( draw routines ) :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) ;x_ 2 ;y_ 2 ;x 2 ;y 2 ;w 2 ;h 2 ;color 1 |0100 @RESET #01 =dev/w ( set dev/write to screen ) #01 ,color STR ( fill rect x y w h ) #0020 #0020 #0060 #0040 ,fillrect JSR #02 ,color STR ( fill rect x y w h ) #0030 #0030 #0040 #0060 ,fillrect JSR #03 ,color STR ( fill rect x y w h ) #0040 #0040 #0060 #0040 ,fillrect JSR #01 ,color STR ( fill rect x y w h ) #00a0 #0010 #0020 #0020 ,fillrect JSR #02 ,color STR ( fill rect x y w h ) #00b0 #0040 #0020 #0020 ,linerect JSR #03 ,color STR ( fill rect x y w h ) #0058 #0028 #0050 #0050 ,linerect JSR #01 ,color STR ( fill rect x y w h ) #0028 #0038 #0050 #0030 ,linerect JSR BRK @fillrect =h =w =y =x ~x =x_ ~y =y_ @fillrectrow ~x =x_ @fillrectcol ( draw ) ~x_ ~y_ ,putpixel JSR ~x_ #0001 ADD2 =x_ ~x_ ~w ~x ADD2 LTH2 ,fillrectcol ROT JMP? POP2 ~y_ #0001 ADD2 =y_ ~y_ ~h ~y ADD2 LTH2 ,fillrectrow ROT JMP? POP2 RTS @linerect =h =w =y =x ~x =x_ ~y =y_ @linerectcol ( draw ) ~x ~y_ ,putpixel JSR ( draw ) ~x ~w ADD2 ~y_ ,putpixel JSR ~y_ #0001 ADD2 =y_ ~y_ ~h ~y ADD2 LTH2 ,linerectcol ROT JMP? POP2 @linerectrow ( draw ) ~x_ ~y ,putpixel JSR ( draw ) ~x_ ~y ~h ADD2 ,putpixel JSR ~x_ #0001 ADD2 =x_ ~x_ ~w ~x ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2 RTS @putpixel IOW2 ( y short ) IOW2 ( x short ) ,color LDR IOW ( color byte ) RTS |c000 @FRAME BRK |d000 @ERROR BRK |FFF0 [ f2ac 35bb 2b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR ( vectors )