mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-19 04:15:10 +00:00
477 lines
12 KiB
Tal
477 lines
12 KiB
Tal
( Piano:
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Play notes with the keyboard or the controller )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|0000
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@last-note $1
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@octave $1
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@pointer
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&x $2 &y $2
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@center
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&x $2 &y $2
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@adsr-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@wave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@octave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-message .Console/vector DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( place octave )
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.center/x LDZ2 #0080 SUB2 .octave-view/x1 STZ2
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.center/y LDZ2 #0008 ADD2 .octave-view/y1 STZ2
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.octave-view/x1 LDZ2 #0050 ADD2 .octave-view/x2 STZ2
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.octave-view/y1 LDZ2 #0018 ADD2 .octave-view/y2 STZ2
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( place adsr )
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.center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2
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.center/y LDZ2 #0008 ADD2 .adsr-view/y1 STZ2
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.adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2
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.adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2
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( place waveform )
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.center/x LDZ2 #0080 SUB2 .wave-view/x1 STZ2
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.center/y LDZ2 #0020 SUB2 .wave-view/y1 STZ2
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.wave-view/x1 LDZ2 #0100 ADD2 .wave-view/x2 STZ2
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.wave-view/y1 LDZ2 #0020 ADD2 .wave-view/y2 STZ2
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( default settings )
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#ff .last-note STZ
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#041c .Audio0/adsr DEO2
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#dd .Audio0/volume DEO
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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( inital drawing )
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;draw-octave JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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BRK
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@on-frame ( -> )
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.adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2
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#10 #00
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&loop
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.adsr-view/x2 LDZ2 #003a SUB2 .Screen/x DEO2
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#10 OVR SUB .Audio0/output DEI #0f AND LTH .Screen/pixel DEO
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.adsr-view/x2 LDZ2 #003a SUB2 INC2 INC2 .Screen/x DEO2
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#10 OVR SUB .Audio0/output DEI #04 SFT LTH .Screen/pixel DEO
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.Screen/y DEI2k INC2 INC2 ROT DEO2
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INC GTHk ,&loop JCN
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POP2
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BRK
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@on-control ( -> )
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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.Controller/key DEI
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[ LIT "a ] NEQk NIP ,&no-c JCN #30 .octave LDZ #0c MUL ADD ;play JSR2 &no-c
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[ LIT "s ] NEQk NIP ,&no-d JCN #32 .octave LDZ #0c MUL ADD ;play JSR2 &no-d
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[ LIT "d ] NEQk NIP ,&no-e JCN #34 .octave LDZ #0c MUL ADD ;play JSR2 &no-e
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[ LIT "f ] NEQk NIP ,&no-f JCN #35 .octave LDZ #0c MUL ADD ;play JSR2 &no-f
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[ LIT "g ] NEQk NIP ,&no-g JCN #37 .octave LDZ #0c MUL ADD ;play JSR2 &no-g
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[ LIT "h ] NEQk NIP ,&no-a JCN #39 .octave LDZ #0c MUL ADD ;play JSR2 &no-a
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[ LIT "j ] NEQk NIP ,&no-b JCN #3b .octave LDZ #0c MUL ADD ;play JSR2 &no-b
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[ LIT "k ] NEQk NIP ,&no-c2 JCN #3c .octave LDZ #0c MUL ADD ;play JSR2 &no-c2
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[ #1b ] NEQk NIP ,&no-esc JCN #010f DEO &no-esc
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POP
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( release )
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#00 .Controller/key DEO
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.Controller/button DEI
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[ #11 ] NEQk NIP ,&cu JCN #3c ;play JSR2 &cu
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[ #21 ] NEQk NIP ,&cd JCN #3d ;play JSR2 &cd
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[ #41 ] NEQk NIP ,&cl JCN #3e ;play JSR2 &cl
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[ #81 ] NEQk NIP ,&cr JCN #3f ;play JSR2 &cr
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[ #12 ] NEQk NIP ,&au JCN #40 ;play JSR2 &au
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[ #22 ] NEQk NIP ,&ad JCN #41 ;play JSR2 &ad
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[ #42 ] NEQk NIP ,&al JCN #42 ;play JSR2 &al
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[ #82 ] NEQk NIP ,&ar JCN #43 ;play JSR2 &ar
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[ #14 ] NEQk NIP ,&su JCN #44 ;play JSR2 &su
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[ #24 ] NEQk NIP ,&sd JCN #45 ;play JSR2 &sd
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[ #44 ] NEQk NIP ,&sl JCN #46 ;play JSR2 &sl
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[ #84 ] NEQk NIP ,&sr JCN #47 ;play JSR2 &sr
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[ #40 ] NEQk NIP ,&l JCN .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &l
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[ #80 ] NEQk NIP ,&r JCN .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &r
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POP
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;draw-octave JSR2
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;draw-wave JSR2
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BRK
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@on-message ( -> )
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.Console/read DEI ;play JSR2
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;draw-octave JSR2
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ JMP [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2
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;on-touch-wave-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2
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;on-touch-adsr-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2
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;on-touch-octave-view JCN2
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2 .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #09 NEQ ,&no-mod JCN
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.Mouse/y DEI2 .octave-view/y1 LDZ2 SUB2 #03 SFT2 NIP
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[ #00 ] NEQk NIP ,&no-incr JCN
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.octave LDZ #03 EQU ,&no-incr JCN
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.octave LDZ INC .octave STZ &no-incr
