( mini music tracker ) %RTN { JMP2r } %8+ { #0008 ADD2 } %8- { #0008 SUB2 } %8* { #0008 MUL2 } %8/ { #0008 DIV2 } %++ { #0001 ADD2 } %MOD { DUP2 DIV MUL SUB } %TRACK { ;track/ch1 #00 .track/active PEK #0020 MUL2 ADD2 } %SOUND { STH #00 .Audio/value DEO2 STHr #00 .Audio/delay DEO2 } %SOUND_FINISH { #00 .Audio/finish DEO } ( variables ) @pointer [ &x $2 &y $2 ] @color [ &byte $1 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @trkframe [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @chnframe [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @ctlframe [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @label [ &x $2 &y $2 &color $1 &addr $2 ] @knob [ &x $2 &y $2 &value $1 ] @head [ &pos $1 ] @track [ &active $1 &ch1 $20 &ch2 $20 &ch3 $20 &ch4 $20 ] @adsr [ &ch1 $2 &ch2 $2 &ch3 $2 &ch4 $2 ] @volume [ &ch1 $1 &ch2 $1 &ch3 $1 &ch4 $1 ] ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |30 @Audio [ &pad $8 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] |60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] ( vectors ) |0100 @noise-wave ( theme ) #e0fa .System/r DEO2 #30fa .System/g DEO2 #30fa .System/b DEO2 ( vectors ) ;on-screen .Screen/vector DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 ( vectors ) ;on-button .Controller/vector DEO2 .Screen/width DEI2 #0002 DIV2 DUP2 #0080 SUB2 .trkframe/x1 POK2 #0080 ADD2 .trkframe/x2 POK2 .Screen/height DEI2 #0002 DIV2 DUP2 #0038 SUB2 #0010 SUB2 .trkframe/y1 POK2 #0038 ADD2 #0010 SUB2 .trkframe/y2 POK2 .trkframe/x1 PEK2 .chnframe/x1 POK2 .trkframe/y2 PEK2 .chnframe/y1 POK2 .chnframe/x1 PEK2 #0030 ADD2 .chnframe/x2 POK2 .chnframe/y1 PEK2 #0030 ADD2 .chnframe/y2 POK2 .chnframe/x2 PEK2 .ctlframe/x1 POK2 .chnframe/y1 PEK2 .ctlframe/y1 POK2 .trkframe/x2 PEK2 .ctlframe/x2 POK2 .chnframe/y2 PEK2 .ctlframe/y2 POK2 ( default settings ) #048c .adsr/ch1 POK2 #88 .volume/ch1 POK #159d .adsr/ch2 POK2 #88 .volume/ch2 POK #26ae .adsr/ch3 POK2 #88 .volume/ch3 POK #260e .adsr/ch4 POK2 #88 .volume/ch4 POK .volume/ch3 PEK .Audio/volume DEO ;draw-timeline JSR2 ;draw-controls JSR2 ;draw-channels JSR2 BRK @on-screen ( -> ) ;move-head JSR2 ;draw-vu JSR2 .head/pos PEK #08 MOD #00 NEQ ,&skip JNZ ;bang JSR2 &skip BRK @on-mouse ( -> ) .Mouse/state DEI #00 EQU ;&click-end JNZ2 .Mouse/x DEI2 .trkframe/x1 PEK2 GTH2 .Mouse/x DEI2 .trkframe/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 .trkframe/y1 PEK2 GTH2 .Mouse/y DEI2 .trkframe/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;touch-trk JNZ2 .Mouse/x DEI2 .chnframe/x1 PEK2 GTH2 .Mouse/x DEI2 .chnframe/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 .chnframe/y1 PEK2 8+ GTH2 .Mouse/y DEI2 .chnframe/y2 PEK2 8- LTH2 #0101 EQU2 #0101 EQU2 ;touch-chn JNZ2 .Mouse/x DEI2 .ctlframe/x1 PEK2 GTH2 .Mouse/x DEI2 .ctlframe/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 .ctlframe/y1 PEK2 8+ GTH2 .Mouse/y DEI2 .ctlframe/y2 PEK2 8- LTH2 #0101 EQU2 #0101 EQU2 ;touch-ctl JNZ2 &click-end ;draw-cursor JSR2 BRK @on-button ( -> ) .Controller/key DEI DUP #61 NEQ ,&no-c JNZ ;notes GET ;play JSR2 &no-c