mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-08 23:35:05 +00:00
530 lines
No EOL
13 KiB
Text
530 lines
No EOL
13 KiB
Text
(
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app/nasu : spritesheet editor
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arrows - move selection
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left-click - add pixel
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right-click - remove pixel
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1 2 3 - select brush
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)
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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%STEP8 { #0033 SFT2 }
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%++ { #0001 ADD2 }
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%2/ { #0001 SFT2 } %2* { #0010 SFT2 }
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%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
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%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
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%SFL { #40 SFT SFT }
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( variables )
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;bankview { x 2 y 2 mode 1 addr 2 }
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;tileview { x 2 y 2 addr 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;mouse { x 2 y 2 }
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;color { byte 1 }
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;i { byte 1 }
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;pt { x 1 y 1 }
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;addr { short 2 }
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;pos { x 2 y 2 }
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( devices )
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Controller { buttons 1 }
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|0140 ;Keys { key 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
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|0160 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ e0fc 30cc 30ac ] ( palette )
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( program )
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|0200 @RESET
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~Screen.width 2/ #008a SUB2 =bankview.x
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~Screen.height 2/ #003f SUB2 =bankview.y
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,bank =bankview.addr
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~Screen.width 2/ #0002 ADD2 =tileview.x
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~Screen.height 2/ #003f SUB2 =tileview.y
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,bank #0448 ADD2 =tileview.addr
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,filepath ,load-file JSR2
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,redraw JSR2
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BRK
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@FRAME
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( keyboard controls )
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,no-key ~Keys #00 EQU JMP2?
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,no-key ~Keys #31 LTH JMP2?
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,no-key ~Keys #33 GTH JMP2?
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( select ) ~Keys #31 SUB =bankview.mode
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( release ) #00 =Keys
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,redraw JSR2
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@no-key
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,no-ctrl ~Controller.buttons #00 EQU JMP2?
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,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
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~tileview.addr #0080 ADD2 =tileview.addr
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@no-ctrl-up
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,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
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~tileview.addr #0080 SUB2 =tileview.addr
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@no-ctrl-down
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,no-ctrl-left ~Controller.buttons #40 EQU JMP2?
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~tileview.addr 8+ =tileview.addr
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@no-ctrl-left
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,no-ctrl-right ~Controller.buttons #80 EQU JMP2?
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~tileview.addr 8- =tileview.addr
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@no-ctrl-right
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~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
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,redraw JSR2
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@no-ctrl
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( mouse controls )
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,click-end ~Mouse.state #00 EQU JMP2?
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( toolbar )
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,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
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( brush )
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,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
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,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
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( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
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( release ) #00 =Mouse.state
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,redraw JSR2 ,click-end JMP2
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@no-brush-click
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,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
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( load ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.load
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( release ) #00 =Mouse.state
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,redraw JSR2 ,click-end JMP2
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@no-load-click
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,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
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( save ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.save
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( release ) #00 =Mouse.state
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,redraw JSR2 ,click-end JMP2
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@no-save-click
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@no-toolbar-click
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( bankview )
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~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 NEQ2 ,no-bank-click ROT JMP2?
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,not-copy-mode ~bankview.mode #01 NEQ JMP2?
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#00 =i
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@copy-loop NOP
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( load ) ~tileview.addr ~i ADD LDR
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( get touch addr )
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~Mouse.x ~bankview.x SUB2 STEP8
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~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
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~bankview.addr ADD2 #00 ~i ADD2 STR
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( incr ) ~i #01 ADD =i
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~i #08 LTH ^copy-loop MUL JMP
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,redraw JSR2 ,click-end JMP2
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@not-copy-mode
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,not-erase-mode ~bankview.mode #02 NEQ JMP2?
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#00 =i
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@erase-loop NOP
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#00
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( get touch addr )
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~Mouse.x ~bankview.x SUB2 STEP8
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~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
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~bankview.addr ADD2 #00 ~i ADD2 STR
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( incr ) ~i #01 ADD =i
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~i #08 LTH ^erase-loop MUL JMP
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,redraw JSR2 ,click-end JMP2
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@not-erase-mode
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~Mouse.x ~bankview.x SUB2 STEP8
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~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
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~bankview.addr ADD2 =tileview.addr
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,redraw JSR2 ,click-end JMP2
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@no-bank-click
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( tileview )
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~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 NEQ2 ,no-tile-click ROT JMP2?
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~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
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~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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~tileview.addr ADD2 =addr ( addr offset )
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~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
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~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
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,no-erase-mode ~Mouse.state #10 NEQ JMP2?