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[ #02 ] NEQk NIP ,&no-decr JCN
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.octave LDZ #ff EQU ,&no-decr JCN
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.octave LDZ #01 SUB .octave STZ &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #06 GTH ,&no-key JCN
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 ;notes ADD2 LDA .octave LDZ #0c MUL ADD ;play JSR2
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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&no-key
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BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 LDZ2 SUB2 #03 SFT2 NIP #03 DIV
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[ #00 ] NEQk NIP ,&no-a JCN
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.Audio0/adsr DEI ,&touch2 JSR .Audio0/adsr DEO &no-a
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[ #01 ] NEQk NIP ,&no-d JCN
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.Audio0/adsr DEI ,&touch JSR .Audio0/adsr DEO &no-d
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[ #02 ] NEQk NIP ,&no-s JCN
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.Audio0/adsr INC DEI ,&touch2 JSR .Audio0/adsr INC DEO &no-s
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[ #03 ] NEQk NIP ,&no-r JCN
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.Audio0/adsr INC DEI ,&touch JSR .Audio0/adsr INC DEO &no-r
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[ #05 ] NEQk NIP ,&no-left JCN
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.Audio0/volume DEI ,&touch2 JSR .Audio0/volume DEO &no-left
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[ #06 ] NEQk NIP ,&no-right JCN
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.Audio0/volume DEI ,&touch JSR .Audio0/volume DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
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;draw-adsr JSR2
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;draw-cursor JSR2
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BRK
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&touch DUP #f0 AND STH #01 .Mouse/state DEI #01 GTH #0e MUL ADD ADD #0f AND STHr ADD JMP2r
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&touch2 #10 .Mouse/state DEI #01 GTH #e0 MUL ADD ADD JMP2r
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@play ( pitch -- )
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DUP #0c ( mod ) [ DIVk MUL SUB ] .last-note STZ
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.Audio0/pitch DEO
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JMP2r
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@draw-cursor ( -- )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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JMP2r
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@draw-octave ( -- )
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.octave-view/x1 LDZ2 #0048 ADD2 .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
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#01 .Screen/sprite DEO
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;arrow-icns/down .Screen/addr DEO2
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.octave-view/y1 LDZ2 #0010 ADD2 .Screen/y DEO2
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#01 .Screen/sprite DEO
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;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2
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.octave-view/y1 LDZ2 #0008 ADD2 .Screen/y DEO2
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#03 .Screen/sprite DEO
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.octave-view/x1 LDZ2 .Screen/x DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
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#06 .Screen/auto DEO
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.last-note LDZ STH
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;keys-left-icns STHkr #00 EQU INC ,draw-key JSR
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;keys-middle-icns STHkr #02 EQU INC ,draw-key JSR
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;keys-right-icns STHkr #04 EQU INC ,draw-key JSR
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;keys-left-icns STHkr #05 EQU INC ,draw-key JSR
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;keys-middle-icns STHkr #07 EQU INC ,draw-key JSR
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;keys-middle-icns STHkr #09 EQU INC ,draw-key JSR
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;keys-right-icns STHr #0b EQU INC ,draw-key JSR
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#00 .Screen/auto DEO
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JMP2r
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@draw-key ( addr* color -- )
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STH
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.Screen/addr DEO2
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.Screen/y DEI2
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STHr .Screen/sprite DEOk DEOk DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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.Screen/y DEO2
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JMP2r
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@draw-adsr ( -- )
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( adsr )
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.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0018 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #0f AND
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0030 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0048 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #0f AND
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;draw-knob JSR2
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( volume )
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.adsr-view/x2 LDZ2 #0028 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x2 LDZ2 #0010 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #0f AND
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;draw-knob JSR2
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JMP2r
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@draw-wave ( -- )
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#01 ;draw-wave-length JSR2
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.wave-view/x1 LDZ2 .Screen/x DEO2
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( waveform )
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#ff #00
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&loop
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( dotted line )
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DUP #01 AND ,&no-dot JCN
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.wave-view/y1 LDZ2 #0010 ADD2 .Screen/y DEO2
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#03 .Screen/pixel DEO
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&no-dot
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#00 OVR .Audio0/addr DEI2 ADD2 LDA
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#01 SFT
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#00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
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.Screen/x DEI2 INC2 .Screen/x DEO2
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( draw ) DUP
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.Audio0/length DEI2 NIP GTH
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.Audio0/length DEI2 #0100 NEQ2 AND DUP ADD INC .Screen/pixel DEO
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INC GTHk ,&loop JCN
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POP2
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( range )
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#01 .Screen/auto DEO
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.wave-view/x1 LDZ2 .Screen/x DEO2
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.wave-view/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
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.Audio0/addr DEI2 ;draw-short JSR2
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.wave-view/x2 LDZ2 #0020 SUB2 .Screen/x DEO2