DUP #73 NEQ ,&no-d JNZ ;notes #0001 ADD2 GET ;play JSR2 &no-d DUP #64 NEQ ,&no-e JNZ ;notes #0002 ADD2 GET ;play JSR2 &no-e DUP #66 NEQ ,&no-f JNZ ;notes #0003 ADD2 GET ;play JSR2 &no-f DUP #67 NEQ ,&no-g JNZ ;notes #0004 ADD2 GET ;play JSR2 &no-g DUP #68 NEQ ,&no-a JNZ ;notes #0005 ADD2 GET ;play JSR2 &no-a DUP #6a NEQ ,&no-b JNZ ;notes #0006 ADD2 GET ;play JSR2 &no-b DUP #6b NEQ ,&no-c2 JNZ ;notes #0007 ADD2 GET ;play JSR2 &no-c2 POP BRK @play ( pitch -- ) .adsr/ch3 PEK2 .Audio/adsr DEO2 ;triangle-wave .Audio/addr DEO2 ;triangle-wave/end ;triangle-wave SUB2 .Audio/len DEO2 .Audio/pitch DEO RTN @touch-trk ( -- ) ;clear-notes JSR2 ( get note ) #0e .Mouse/y DEI2 .trkframe/y1 PEK2 SUB2 SWP POP #08 DIV SUB .Mouse/state DEI #10 NEQ ,&no-erase JNZ POP #00 &no-erase ( edit note ) TRACK #00 .Mouse/x DEI2 .trkframe/x1 PEK2 SUB2 SWP POP #08 DIV ADD2 PUT ( release ) #00 .Mouse/state DEO ;draw-notes JSR2 BRK @touch-chn ( -- ) ;clear-notes JSR2 ( save ) .Mouse/y DEI2 .chnframe/y1 PEK2 SUB2 SWP POP #08 DIV #01 SUB .track/active POK ( release ) #00 .Mouse/state DEO ;draw-channels JSR2 ;draw-notes JSR2 ;draw-controls JSR2 BRK @touch-ctl ( -- ) .Mouse/x DEI2 .ctlframe/x1 PEK2 SUB2 8- 8/ SWP POP #02 DIV DUP #00 NEQ ,&no-a JNZ .adsr .track/active PEK #02 MUL ADD PEK #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD .adsr .track/active PEK #02 MUL ADD POK &no-a DUP #01 NEQ ,&no-d JNZ .adsr .track/active PEK #02 MUL ADD PEK DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD .adsr .track/active PEK #02 MUL ADD POK &no-d DUP #02 NEQ ,&no-s JNZ .adsr .track/active PEK #02 MUL ADD #01 ADD PEK #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD .adsr .track/active PEK #02 MUL ADD #01 ADD POK &no-s DUP #03 NEQ ,&no-r JNZ .adsr .track/active PEK #02 MUL ADD #01 ADD PEK DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD .adsr .track/active PEK #02 MUL ADD #01 ADD POK &no-r DUP #05 NEQ ,&no-left JNZ ;volume #00 .track/active PEK ADD2 GET #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD ;volume #00 .track/active PEK ADD2 PUT &no-left DUP #06 NEQ ,&no-right JNZ ;volume #00 .track/active PEK ADD2 GET DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD ;volume #00 .track/active PEK ADD2 PUT &no-right POP ( release ) #00 .Mouse/state DEO ;draw-controls JSR2 BRK @bang ( -- ) ;track/ch1 #00 .head/pos PEK #08 DIV ADD2 GET #01 SUB DUP #ff NEQ ,&skip1 JNZ POP ,&listen2 JMP &skip1 .adsr/ch1 PEK2 .Audio/adsr DEO2 .volume/ch1 PEK .Audio/volume DEO ;square-wave .Audio/addr DEO2 ;square-wave/end ;square-wave SUB2 .Audio/len DEO2 #00 SWP ;notes ADD2 GET .Audio/pitch DEO &listen2 ;track/ch2 #00 .head/pos PEK #08 DIV ADD2 GET #01 SUB DUP #ff NEQ ,&skip2 JNZ POP ,&listen3 JMP &skip2 .adsr/ch2 PEK2 .Audio/adsr DEO2 .volume/ch2 PEK .Audio/volume DEO ;triangle-wave .Audio/addr DEO2 ;triangle-wave/end ;triangle-wave SUB2 .Audio/len DEO2 #00 SWP ;notes ADD2 GET .Audio/pitch DEO &listen3 ;track/ch3 #00 .head/pos PEK #08 DIV ADD2 GET #01 SUB DUP #ff NEQ ,&skip3 JNZ POP ,&listen4 JMP &skip3 .adsr/ch3 PEK2 .Audio/adsr DEO2 .volume/ch3 PEK .Audio/volume DEO ;sine-wave .Audio/addr DEO2 ;sine-wave/end ;sine-wave SUB2 .Audio/len DEO2 #00 SWP ;notes ADD2 GET .Audio/pitch DEO &listen4 ;track/ch4 #00 .head/pos PEK #08 DIV ADD2 GET #01 SUB DUP #ff NEQ ,&skip4 JNZ POP ,&end JMP &skip4 #0000 .Audio/adsr DEO2 .volume/ch4 PEK .Audio/volume DEO ;noise-wave .Audio/addr DEO2 ;noise-wave-end ;noise-wave SUB2 .Audio/len DEO2 #00 SWP ;notes ADD2 GET #80 ORA .Audio/pitch DEO &end RTN @move-head ( -- ) ( clear ) .trkframe/y1 PEK2 8- .Screen/y DEO2 .trkframe/x1 PEK2 #00 .head/pos PEK ADD2 .Screen/x DEO2 ;head_icn .Screen/addr DEO2 #20 .Screen/color DEO ( incr ) .head/pos PEK #01 ADD .head/pos POK .trkframe/x1 PEK2 #00 .head/pos PEK ADD2 .Screen/x DEO2 ;head_icn .Screen/addr DEO2 #21 ( if note ) TRACK #00 .head/pos PEK #08 DIV ADD2 GET #00 NEQ ADD .Screen/color DEO RTN @clear-notes ( -- ) #00 #20 &loop ( load ) OVR #00 SWP TRACK ADD2 GET DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 PEK2 ADD2 .Screen/y DEO2 OVR #00 SWP 8* .trkframe/x1 PEK2 ADD2 .Screen/x DEO2 STHr #00 EQU ,&skip JNZ #20 .Screen/color DEO &skip ( incr ) SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 RTN @draw-notes ( -- ) #00 #20 ¬es-loop ( load ) OVR #00 SWP TRACK ADD2 GET DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 PEK2 ADD2 .Screen/y DEO2 OVR #00 SWP 8* .trkframe/x1 PEK2 ADD2 .Screen/x DEO2 ;note_icn .Screen/addr DEO2 STHr #00 EQU ,&skip JNZ #25 .Screen/color DEO &skip ( incr ) SWP #01 ADD SWP DUP2 LTH ,¬es-loop JNZ POP2 ;draw-bars JSR2 RTN @draw-bars ( -- ) .trkframe/x1 PEK2 .trkframe/y1 PEK2 .trkframe/x2 PEK2 .trkframe/y2 PEK2 #01 ;line-rect JSR2 ( grid ) .trkframe/y1 PEK2 #0010 SUB2 .Screen/y DEO2 ;font_hex .Screen/addr DEO2 #0000 #0100 &loop OVR2 SWP POP #02 DIV #0f AND #00 NEQ ,&skip JNZ OVR2 .trkframe/x1 PEK2 ADD2 .Screen/x DEO2 .trkframe/y1 PEK2 #0010 SUB2 .Screen/y DEO2 #22 .Screen/color DEO .Screen/addr DEI2 8+ .Screen/addr DEO2 OVR2 .trkframe/x1 PEK2 ADD2 .trkframe/y1 PEK2 ++ .trkframe/y2 PEK2 #01 ;line-vertical-dotted JSR2 &skip OVR2 .trkframe/x1 PEK2 ADD2 .trkframe/y1 PEK2 .trkframe/y2 PEK2 #01 ;line-vertical-dotted JSR2 SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&loop JNZ POP2 POP2 .trkframe/x1 PEK2 .trkframe/x2 PEK2 .trkframe/y1 PEK2 8- #0040 ADD2 #01 ;line-horizontal-dotted JSR2 RTN @draw-octave ( x y -- ) .Screen/y DEO2 .Screen/x DEO2 ;octave_icn .Screen/addr DEO2 .Screen/y DEI2 .Screen/y DEI2 #0038 ADD2 &loop OVR2 .Screen/y DEO2 #21 .Screen/color DEO .Screen/addr DEI2 8+ .Screen/addr DEO2 .Screen/x DEI2 8+ .Screen/x DEO2 #21 .Screen/color DEO .Screen/addr DEI2 8+ .Screen/addr DEO2 .Screen/x DEI2 8- .Screen/x DEO2 SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&loop JNZ POP2 POP2 RTN @draw-octaves ( -- ) .trkframe/x1 PEK2 #0018 SUB2 DUP2 .trkframe/y1 PEK2 ;draw-octave JSR2 .trkframe/y1 PEK2 #0038 ADD2 ;draw-octave JSR2 .trkframe/x1 PEK2 #0028 SUB2 .Screen/x DEO2 .trkframe/y1 PEK2 #0030 ADD2 .Screen/y DEO2 ;font_hex #0020 ADD2 .Screen/addr DEO2 #23 .Screen/color DEO .trkframe/x1 PEK2 #0030 SUB2 .Screen/x