mirror of https://git.sr.ht/~rabbits/uxn
629 lines
15 KiB
Plaintext
629 lines
15 KiB
Plaintext
(
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app/noodle : illustration program
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right-click - erase
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alt-click - drag canvas
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arrows - move zoom
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space - toogle zoom
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backspace - blank canvas
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TODO
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- Only draw-canvas when mouse has changed
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- Only draw-canvas target tile
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- Resize buttons
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- Clear all button
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- Limit size
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- Draw point inbetween
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- Pixel cleanup brush
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BUGS
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- If canvas is higher than 0, mouse picking fails
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)
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0001 SHR2 }
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%8/ { #0003 SHR2 } %8* { #0003 SHL2 }
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%8+ { #0008 ADD2 }
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%MOD8 { #0007 AND2 }
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;center { x 2 y 2 }
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;toolbar { x1 2 y1 2 x2 2 y2 2 }
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;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 }
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;zoom { active 1 x 2 y 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;origin { x1 2 y1 2 x2 2 y2 2 }
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;color { byte 1 }
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;pt0 { x 2 y 2 }
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;pt1 { x 2 y 2 }
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;px { x 1 y 1 }
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|0100 @RESET
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( default canvas )
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#0020 =canvas.w #0010 =canvas.h
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( default brush )
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#04 =cursor.size
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( load file )
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,filepath ,load-file JSR2
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( find screen center )
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~Screen.width #0002 DIV2 =center.x
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~Screen.height #0002 DIV2 =center.y
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#0010 =toolbar.x1 #0010 =toolbar.y1
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( center canvas )
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~center.x ~canvas.w 8* 2/ SUB2 =canvas.x1
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~center.y ~canvas.h 8* 2/ SUB2 =canvas.y1
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,draw-background JSR2
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,fit-canvas JSR2
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( fit toolbar )
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~toolbar.x1 #0010 ADD2 =toolbar.x2
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~toolbar.y1 #0040 ADD2 =toolbar.y2
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,draw-toolbar JSR2
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BRK
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@FRAME
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,draw-cursor JSR2
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( release drag )
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,$no-release ~Mouse.state #00 EQU ~cursor.drag #01 EQU #0101 NEQ2 JMP2?
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~origin.x1 #0002 SUB2 ~origin.y1 #0002 SUB2 ~origin.x2 #0002 ADD2 ~origin.y2 #0002 ADD2 #00 ,fill-rect JSR2
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~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
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,draw-background JSR2
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,fit-canvas JSR2
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,draw-toolbar JSR2
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#00 =cursor.drag
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$no-release
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,$no-touch ~Mouse.state #00 EQU JMP2?
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( drag )
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,$no-drag ~Controller #02 NEQ JMP2?
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,$no-drag-start ~cursor.drag #00 NEQ JMP2?
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~canvas.x1 =origin.x1
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~canvas.y1 =origin.y1
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~canvas.x2 =origin.x2
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~canvas.y2 =origin.y2
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$no-drag-start
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~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
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~canvas.x1 ~Mouse.x ~cursor.x0 SUB2 ADD2 =canvas.x1
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~canvas.y1 ~Mouse.y ~cursor.y0 SUB2 ADD2 =canvas.y1
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~canvas.w 8* ~canvas.x1 ADD2 =canvas.x2
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~canvas.h 8* ~canvas.y1 ADD2 =canvas.y2
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~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #13 ,line-rect JSR2
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#01 =cursor.drag
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,$touch-end JMP2
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$no-drag
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( in toolbar )
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,$no-touch-toolbar ~Mouse.x CLN2r ~toolbar.x1 GTH2 STH2r ~toolbar.x2 LTH2 #0101 NEQ2 JMP2?
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,$no-touch-toolbar ~Mouse.y CLN2r ~toolbar.y1 GTH2 STH2r ~toolbar.y2 LTH2 #0101 NEQ2 JMP2?
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( release ) #00 =Mouse.state
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,$no-touch-size ~Mouse.x ~toolbar.x1 SUB2 8/ #0000 NEQ2 JMP2?
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~Mouse.y ~toolbar.y1 SUB2 8/ SWP POP =cursor.size
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( draw ) ,draw-toolbar JSR2
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,$touch-end JMP2
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$no-touch-size
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,$no-touch-brush ~Mouse.x ~toolbar.x1 SUB2 8/ #0001 NEQ2 JMP2?
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~Mouse.y ~toolbar.y1 SUB2 8/ SWP POP =cursor.patt
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( draw ) ,draw-toolbar JSR2
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,$touch-end JMP2
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$no-touch-brush
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$no-touch-toolbar
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( in canvas )
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,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
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,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
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~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
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$no-touch-canvas
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( background interface )
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~Mouse.x ~Screen.width #0020 SUB2 SUB2 8/
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DUP2
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#0000 NEQ2 ,$no-toggle-zoom ROT JMP2?
