( tests/draw ) %RTN { JMP2r } %RTN? { JMP2r? } ;cursor { x 2 y 2 } ;a { x 2 y 2 } ;b { x 2 y 2 } ;s { x 2 y 2 } |0100 @RESET #0020 #0020 #0070 #0080 ,draw-line JSR2 #0020 #0080 #0070 #0030 ,draw-line JSR2 #00a0 #0020 #0050 #00b0 ,draw-line JSR2 #00b0 #0090 #0030 #0010 ,draw-line JSR2 BRK @draw-line ( x1 y1 x2 y2 ) =b.y =b.x ( target, b ) =a.y =a.x ( target, a ) ~a.x =Screen.x ~a.y =Screen.y #02 =Screen.color ~b.x =Screen.x ~b.y =Screen.y #02 =Screen.color ( dx = abs[bx - ax] ) ~b.x ~a.x SUB2 ABS2 =d.x ( dy = -abs[by - ay] ) ~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y ( sx = ax < bx ? 1 : -1; ) #ffff #00 ~a.x ~b.x LTH2 #0002 MUL2 ADD2 =s.x ( sy = ay < by ? 1 : -1; ) #ffff #00 ~a.y ~b.y LTH2 #0002 MUL2 ADD2 =s.y ( err = dx + dy ) ~d.x ~d.y ADD2 =err ( loop ) $loop ( putchr[ax, ay, color]; ) ~a.x =Screen.x ~a.y =Screen.y #01 =Screen.color ( if[ax == bx && ay == by] break; ) ,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2? ( fallback, remove ) ,$end ~i #90 GTH JMP2? ~i #01 ADD =i ( err2 = 2 * err; ) ~err #0002 MUL2 =err2 ~err2 =Console.short ( if[err2 >= dy] ) ,$skipy ~err2 ~d.y LTH2 JMP2? ( err += dy; ) ~err ~d.y ADD2 =err ( ax += sx; ) ~a.x ~s.x ADD2 =a.x $skipy ( if[err2 <= dx] ) ,$skipx ~err2 ~d.x GTH2 JMP2? ( err += dx; ) ~err ~d.x ADD2 =err ( ay += sy; ) ~a.y ~s.y ADD2 =a.y $skipx ,$loop JMP2 $end RTN |c000 @FRAME |d000 @ERROR |FF00 ;Console { pad 8 char 1 byte 1 short 2 } |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ 13fd 1ef3 1bf2 ] ( palette )