DEO2 ;font_hex #0060 ADD2 .Screen/addr DEO2 #23 .Screen/color DEO .trkframe/x1 PEK2 #0028 SUB2 .Screen/x DEO2 .trkframe/y1 PEK2 #0068 ADD2 .Screen/y DEO2 ;font_hex #0018 ADD2 .Screen/addr DEO2 #23 .Screen/color DEO .trkframe/x1 PEK2 #0030 SUB2 .Screen/x DEO2 ;font_hex #0060 ADD2 .Screen/addr DEO2 #23 .Screen/color DEO RTN @draw-timeline ( -- ) ;draw-bars JSR2 ;draw-octaves JSR2 RTN @draw-knob ( x* y* value -- ) .track/active PEK #03 EQU ;&blank JNZ2 &force ( load ) .knob/value POK .knob/y POK2 .knob/x POK2 .knob/x PEK2 .Screen/x DEO2 .knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO .knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 #00 #00 .knob/value PEK ;knob_offsetx ADD2 GET ADD2 .Screen/x DEO2 .knob/y PEK2 #00 #00 .knob/value PEK ;knob_offsety ADD2 GET ADD2 .Screen/y DEO2 ;knob_icns #0020 ADD2 .Screen/addr DEO2 #25 .Screen/color DEO .knob/x PEK2 #0004 ADD2 .Screen/x DEO2 .knob/y PEK2 #0010 ADD2 .Screen/y DEO2 ;font_hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2 #21 .Screen/color DEO RTN &blank ( load ) .knob/value POK .knob/y POK2 .knob/x POK2 .knob/x PEK2 .Screen/x DEO2 .knob/y PEK2 .Screen/y DEO2 #20 .Screen/color DEO .knob/x PEK2 8+ .Screen/x DEO2 #20 .Screen/color DEO .knob/y PEK2 8+ .Screen/y DEO2 #20 .Screen/color DEO .knob/x PEK2 .Screen/x DEO2 #20 .Screen/color DEO .knob/x PEK2 #0004 ADD2 .Screen/x DEO2 .knob/y PEK2 #0010 ADD2 .Screen/y DEO2 #20 .Screen/color DEO RTN @draw-controls ( -- ) .ctlframe/x1 PEK2 .ctlframe/y1 PEK2 .ctlframe/x2 PEK2 .ctlframe/y2 PEK2 #01 ;line-rect JSR2 ( env ) .ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 8+ #22 ;env_txt ;draw-label JSR2 .ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 #0010 ADD2 .adsr .track/active PEK #02 MUL ADD PEK #04 SFT ;draw-knob JSR2 .ctlframe/x1 PEK2 #0018 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 .adsr .track/active PEK #02 MUL ADD PEK #0f AND ;draw-knob JSR2 .ctlframe/x1 PEK2 #0028 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 .adsr .track/active PEK #02 MUL ADD #01 ADD PEK #04 SFT ;draw-knob JSR2 .ctlframe/x1 PEK2 #0038 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 .adsr .track/active PEK #02 MUL ADD #01 ADD PEK #0f AND ;draw-knob JSR2 ( vol ) .ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 8+ #22 ;vol_txt ;draw-label JSR2 .ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 ;volume #00 .track/active PEK ADD2 GET #04 SFT ;draw-knob/force JSR2 .ctlframe/x1 PEK2 #0068 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 ;volume #00 .track/active PEK ADD2 GET #0f AND ;draw-knob/force JSR2 RTN @draw-vu ( -- ) .ctlframe/x1 PEK2 #0088 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 .Audio/volume DEI DUP STH #04 SFT ;draw-knob/force JSR2 .ctlframe/x1 PEK2 #0098 ADD2 .ctlframe/y1 PEK2 #0010 ADD2 STHr #0f AND ;draw-knob/force JSR2 RTN @draw-channels .chnframe/x1 PEK2 .chnframe/y1 PEK2 .chnframe/x2 PEK2 .chnframe/y2 PEK2 #01 ;line-rect JSR2 .chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 8+ #21 .track/active PEK #00 EQU #07 MUL ADD ;ch1_txt ;draw-label