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~zoom.active #00 EQU =zoom.active
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( release ) #00 =Mouse.state
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,redraw JSR2
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$no-toggle-zoom
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DUP2
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#0001 NEQ2 ,$no-load-button ROT JMP2?
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,filepath ,load-file JSR2
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,draw-canvas JSR2
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( release ) #00 =Mouse.state
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$no-load-button
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DUP2
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#0002 NEQ2 ,$no-save-button ROT JMP2?
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,filepath ,save-file JSR2
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( release ) #00 =Mouse.state
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$no-save-button
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POP2
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$touch-end
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$no-touch
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~Controller.buttons #f0 AND
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DUP #04 SHR #01 AND #01 NEQ ,$no-up ROT JMP2?
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( move ) ~zoom.y -- =zoom.y $no-up
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DUP #05 SHR #01 AND #01 NEQ ,$no-down ROT JMP2?
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( move ) ~zoom.y ++ =zoom.y $no-down
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DUP #06 SHR #01 AND #01 NEQ ,$no-left ROT JMP2?
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( move ) ~zoom.x -- =zoom.x $no-left
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DUP #07 SHR #01 AND #01 NEQ ,$no-right ROT JMP2?
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( move ) ~zoom.x ++ =zoom.x $no-right
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#00 NEQ ,draw-canvas ROT JSR2?
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,$no-keys ~Keys #00 EQU JMP2?
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,$no-keys-toogle-zoom ~Keys #20 NEQ JMP2?
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~zoom.active #00 EQU =zoom.active
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,redraw JSR2
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$no-keys-toogle-zoom
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( release ) #00 =Keys
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$no-keys
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~Mouse.x =cursor.x0
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~Mouse.y =cursor.y0
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BRK
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@load-file ( path )
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=File.name ~canvas.w ~canvas.h MUL2 #0008 MUL2 =File.length ,data =File.load
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RTN
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@save-file
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=File.name ~canvas.w ~canvas.h MUL2 #0008 MUL2 =File.length ,data =File.save
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RTN
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@fit-canvas
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~canvas.w 8* ~canvas.x1 ADD2 =canvas.x2
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~canvas.h 8* ~canvas.y1 ADD2 =canvas.y2
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~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #01 ,line-rect JSR2
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,draw-canvas JSR2
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RTN
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@paint ( x y )
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,erase ~Mouse.state #10 EQU JMP2?
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#0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
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( trim if zoomed )
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,$no-zoom ~zoom.active #01 NEQ JMP2?
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~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x
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~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y
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$no-zoom
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( center zoom on paint )
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,$no-follow ~zoom.active JMP2?
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~pt0.x ~canvas.w 2/ SUB2 #0003 ADD2 =zoom.x
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~pt0.y ~canvas.h 2/ SUB2 #0003 ADD2 =zoom.y
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$no-follow
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#00 =px.x #00 =px.y
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$ver
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#00 =px.x
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$hor
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( addr ) ,size_icn #00 ~cursor.size 8* ADD2
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( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SHR #01 AND
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#00 EQU ,$no-pixel ROT JMP2?
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,$no-pixel ,patternize JSR2 #00 EQU JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,add-pixel JSR2
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$no-pixel
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( incr ) ~px.x #01 ADD =px.x
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,$hor ~px.x #08 LTH JMP2?
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( incr ) ~px.y #01 ADD =px.y
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,$ver ~px.y #08 LTH JMP2?
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,draw-canvas JSR2
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,draw-toolbar JSR2
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RTN
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@erase ( x y )
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#0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
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( trim if zoomed )
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,$no-zoom ~zoom.active #01 NEQ JMP2?
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~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x
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~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y
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$no-zoom
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( center zoom on paint )
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,$no-follow ~zoom.active JMP2?
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~pt0.x ~canvas.w 2/ SUB2 #0003 ADD2 =zoom.x
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~pt0.y ~canvas.h 2/ SUB2 #0003 ADD2 =zoom.y
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$no-follow
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#00 =px.x #00 =px.y
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$ver
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#00 =px.x
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$hor
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( addr ) ,size_icn #00 ~cursor.size 8* ADD2
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( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SHR #01 AND
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#00 EQU ,$no-pixel ROT JMP2?
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,$no-pixel ,patternize JSR2 #00 EQU JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,remove-pixel JSR2
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$no-pixel
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( incr ) ~px.x #01 ADD =px.x
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,$hor ~px.x #08 LTH JMP2?
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( incr ) ~px.y #01 ADD =px.y
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,$ver ~px.y #08 LTH JMP2?
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,draw-canvas JSR2
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,draw-toolbar JSR2
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RTN
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@patternize
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,$noplain ~cursor.patt #00 NEQ JMP2?
