mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-08 15:25:05 +00:00
234 lines
No EOL
7.2 KiB
Text
234 lines
No EOL
7.2 KiB
Text
( app/hex )
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%RTN { JMP2r }
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;label { x 2 y 2 color 1 addr 2 }
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;pixel { x 1 y 1 }
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;window { x1 2 y1 2 x2 2 y2 2 }
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;pointer { x 2 y 2 sprite 2 }
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;editor { x1 2 y1 2 addr 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;color { byte 1 }
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|0100 @RESET
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#0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #0090 =window.y2
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~window.x1 #0010 ADD2 =editor.x1
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~window.y1 #0010 ADD2 =editor.y1
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( starting addr )
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,pattern =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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BRK
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@FRAME
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,no-ctrl ~Controller.buttons #00 EQU JMP2?
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,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
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~editor.addr #0001 ADD2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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@no-ctrl-up
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,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
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~editor.addr #0001 SUB2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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@no-ctrl-down
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@no-ctrl
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,no-click ~Mouse.state #00 EQU JMP2?
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( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
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( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB SHL
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XOR
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( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
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,draw-window JSR2
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,draw-editor JSR2
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@no-click
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,draw-cursor JSR2
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BRK
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@draw-window
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( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
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( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
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( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
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( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
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RTN
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@draw-editor
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~editor.x1 =Sprite.x
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~editor.y1 =Sprite.y
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~editor.addr =Sprite.addr
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#00 =pixel.y
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$ver
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#00 =pixel.x
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~editor.x1 =Sprite.x
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$hor
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( get bit )
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,cell0_icn #00
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~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB SHR #01 AND ( get bit )
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#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
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( draw ) #08 =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) ~pixel.x #01 ADD =pixel.x
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,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2?
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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( incr ) ~pixel.y #01 ADD =pixel.y
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,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2?
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~editor.addr =Sprite.addr
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~window.y1 =Sprite.y
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~window.x2 #0008 SUB2 =Sprite.x
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( draw ) #01 =Sprite.color
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RTN
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@draw-label-left ( x y color addr )
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
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~label.addr
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$loop NOP
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
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DUP2 LDR #00 NEQ ^$loop MUL JMP
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POP2
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver NOP
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~rect.x1 =Screen.x
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$hor NOP
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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~Screen.y ~rect.y2 LTH2 ^$ver MUL JMP
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor NOP
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
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~rect.y1 =Screen.y
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$ver NOP
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMP
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RTN
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@tile-rect ( x1 y1 x2 y2 color addr )
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=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
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$ver NOP
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~rect.x1 =Sprite.x
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$hor NOP
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( draw ) ~color =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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~Sprite.x ~rect.x2 LTH2 ^$hor MUL JMP
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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~Sprite.y ~rect.y2 LTH2 ^$ver MUL JMP
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RTN
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@draw-cursor
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~pointer.x ~Mouse.x NEQU2
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~pointer.y ~Mouse.y NEQU2
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#0000 EQU2 BRK? ( Return if unchanged )
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#11 =Sprite.color
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RTN
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@pattern [ 0000 0000 0000 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@cell0_icn [ 7c82 8282 8282 7c00 ]
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@cell1_icn [ 7cfe fefe fefe 7c00 ]
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@window_name [ Editor 00 ]
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
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0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
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0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
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0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
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003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
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0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
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0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
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0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
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00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
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0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
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0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
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0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
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0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
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0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
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0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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|d000 @ERROR BRK
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|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette ) |