|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0100 @on-reset ( -> ) ( | theme ) #6fff .System/r DEO2 #7fff .System/g DEO2 #8fff .System/b DEO2 ( | screen size ) #00c0 ( ) DUP2 .Screen/width DEO2 ( ) .Screen/height DEO2 ( | pen ) #0020 ( ) DUP2 .Screen/x DEO2 ( ) .Screen/y DEO2 ( | vector ) ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) [ LIT2 &f $2 ] INC2 DUP2 ,&f STR2 DUP2 #0400 LTH2 ?{ POP2 #0000 .Screen/vector DEO2 BRK } d2xy ( | draw line ) .Screen/y DEI2 diff ,&y STR2 .Screen/x DEI2 diff ,&x STR2 #0400 &l ( -- ) .Screen/x DEI2k [ LIT2 &x $2 ] ADD2 ROT DEO2 .Screen/y DEI2k [ LIT2 &y $2 ] ADD2 ROT DEO2 [ LIT2 01 -Screen/pixel ] DEO INC GTHk ?&l POP2 BRK @diff ( a* b* -- dir* ) EQU2k ?{ LTH2 ?{ #0001 JMP2r } #ffff JMP2r } POP2 POP2 #0000 JMP2r @d2xy ( d* -- x* y* ) ,&t STR2 #0000 ( ) DUP2 ,&x STR2 ( ) ,&y STR2 #2001 &l ( -- ) #00 OVR STH2 [ LIT2 &t $2 ] ( ) DUP2k #01 SFT2 #0001 AND2 DUP2 ,&rx STR2 ( ) EOR2 #0001 AND2 ,&ry STR2 ( ) #02 SFT2 ,&t STR2 [ LIT2 &x $2 ] [ LIT2 &y $2 ] [ LIT2 &rx $2 ] [ LIT2 &ry $2 ] ( ) STH2kr rot ( ) STH2kr ,&ry LDR2 MUL2 ADD2 ,&y STR2 ( ) STH2r ,&rx LDR2 MUL2 ADD2 ,&x STR2 DUP ADD GTHk ?&l POP2 ( ) ,&x LDR2 #20 SFT2 #0020 ADD2 ( ) ,&y LDR2 #20 SFT2 #0020 ADD2 JMP2r @rot ( x* y* rx* ry* n* -- x* y* ) #0001 SUB2 STH2 SWP2 ,&rx STR2 ORA ?{ [ LIT2 &rx $2 ] #0001 NEQ2 ?{ ( rx-n-1 ) SWP2 STH2kr SWP2 SUB2 ( ry-n-1 ) SWP2 STH2kr SWP2 SUB2 } ( swap ) SWP2 } POP2r JMP2r