( dev/screen ) &Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } ;timer 1 ;centerx 2 ;centery 2 ;i 2 ;j 1 |0100 @RESET ( find screen center ) ~dev/screen.width #0002 DIV2 =centerx ~dev/screen.height #0002 DIV2 =centery ( draw hor line ) #0000 =i ~centery =dev/screen.y @draw-hor #03 ~i =dev/screen.x =dev/screen.color ~i #0002 ADD2 =i ( increment ) ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP? POP2 ( draw ver line ) #0000 =i ~centerx =dev/screen.x @draw-ver #03 ~i =dev/screen.y =dev/screen.color ~i #0002 ADD2 =i ( increment ) ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2 ( draw blending modes ) @draw-blends ~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR ~j #01 ADD =j ~j #10 LTH ,draw-blends ROT JMP? POP2 ( draw pixel in the middle ) #01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color BRK @draw-sprite =dev/sprite.y =dev/sprite.x =dev/sprite.addr =dev/sprite.color RTS @icon [ 3c7e e7c3 c3e7 7e3c ] |c000 @FRAME ( update colors every 40 frames ) ~timer #40 NEQ ,skip1 ROT JMP? POP2 #0fac =fffa #f0bb =fffc #f053 =fff8 @skip1 ~timer #80 NEQ ,skip2 ROT JMP? POP2 #00fc =fffc #f0bb =fff8 #f053 =fffa @skip2 ~timer #c0 NEQ ,skip3 ROT JMP? POP2 #000f =fff8 #0f0f =fffa #ff00 =fffc @skip3 ~timer #00 NEQ ,skip4 ROT JMP? POP2 #f0ac =fff8 #f0bb =fffa #f053 =fffc @skip4 ~timer #01 ADD =timer BRK |d000 @ERROR BRK |FF10 ;dev/screen Screen |FF20 ;dev/sprite Sprite |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ f0ac f0bb f053 ] ( palette )