uxn/projects/examples/demos/dvd.tal

66 lines
1.5 KiB
Tal

( DVD Bounce )
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|0000
@dvd &x $2 &y $2 &dx $1 &dy $1
|0100 ( -> )
( theme )
#4cfd .System/r DEO2
#4cf3 .System/g DEO2
#dcf2 .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
( starting position )
.Screen/width DEI2 #01 SFT2 .dvd/x STZ2
.Screen/height DEI2 #01 SFT2 .dvd/y STZ2
( set collisions )
.Screen/width DEI2 #0020 SUB2 ;on-frame/hit-hor STA2
.Screen/height DEI2 #0010 SUB2 ;on-frame/hit-ver STA2
( drawing mode )
[ LIT2 36 -Screen/auto ] DEO
#01 draw-dvd
BRK
@on-frame ( -> )
#00 draw-dvd
( x )
.dvd/x LDZ2
DUP2 #0000 EQU2 ?&flip-x
DUP2 [ LIT2 &hit-hor $2 ] EQU2 ?&flip-x
&no-x
[ LIT2 00 -dvd/dx ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/x STZ2
( y )
.dvd/y LDZ2
DUP2 #0000 EQU2 ?&flip-y
DUP2 [ LIT2 &hit-ver $2 ] EQU2 ?&flip-y
&no-y
[ LIT2 00 -dvd/dy ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/y STZ2
#01 draw-dvd
BRK
&flip-x .dvd/dx LDZk #00 EQU SWP STZ !&no-x
&flip-y .dvd/dy LDZk #00 EQU SWP STZ !&no-y
@draw-dvd ( color -- )
;dvd_icn .Screen/addr DEO2
.dvd/x LDZ2 .Screen/x DEO2
.dvd/y LDZ2 .Screen/y DEO2
.Screen/sprite DEOk DEO
JMP2r
@dvd_icn ( 4 x 2 ) [
001f 3f38 3838 787f 00fe fe7e 7777 e3c3
000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
7f00 000f ff7f 0700 0301 00ff f0f8 ff00
8700 00ff 7f7f ff00 f000 00e0 fcfc 8000 ]