( dev/mouse ) %RTN { JMP2r } %8+ { #0008 ADD2 } %++ { #0001 ADD2 } %-- { #0001 SUB2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } %%^ { .% PEK2 } %%= { .% POK2 } %%? { .% DEI2 } %%! { .% DEO2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] |60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |0000 @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] @color $1 ( program ) |0100 ( -> ) ( theme ) #f0fd System/r! #f003 System/g! #f002 System/b! ( vectors ) ;on-mouse Mouse/vector! BRK @on-mouse ( -> ) ;draw-cursor JSR2 ( on down ) .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ ( on drag ) .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ .Mouse/state DEI .pointer/state POK BRK @on-mouse-down ( -> ) ( record start position ) Mouse/x? DUP2 pointer/x= pointer/lastx= Mouse/y? DUP2 pointer/y= pointer/lasty= .Mouse/state DEI .pointer/state POK BRK @on-mouse-drag ( -> ) ( draw line ) pointer/lastx^ pointer/lasty^ pointer/x^ pointer/y^ #01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ] ;hairline JSR2 ( record last position ) Mouse/x? pointer/lastx= Mouse/y? pointer/lasty= .Mouse/state DEI .pointer/state POK BRK @draw-cursor ( -- ) ( clear last cursor ) ;clear Screen/addr! pointer/x^ Screen/x! pointer/y^ Screen/y! #30 .Screen/color DEO ( record pointer positions ) Mouse/x? pointer/x= Mouse/y? pointer/y= ( draw new cursor ) ;cursor Screen/addr! pointer/x^ Screen/x! pointer/y^ Screen/y! ( colorize on state ) .Mouse/state DEI #00 NEQ #31 ADD .Screen/color DEO RTN @hairline ( x1 y1 x2 y2 color -- ) ( load ) .color POK line/y0= line/x0= line/y= line/x= line/x0^ line/x^ SUB2 ABS2 line/dx= line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy= #ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx= #ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy= line/dx^ line/dy^ ADD2 line/e1= &loop line/x^ Screen/x! line/y^ Screen/y! .color PEK .Screen/color DEO line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ line/e1^ #0002 MUL2 line/e2= line/e2^ line/dy^ LTS2 ,&skipy JNZ line/e1^ line/dy^ ADD2 line/e1= line/x^ line/sx^ ADD2 line/x= &skipy line/e2^ line/dx^ GTS2 ,&skipx JNZ line/e1^ line/dx^ ADD2 line/e1= line/y^ line/sy^ ADD2 line/y= &skipx ,&loop JMP &end RTN @clear [ 0000 0000 0000 0000 ] @cursor [ 80c0 e0f0 f8e0 1000 ]