( DVD Bounce ) |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0000 @dvd &x $2 &y $2 &dx $1 &dy $1 |0100 ( -> ) ( theme ) #4cfd .System/r DEO2 #4cf3 .System/g DEO2 #dcf2 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ( starting position ) .Screen/width DEI2 #01 SFT2 .dvd/x STZ2 .Screen/height DEI2 #01 SFT2 .dvd/y STZ2 ( set collisions ) .Screen/width DEI2 #0020 SUB2 ;on-frame/hit-hor STA2 .Screen/height DEI2 #0010 SUB2 ;on-frame/hit-ver STA2 ( drawing mode ) [ LIT2 36 -Screen/auto ] DEO #01 draw-dvd BRK @on-frame ( -> ) #00 draw-dvd ( x ) .dvd/x LDZ2 DUP2 #0000 EQU2 ?&flip-x DUP2 [ LIT2 &hit-hor $2 ] EQU2 ?&flip-x &no-x [ LIT2 00 -dvd/dx ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/x STZ2 ( y ) .dvd/y LDZ2 DUP2 #0000 EQU2 ?&flip-y DUP2 [ LIT2 &hit-ver $2 ] EQU2 ?&flip-y &no-y [ LIT2 00 -dvd/dy ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/y STZ2 #01 draw-dvd BRK &flip-x .dvd/dx LDZk #00 EQU SWP STZ !&no-x &flip-y .dvd/dy LDZk #00 EQU SWP STZ !&no-y @draw-dvd ( color -- ) ;dvd_icn .Screen/addr DEO2 .dvd/x LDZ2 .Screen/x DEO2 .dvd/y LDZ2 .Screen/y DEO2 .Screen/sprite DEOk DEO JMP2r @dvd_icn ( 4 x 2 ) [ 001f 3f38 3838 787f 00fe fe7e 7777 e3c3 000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc 7f00 000f ff7f 0700 0301 00ff f0f8 ff00 8700 00ff 7f7f ff00 f000 00e0 fcfc 8000 ]