JSR2 .chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0010 ADD2 #21 .track/active PEK #01 EQU #07 MUL ADD ;ch2_txt ;draw-label JSR2 .chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0018 ADD2 #21 .track/active PEK #02 EQU #07 MUL ADD ;ch3_txt ;draw-label JSR2 .chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0020 ADD2 #21 .track/active PEK #03 EQU #07 MUL ADD ;ch4_txt ;draw-label JSR2 RTN @draw-cursor ( -- ) ( clear last cursor ) ;clear_icn .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor_icn .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO RTN ( generics ) @draw-label ( x y color addr -- ) ( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2 .label/addr PEK2 &loop ( draw ) DUP2 GET #00 SWP 8* ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO ( incr ) ++ ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2 DUP2 GET #00 NEQ ,&loop JNZ POP2 RTN @line-vertical-dotted ( x y0 y1 color -- ) .color POK STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2 &draw-ver ( draw ) .color PEK .Screen/color DEO ( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2 OVR2 OVR2 LTH2 ,&draw-ver JNZ POP2 POP2 RTN @line-horizontal-dotted ( x0 x1 y color -- ) .color POK .Screen/y DEO2 OVR2 .Screen/x DEO2 &draw-hor ( draw ) .color PEK .Screen/color DEO ( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2 OVR2 OVR2 LTH2 ,&draw-hor JNZ POP2 POP2 RTN @line-rect ( x1 y1 x2 y2 color ) ( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2 &hor ( incr ) .Screen/x DEI2 ++ .Screen/x DEO2 ( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO ( draw ) .rect/y2 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO .Screen/x DEI2 .rect/x2 PEK2 LTH2 ,&hor JNZ .rect/y1 PEK2 .Screen/y DEO2 &ver ( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO ( draw ) .rect/x2 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO ( incr ) .Screen/y DEI2 ++ .Screen/y DEO2 .Screen/y DEI2 .rect/y2 PEK2 ++ LTH2 ,&ver JNZ RTN @ch1_txt [ "SQR 00 ] @ch2_txt [ "TRI 00 ] @ch3_txt [ "SINE 00 ] @ch4_txt [ "DRUM 00 ] @env_txt [ "Envelope 00 ] @vol_txt [ "Volume 00 ] @clear_icn [ 0000 0000 0000 0000 ] @cursor_icn [ 80c0 e0f0 f8e0 1000 ] @note_icn [ 0000 1c3e 3e3e 1c00 ] @head_icn [ 0018 1818 7e3c 1800 ] @notes [ 3c 3e 40 41 43 45 47 48 4a 4c 4d 4f 51 53 ] @knob_icns [ 0003 0c10 2020 4040 00c0 3008 0404 0202 4040 2020 100c 0300 0202 0404 0830 c000 0000 183c 3c18 0000 ] @octave_icn [ ff00 0000 fefe fffe ff01 0101 0102 fc00 fffe fc00 fefe fffe ff01 0101 0102 fc00 fffe fc00 fefe fffe ff01 0101 0102 fc00 fffe fc00 0000 ff00 ff01 0101 0102 fc00 ff00 0000 fefe fffe ff01 0101 0102 fc00 fffe fc00 fefe fffe ff01 0101 0102 fc00 fffe fc00 0000 ff00 ff01 0101 0102 fc00 ] @knob_offsetx [ 01 00 00 00 00 01 02 03 05 06 07 08 08 08 08 07 ] @knob_offsety [ 07 06 05 03 02 01 00 00 00 00 01 02 03 05 06 07 ] @font_hex ( 0-F ) [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 ] @font ( spectrum-zx font ) [ 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c 0020 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