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( load ) ~addr ~pos.y 8/ ADD2 LDR
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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#ff EOR AND
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( save ) ~addr ~pos.y 8/ ADD2 STR
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,redraw JSR2 ,click-end JMP2
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@no-erase-mode
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( load ) ~addr ~pos.y 8/ ADD2 LDR
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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ORA
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( save ) ~addr ~pos.y 8/ ADD2 STR
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,redraw JSR2 ,click-end JMP2
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@no-tile-click
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( operations )
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,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
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,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
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,op_shiftup JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 ,click-end JMP2
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@no-move-up
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,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
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,op_shiftdown JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 ,click-end JMP2
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@no-move-down
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@no-operations
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@click-end
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,draw-cursor JSR2
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BRK
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@load-file ( path )
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=File.name #0800 =File.length ,bank =File.load
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RTN
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@op_shiftup
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~tileview.addr LDR
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~tileview.addr #0001 ADD2 LDR ~tileview.addr STR
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~tileview.addr #0002 ADD2 LDR ~tileview.addr #0001 ADD2 STR
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~tileview.addr #0003 ADD2 LDR ~tileview.addr #0002 ADD2 STR
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~tileview.addr #0004 ADD2 LDR ~tileview.addr #0003 ADD2 STR
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~tileview.addr #0005 ADD2 LDR ~tileview.addr #0004 ADD2 STR
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~tileview.addr #0006 ADD2 LDR ~tileview.addr #0005 ADD2 STR
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~tileview.addr #0007 ADD2 LDR ~tileview.addr #0006 ADD2 STR
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~tileview.addr #0007 ADD2 STR
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RTN
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@op_shiftdown
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~tileview.addr #0007 ADD2 LDR
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~tileview.addr #0006 ADD2 LDR ~tileview.addr #0007 ADD2 STR
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~tileview.addr #0005 ADD2 LDR ~tileview.addr #0006 ADD2 STR
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~tileview.addr #0004 ADD2 LDR ~tileview.addr #0005 ADD2 STR
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~tileview.addr #0003 ADD2 LDR ~tileview.addr #0004 ADD2 STR
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~tileview.addr #0002 ADD2 LDR ~tileview.addr #0003 ADD2 STR
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~tileview.addr #0001 ADD2 LDR ~tileview.addr #0002 ADD2 STR
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~tileview.addr LDR ~tileview.addr #0001 ADD2 STR
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~tileview.addr STR
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RTN
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@redraw
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,draw-bankview JSR2
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,draw-tileview JSR2
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RTN
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@draw-bankview
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~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0081 ADD2 ~bankview.y #0081 ADD2 #03 ,line-rect JSR2
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( position )
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~bankview.x =Sprite.x
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~bankview.y #0010 SUB2 =Sprite.y
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~bankview.addr ,draw-short JSR2
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( toolbar )
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~bankview.x #0068 ADD2 =Sprite.x
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~bankview.y #0010 SUB2 =Sprite.y
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,tool_selector =Sprite.addr
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#01 ~bankview.mode #00 EQU ADD =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,tool_hand =Sprite.addr
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#01 ~bankview.mode #01 EQU ADD =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,tool_eraser =Sprite.addr
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#01 ~bankview.mode #02 EQU ADD =Sprite.color
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~tileview.x #0070 ADD2 =Sprite.x
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,load_icn =Sprite.addr
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#01 =Sprite.color
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~tileview.x #0078 ADD2 =Sprite.x
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,save_icn =Sprite.addr
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#01 =Sprite.color
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( guides )
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#00 =i ,font_hex =Sprite.addr
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$guides
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~bankview.x #0010 SUB2 =Sprite.x
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~bankview.y #00 ~i #08 MUL ADD2 =Sprite.y
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( draw ) #02 =Sprite.color
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~bankview.x #00 ~i #08 MUL ADD2 =Sprite.x
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~bankview.y #0088 ADD2 =Sprite.y
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( draw ) #02 =Sprite.color
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~Sprite.addr 8+ =Sprite.addr
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( incr ) ~i #01 ADD =i
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,$guides ~i #10 LTH JMP2?
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( body )
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~bankview.x =Sprite.x ~bankview.y =Sprite.y
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#00 =pt.x #00 =pt.y ~bankview.addr =Sprite.addr
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$ver
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#00 =pt.x
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~bankview.x =Sprite.x
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$hor
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( draw ) #01 =Sprite.color
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,$no-highlight ~Sprite.addr ~tileview.addr LTH2 JMP2?
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,$no-highlight ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
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( draw ) #0c =Sprite.color
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$no-highlight
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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( incr ) ~pt.x #01 ADD =pt.x
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,$hor ~pt.x #10 LTH JMP2?
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$ver ~pt.y #10 LTH JMP2?
