( GUI Shapes ) %RTN { JMP2r } %++ { #0001 ADD2 } %-- { #0001 SUB2 } %8+ { #0008 ADD2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } %SIZE-TO-RECT { STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 } ( x y w h -- x1 y1 x2 y2 ) ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] ( variables ) |0000 ( draw requirements ) @color [ &byte $1 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ] ( program ) |0100 ( theme ) #f03f .System/r DEO2 #f03f .System/g DEO2 #003f .System/b DEO2 ( background ) ;checker_icn #23 ;cover-pattern JSR2 #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2 #0070 #0040 #0010 #01 ;draw-circle JSR2 #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2 #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2 BRK @line-slow ( x1 y1 x2 y2 color -- ) ( load ) .color POK -- .line/y0 POK2 -- .line/x0 POK2 .line/y POK2 .line/x POK2 .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2 .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2 #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 &loop .line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ .line/e1 PEK2 #0002 MUL2 .line/e2 POK2 .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2 &skipy .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2 .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2 &skipx ;&loop JMP2 &end RTN @line-rect ( x1 y1 x2 y2 color -- ) ( load ) .color POK DUP2 STH2 -- .rect/y2 POK2 -- .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2 STH2r STH2r &ver ( save ) OVR2 .Screen/y DEO2 ( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO ( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTS2 ,&ver JNZ POP2 POP2 .rect/x1 PEK2 .rect/x2 PEK2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO ( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO ( incr ) SWP2 ++ SWP2 OVR2 OVR2 ++ LTS2 ,&hor JNZ POP2 POP2 RTN @fill-rect ( x1 y1 x2 y2 color -- ) .color POK ( x1 x2 y1 y2 ) ROT2 SWP2 &ver ( save ) OVR2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color PEK .Screen/color DEO ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTS2 ,&hor JNZ POP2 POP2 STH2r STH2r ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTS2 ,&ver JNZ POP2 POP2 POP2 POP2 RTN @draw-circle ( xc yc r color -- ) ( load ) .color POK .circle/r POK2 .circle/yc POK2 .circle/xc POK2 #0000 .circle/x POK2 .circle/r PEK2 .circle/y POK2 .circle/r PEK2 #0002 MUL2 .circle/d POK2 ( draw ) ;&seg JSR2 &loop ( incr ) .circle/x PEK2 ++ .circle/x POK2 .circle/d PEK2 #0001 LTS2 ,&else JNZ ( decr ) .circle/y PEK2 -- .circle/y POK2 .circle/x PEK2 .circle/y PEK2 SUB2 #0004 MUL2 .circle/d PEK2 ADD2 .circle/d POK2 ;&end JMP2 &else .circle/x PEK2 #0004 MUL2 .circle/d PEK2 ADD2 .circle/d POK2 &end ( draw ) ;&seg JSR2 .circle/y PEK2 .circle/x PEK2 -- GTS2 ,&loop JNZ RTN &seg .circle/xc PEK2 .circle/x PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/x PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/x PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/x PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/y PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/y PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/y PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO .circle/xc PEK2 .circle/y PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO RTN @cover-pattern ( addr color -- ) ( load ) .color POK .Screen/addr DEO2 #0000 .Screen/height DEI2 &ver ( save ) OVR2 .Screen/y DEO2 #0000 .Screen/width DEI2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color PEK .Screen/color DEO ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&ver JNZ POP2 POP2 RTN @checker_icn [ f0f0 f0f0 0f0f 0f0f ]