( Dev/Controller ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } %=>SC/ADDR { .Screen/addr IOW2 } %->SC/COLR { .Screen/color IOW } ( variables ) @slime $1 ( devices ) |0100 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |0110 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |0120 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |0140 @Controller [ &vector $2 &button $1 &key $1 ] |0200 ( theme ) #0daf .System/r IOW2 #02ff .System/g IOW2 #035f .System/b IOW2 ( vectors ) ;on-frame .Screen/vector IOW2 ( set origin ) .Screen/width IOR2 2/ .Screen/x IOW2 .Screen/height IOR2 2/ .Screen/y IOW2 ;default_icn =>SC/ADDR #31 ->SC/COLR #2a .slime POK BRK @on-frame #2a .slime POK ;default_icn =>SC/ADDR ( hold ctrl key to change slime color ) .Controller/button IOR #0f AND DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt POP ( clear ) #30 ->SC/COLR ( detect movement ) .Controller/button IOR #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) .Screen/y IOR2 -- .Screen/y IOW2 ;up_icn =>SC/ADDR &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) .Screen/y IOR2 ++ .Screen/y IOW2 ;down_icn =>SC/ADDR &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) .Screen/x IOR2 -- .Screen/x IOW2 ;left_icn =>SC/ADDR &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) .Screen/x IOR2 ++ .Screen/x IOW2 ;right_icn =>SC/ADDR &no-right POP ( draw face ) #31 ->SC/COLR ( draw slime ) ;slime_icn =>SC/ADDR .slime PEK ->SC/COLR BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]