/* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "ppu.h" Uint8 font[][8] = { {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; void clear(Ppu *p) { int i, sz = p->height * p->width; for(i = 0; i < sz; ++i) { p->output[i] = p->colors[0]; p->fg[i] = 0; p->bg[i] = 0; p->fg[sz + i] = 0; p->bg[sz + i] = 0; } } void drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color) { if(x >= p->pad && x <= p->width - p->pad - 1 && y >= p->pad && y <= p->height - p->pad - 1) p->output[y * p->width + x] = p->colors[color]; } void drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha) { Uint8 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> h) & 0x1); Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1); if(!alpha || (alpha && ch1 + ch2 != 0)) drawpixel(p, x + 7 - h, y + v, ch1 + ch2); } } void drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg) { Uint8 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; drawpixel(p, x + h, y + v, ch1 ? fg : bg); } } void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr) { Uint8 i, x, y, b; for(i = 0; i < 0x10; ++i) { /* memory */ x = ((i % 8) * 3 + 3) * 8, y = p->pad + 8 + i / 8 * 8, b = stack[i]; drawicn(p, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i), 0); drawicn(p, x + 8, y, font[b & 0xf], 1 + (ptr == i), 0); } for(x = 0; x < 32; ++x) { drawpixel(p, x, p->height / 2, 2); drawpixel(p, p->width - x, p->height / 2, 2); drawpixel(p, p->width / 2, p->height - x, 2); drawpixel(p, p->width / 2, x, 2); drawpixel(p, p->width / 2 - 16 + x, p->height / 2, 2); drawpixel(p, p->width / 2, p->height / 2 - 16 + x, 2); } } void putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) { Uint16 row = (y % 8) + ((x / 8 + y / 8 * p->hor) * 16), col = 7 - (x % 8); if(x >= p->hor * 8 || y >= p->ver * 8 || row > (p->hor * p->ver * 16) - 8) return; if(color == 0 || color == 2) layer[row] &= ~(1UL << col); else layer[row] |= 1UL << col; if(color == 0 || color == 1) layer[row + 8] &= ~(1UL << col); else layer[row + 8] |= 1UL << col; } void putsprite(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); if(ch1 == 0 && (color == 0x05 || color == 0x0a || color == 0x0f)) continue; putpixel(p, layer, x + h, y + v, ch1 ? color % 4 : color / 4); } } void getcolors(Ppu *p, Uint8 *addr) { int i; for(i = 0; i < 4; ++i) { Uint8 r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f, g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f, b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f; p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b; } } void drawppu(Ppu *p) { Uint16 x, y; for(y = 0; y < p->ver; ++y) for(x = 0; x < p->hor; ++x) { Uint16 key = (y * p->hor + x) * 16; drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->bg[key], 0); drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->fg[key], 1); } } int initppu(Ppu *p, Uint8 hor, Uint8 ver, Uint8 pad) { p->hor = hor; p->ver = ver; p->pad = pad; p->width = (8 * p->hor + p->pad * 2); p->height = (8 * p->ver + p->pad * 2); if(!(p->output = malloc(p->width * p->height * sizeof(Uint32)))) return 0; if(!(p->bg = malloc(p->width * p->height * sizeof(Uint8) * 2))) return 0; if(!(p->fg = malloc(p->width * p->height * sizeof(Uint8) * 2))) return 0; clear(p); return 1; }