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RTN
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@draw-tileview
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~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
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~tileview.x #0028 ADD2 =Sprite.x
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~tileview.y #0010 SUB2 =Sprite.y
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~tileview.addr =Sprite.addr
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#03 =Sprite.color
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( position )
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~tileview.x =Sprite.x
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~tileview.y #0010 SUB2 =Sprite.y
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~tileview.addr ,draw-short JSR2
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( body )
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~tileview.x =Sprite.x
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~tileview.y =Sprite.y
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~tileview.addr =tileview.addr
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,draw-tileview-icn JSR2
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~tileview.x #0040 ADD2 =Sprite.x
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~tileview.y =Sprite.y
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~tileview.addr 8+ =tileview.addr
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,draw-tileview-icn JSR2
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~tileview.x =Sprite.x
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~tileview.y #0040 ADD2 =Sprite.y
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~tileview.addr 8+ =tileview.addr
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,draw-tileview-icn JSR2
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~tileview.x #0040 ADD2 =Sprite.x
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~tileview.y #0040 ADD2 =Sprite.y
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~tileview.addr 8+ =tileview.addr
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,draw-tileview-icn JSR2
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( line hor )
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~tileview.y #003f ADD2 =Screen.y
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~tileview.x =Screen.x
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$line-hor
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( draw ) #03 =Screen.color
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( incr ) ~Screen.x #0002 ADD2 =Screen.x
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~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
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( line ver )
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~tileview.y =Screen.y
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~tileview.x #003f ADD2 =Screen.x
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$line-ver
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( draw ) #03 =Screen.color
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( incr ) ~Screen.y #0002 ADD2 =Screen.y
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~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
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( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
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( bytes )
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~tileview.y #0018 ADD2 =Sprite.y
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#00 =i
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$bytes
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~tileview.x #0088 ADD2 =Sprite.x
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,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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( incr ) ~i #01 ADD =i
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$bytes ~i #08 LTH JMP2?
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( operations )
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~Sprite.y 8+ =Sprite.y
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,movedown_icn =Sprite.addr
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#01 =Sprite.color
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~Sprite.x 8- =Sprite.x
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,moveup_icn =Sprite.addr
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#01 =Sprite.color
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( draw tiles )
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~tileview.y =Sprite.y
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#00 =pt.x #00 =pt.y ~tileview.addr =Sprite.addr
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$tiles-ver
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#00 =pt.x
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~tileview.x #0088 ADD2 =Sprite.x
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$tiles-hor
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( draw ) #03 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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( incr ) ~pt.x #01 ADD =pt.x
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,$tiles-hor ~pt.x #02 LTH JMP2?
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$tiles-ver ~pt.y #02 LTH JMP2?
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RTN
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@draw-tileview-icn
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#00 =pt.x #00 =pt.y
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$ver
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#00 =pt.x
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$hor
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( get bit )
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,blank_icn #00
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~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SFT #01 AND ( get bit )
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8* ADD2 =Sprite.addr ( add *8 )
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( draw ) #01 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~pt.x #01 ADD =pt.x
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,$hor ~pt.x #08 LTH JMP2?
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~pt.y #01 ADD =pt.y
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~Sprite.x #0040 SUB2 =Sprite.x
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,$ver ~pt.y #08 LTH JMP2?
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RTN
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@draw-cursor
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~mouse.x ~Mouse.x NEQU2
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~mouse.y ~Mouse.y NEQU2
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#0000 EQU2 RTN? ( Return if unchanged )
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( clear last cursor )
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~mouse.x =Sprite.x
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~mouse.y =Sprite.y
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,blank_icn =Sprite.addr
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#10 =Sprite.color
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( record mouse positions )
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~Mouse.x =mouse.x
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~Mouse.y =mouse.y
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( draw new cursor )
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~mouse.x =Sprite.x
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~mouse.y =Sprite.y
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,tool_selector #00 ~bankview.mode #08 MUL ADD2 =Sprite.addr
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#12 =Sprite.color
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RTN
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@draw-short ( short )
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=addr
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,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
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( draw ) #02 =Sprite.color
|
|
~Sprite.x 8+ =Sprite.x
|
|
,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
|
( draw ) #02 =Sprite.color
|
|
|
|
RTN
|
|
|
|
( Utils )
|
|
|
|
@line-rect ( x1 y1 x2 y2 color )
|
|
|
|
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
|
$hor NOP
|
|
( incr ) ~Screen.x ++ =Screen.x
|
|
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
|
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
|
~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
|
|
~rect.y1 =Screen.y
|
|
$ver NOP
|
|
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
|
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
|
( incr ) ~Screen.y ++ =Screen.y
|
|
~Screen.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
|
|
|
|
RTN
|
|
|
|
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
|
|
@tool_hand [ 4040 4070 f8f8 f870 ]
|
|
@tool_eraser [ 2050 b87c 3e1c 0800 ]
|
|
@blank_icn [ 0000 0000 0000 0000 ]
|
|
@cell1_icn [ 7cfe fefe fefe 7c00 ]
|
|
@load_icn [ feaa d6aa d4aa f400 ]
|
|
@save_icn [ fe82 8282 848a f400 ]
|
|
@moveup_icn [ 0010 387c fe10 1000 ]
|
|
@movedown_icn [ 0010 1010 fe7c 3810 ]
|
|
@filepath [ projects/fonts/specter8.bit 00 ]
|
|
|
|
@font_hex ( 0-F )
|
|
[
|
|
007c 8282 8282 827c 0030 1010 1010 1010
|
|
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
|
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
|
007c 8280 fc82 827c 007c 8202 1e02 0202
|
|
007c 8282 7c82 827c 007c 8282 7e02 827c
|
|
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
|
007c 8280 8080 827c 00fc 8282 8282 82fc
|
|
007c 8280 f080 827c 007c 8280 f080 8080
|
|
]
|
|
|
|
|E000 @bank [ ]
|
|
|
|
|FE00 @ERROR BRK |