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.Audio0/length DEI2 ;draw-short JSR2
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#00 .Screen/auto DEO
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JMP2r
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@draw-wave-length ( color -- )
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( clear background )
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#f2 .Screen/auto DEO
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.wave-view/x1 LDZ2 DUP2 .Screen/x DEO2
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.wave-view/y1 LDZ2 DUP2 .Screen/y DEO2
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,&wipe JSR
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.Screen/y DEO2
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#0080 ADD2 .Screen/x DEO2
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,&wipe JSR
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#00 .Screen/auto DEO
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STH
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.wave-view/x1 LDZ2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
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.wave-view/y1 LDZ2 DUP2 #0020 ADD2 SWP2
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&loop
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DUP2 .Screen/y DEO2
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( draw ) STHkr .Screen/pixel DEO
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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POPr
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JMP2r
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&wipe #00 .Screen/sprite DEOk DEOk DEOk DEO JMP2r
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@draw-knob ( x* y* value -- )
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STH
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OVR2 OVR2 .Screen/y DEO2 .Screen/x DEO2
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( circle )
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;knob-icns .Screen/addr DEO2
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#16 .Screen/auto DEO
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#01 .Screen/sprite DEOk DEO
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#00 .Screen/auto DEO
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( value )
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#0010 ADD2 .Screen/y DEO2
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#0004 ADD2 .Screen/x DEO2
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;font-hex #00 STHkr #30 SFT ADD2 .Screen/addr DEO2
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#01 .Screen/sprite DEO
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( marker )
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.Screen/x DEI2 #0004 SUB2 #00 #00 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
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.Screen/y DEI2 #0010 SUB2 #00 #00 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
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;knob-icns #0020 ADD2 .Screen/addr DEO2
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#05 .Screen/sprite DEO
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JMP2r
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@draw-short ( short* -- )
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SWP ,draw-byte JSR
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@draw-byte ( byte -- )
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DUP #04 SFT ,draw-hex JSR #0f AND
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@draw-hex ( char -- )
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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#02 .Screen/sprite DEO
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JMP2r
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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JMP2r
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&skip
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POP2 POP2 POPr
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#00
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JMP2r
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@cursor
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80c0 e0f0 f8e0 1000
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@arrow-icns
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0010 387c fe10 1000
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&down
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0010 1010 fe7c 3810
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@notes
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30 32 34 35
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37 39 3b 3c
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@keys-left-icns
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7c7c 7c7c 7c7c 7c7c
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7c7c 7c7c 7c7c 7e7f
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7f7f 7f7f 7f7f 3e00
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@keys-middle-icns
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1c1c 1c1c 1c1c 1c1c
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1c1c 1c1c 1c1c 3e7f
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7f7f 7f7f 7f7f 3e00
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@keys-right-icns
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1f1f 1f1f 1f1f 1f1f
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1f1f 1f1f 1f1f 3f7f
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7f7f 7f7f 7f7f 3e00
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@knob-icns
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0003 0c10 2020 4040
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00c0 3008 0404 0202
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4040 2020 100c 0300
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0202 0404 0830 c000
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0000 183c 3c18 0000
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@knob-offsetx
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01 00 00 00 00 01 02 03
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05 06 07 08 08 08 08 07
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@knob-offsety
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07 06 05 03 02 01 00 00
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00 00 01 02 03 05 06 07
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@font-hex ( 0-F )
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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@sin-pcm
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8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
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b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
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d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
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f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
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fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
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f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
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d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
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b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
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807d 7a77 7471 6e6b 6865 625f 5c59 5653
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504d 4a47 4542 3f3d 3a37 3532 302e 2b29
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2725 2220 1e1c 1a19 1715 1412 100f 0e0c
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0b0a 0908 0706 0505 0403 0302 0202 0202
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0102 0202 0202 0303 0405 0506 0708 090a
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0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
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2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
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5053 5659 5c5f 6265 686b 6e71 7477 7a7d
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