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 LTH2 ^$ver JNZ
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RTN
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@draw-picture ( x y width height color addr )
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( load ) DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
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$ver
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~pict.x =Sprite.x
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$hor
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( draw ) ~pict.color =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
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( incr ) ~Sprite.y 8+ =Sprite.y
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~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
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RTN
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@draw-circle ( xc yc r color )
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( load ) =color =circle.r =circle.yc =circle.xc
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#0000 =circle.x ~circle.r =circle.y
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~circle.r #0002 MUL2 #0003 SUB2 =circle.d
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( draw ) ,$seg JSR2
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$loop
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( incr ) ~circle.x ++ =circle.x
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~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ
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( decr ) ~circle.y -- =circle.y
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~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
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,$end JMP2
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$else
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~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
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$end
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( draw ) ,$seg JSR2
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~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ
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RTN
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$seg
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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RTN
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@pict_small [
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ff80 8080 8080 8088 ffff fffc f8f9 f1f4
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ffff 0010 c721 2120 ffff 3f0f 0717 c343
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8888 8080 8080 8080 f0f1 f2f5 f2f1 f0f4
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1208 804c 9212 4c00 7303 0343 1b1b fbfb
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8080 8f83 8383 8393 f0f3 f1f0 e4c0 80ff
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00c7 c7c6 4606 00ff c3d3 c307 870f 3fff
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8f83 8383 8383 83ff fff7 fdff c0e2 f1ff
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7fef bfff 07af 5fff ffff ffff ffff ffff
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]
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