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#01 RTN
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$noplain
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,$notone1 ~cursor.patt #01 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0001 AND2 #0000 EQU2
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0001 AND2 #0000 EQU2
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#0101 EQU2
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RTN
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$notone1
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,$notone2 ~cursor.patt #02 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
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#0101 EQU2
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RTN
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$notone2
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,$notone3 ~cursor.patt #03 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0005 AND2 #0000 EQU2
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0005 AND2 #0000 EQU2
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#0101 EQU2
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RTN
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$notone3
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,$notone4 ~cursor.patt #04 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
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RTN
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$notone4
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,$notone5 ~cursor.patt #05 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
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RTN
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$notone5
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,$notone6 ~cursor.patt #06 NEQ JMP2?
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~pt0.x #00 ~px.x ADD2 #0001 AND2 SWP POP RTN
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$notone6
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,$notone7 ~cursor.patt #07 NEQ JMP2?
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~pt0.y #00 ~px.y ADD2 #0001 AND2 SWP POP RTN
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$notone7
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#00
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RTN
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@get-pixel ( x y )
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SWP POP #07 AND =px.y
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SWP POP #07 AND =px.x
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( get tile ) ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8*
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( add addr ) ,data ADD2
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#00 ~px.y ADD2 LDR #07 ~px.x SUB SHR #01 AND
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RTN
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@add-pixel ( x y )
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=pt1.y =pt1.x
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( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
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( load ) DUP2 LDR
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( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SHL ORA
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( save ) ROT ROT STR
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RTN
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@remove-pixel ( x y )
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=pt1.y =pt1.x
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( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
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( load ) DUP2 LDR
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( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SHL #ff XOR AND
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( save ) ROT ROT STR
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RTN
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( Drawing )
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@redraw
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,draw-background JSR2
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,draw-canvas JSR2
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,draw-toolbar JSR2
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RTN
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@draw-canvas
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,draw-canvas-zoom ~zoom.active #01 EQU JMP2?
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~canvas.y1 =Sprite.y
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,data =Sprite.addr
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$ver
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~canvas.x1 =Sprite.x
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$hor
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( draw ) #09 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$hor ~Sprite.x ~canvas.x2 NEQ2 JMP2?
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$ver ~Sprite.y ~canvas.y2 NEQ2 JMP2?
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RTN
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@draw-canvas-zoom
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~zoom.y =pt1.y
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~canvas.y1 =Sprite.y
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,data =Sprite.addr
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$ver
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~canvas.x1 =Sprite.x
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~zoom.x =pt1.x
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$hor
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( incr ) ,bigpixel_icn #0008 #00 ~pt1.x ~pt1.y ,get-pixel JSR2 MUL2 ADD2 =Sprite.addr
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( draw ) #09 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~pt1.x ++ =pt1.x
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,$hor ~Sprite.x ~canvas.x2 NEQ2 JMP2?
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~pt1.y ++ =pt1.y
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,$ver ~Sprite.y ~canvas.y2 NEQ2 JMP2?
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RTN
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@draw-cursor
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~cursor.x ~Mouse.x NEQU2
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~cursor.y ~Mouse.y NEQU2
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#0000 EQU2
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~Mouse.state
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#00 NEQ
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#0101 EQU2 RTN? ( Return if unchanged )
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,blank_icn =Sprite.addr
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( clear brush size )
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~cursor.x #0003 SUB2 =Sprite.x
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~cursor.y #0003 SUB2 =Sprite.y
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#10 =Sprite.color
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( clear last cursor )
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~cursor.x =Sprite.x
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~cursor.y =Sprite.y
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#10 =Sprite.color
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( record cursor positions )
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~Mouse.x =cursor.x
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~Mouse.y =cursor.y
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( draw new cursor )
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,$outside-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
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,$outside-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
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,$outside-canvas ~Controller #02 EQU JMP2?
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~cursor.x #0003 SUB2 =Sprite.x
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~cursor.y #0003 SUB2 =Sprite.y
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,brush_view #00 ~cursor.size 8* ADD2 =Sprite.addr
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#11 ~Mouse.state #02 MUL ADD =Sprite.color
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,$outside-canvas ~Mouse.state #00 EQU JMP2?
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RTN
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$outside-canvas
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~cursor.x =Sprite.x
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~cursor.y =Sprite.y
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,pointers_icn #00 ~Controller #02 EQU 8* ADD2 =Sprite.addr
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#1f =Sprite.color
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RTN
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@draw-toolbar
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~toolbar.x1 -- ~toolbar.y1 -- ~toolbar.x2 ~toolbar.y2 #02 ,line-rect JSR2
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~toolbar.x1 #0002 SUB2 ~toolbar.y1 #0002 SUB2 ~toolbar.x2 ~toolbar.y2 #01 ,line-rect JSR2
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~toolbar.x1 =Sprite.x
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~toolbar.y1 =Sprite.y
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,size_icn =Sprite.addr
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( draw brush sizes )
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$sizes
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( draw ) #09 ~Sprite.y ~toolbar.y1 SUB2 8/ SWP POP ~cursor.size EQU #02 MUL ADD =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$sizes ~Sprite.y ~toolbar.y1 #0040 ADD2 LTH2 JMP2?
