#ifdef __aarch64__ #include #include "../uxn.h" #include "screen.h" void screen_redraw(UxnScreen *p, Uint32 *screen) { uint8x16x4_t pal = vld4q_u8((Uint8*)p->palette); Uint8 *fg = p->fg.pixels; Uint8 *bg = p->bg.pixels; int i; p->fg.changed = p->bg.changed = 0; __builtin_assume(p->width > 0 && p->height > 0); for(i = 0; i < (p->width * p->height & ~15); i += 16, fg += 16, bg += 16, screen += 16) { uint8x16_t fg8 = vld1q_u8(fg); uint8x16_t bg8 = vld1q_u8(bg); uint8x16_t px8 = vbslq_u8(vceqzq_u8(fg8), bg8, fg8); uint8x16x4_t px = { vqtbl1q_u8(pal.val[0], px8), vqtbl1q_u8(pal.val[1], px8), vqtbl1q_u8(pal.val[2], px8), vdupq_n_u8(0xff), }; vst4q_u8((uint8_t*)screen, px); } for(; i < p->width * p->height; i++) screen[i] = p->palette[*fg ? *fg : *bg]; } #endif