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( draw brush patterns )
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~toolbar.x1 8+ =Sprite.x
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~toolbar.y1 =Sprite.y
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,pattern_icn =Sprite.addr
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$patterns
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( draw ) #09 ~Sprite.y ~toolbar.y1 SUB2 8/ SWP POP ~cursor.patt EQU #02 MUL ADD =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$patterns ~Sprite.y ~toolbar.y1 #0040 ADD2 LTH2 JMP2?
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RTN
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@draw-background
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( draw hor line )
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#0000 =Screen.x ~center.y =Screen.y
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#0000 ~Screen.width ( from/to )
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$draw-hor NOP
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( draw ) #01 =Screen.color
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( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
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OVR2 OVR2 LTH2 ^$draw-hor SWP JMP?
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POP2 POP2
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( draw ver line )
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~center.x =Screen.x #0000 =Screen.y
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#0000 ~Screen.height ( from/to )
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$draw-ver NOP
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( draw ) #01 =Screen.color
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( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
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OVR2 OVR2 LTH2 ^$draw-ver SWP JMP?
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POP2 POP2
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( draw save/load/guides icons )
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~Screen.width #0018 SUB2 =Sprite.x
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~Screen.height #0010 SUB2 =Sprite.y
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,load_icn =Sprite.addr
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#01 =Sprite.color
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~Screen.width #0010 SUB2 =Sprite.x
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,save_icn =Sprite.addr
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#01 =Sprite.color
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~Screen.width #0020 SUB2 =Sprite.x
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,zoom_icn #00 ~zoom.active 8* ADD2 =Sprite.addr
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#01 =Sprite.color
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( draw width )
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~Screen.width #0048 SUB2 =Sprite.x
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,font_hex ~canvas.w #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex ~canvas.w #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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( draw height )
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,font_hex ~canvas.h #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex ~canvas.h #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #02 =Sprite.color
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RTN
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( Generics )
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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,$hor ~Screen.x ~rect.x2 NEQ2 JMP2?
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 ++ NEQ2 JMP2?
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver
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~rect.x1 =Screen.x
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x ++ =Screen.x
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,$hor ~Screen.x ~rect.x2 NEQ2 JMP2?
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 NEQ2 JMP2?
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RTN
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@size_icn
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[ 0000 0010 0000 0000 ]
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[ 0000 1038 1000 0000 ]
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[ 0000 3838 3800 0000 ]
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[ 0010 387c 3810 0000 ]
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[ 0038 7c7c 7c38 0000 ]
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[ 1038 7cfe 7c38 1000 ]
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[ 387c fefe fe7c 3800 ]
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[ 7cfe fefe fefe 7c00 ]
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@pattern_icn
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[ fe82 baba ba82 fe00 ]
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[ fed6 aad6 aad6 fe00 ]
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[ fe92 82d6 8292 fe00 ]
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[ fe82 92aa 9282 fe00 ]
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[ fea6 ca92 a6ca fe00 ]
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[ feca a692 caa6 fe00 ]
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[ feaa aaaa aaaa fe00 ]
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[ fe82 fe82 fe82 fe00 ]
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@brush_view
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[ 0000 0010 0000 0000 ]
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[ 0000 1028 1000 0000 ]
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[ 0000 3828 3800 0000 ]
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[ 0010 2844 2810 0000 ]
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[ 0038 4444 4438 0000 ]
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[ 1028 4482 4428 1000 ]
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[ 3844 8282 8244 3800 ]
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[ 7c82 8282 8282 7c00 ]
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[ 7cfe fefe fefe 7c00 ]
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@zoom_icn
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[ 3048 8484 4834 0200 ]
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[ 3245 8284 4834 0200 ]
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@bigpixel_icn
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[ 5580 0080 0080 0080 ]
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[ 55ff 7fff 7fff 7fff ]
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@pointers_icn
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[ 80c0 e0f0 f8e0 1000 ]
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[ 4040 4070 f8f8 f870 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@filepath [ projects/picture2010.bit 00 ]
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@font_hex
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[
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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003c 4242 7e42 4200 007c 427c 4242 7c00
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003c 4240 4042 3c00 007c 4242 4242 7c00
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007e 4078 4040 7e00 007e 4078 4040 4000
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]
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|2000 ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
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|3000 @data [ ]
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|F000 @ERROR BRK
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FF40 ;Keys { key 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ c0fd c0f3 c0f2 ] ( palette ) |