;scroll { x 2 y 2 wait 1 } ( devices ) |0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 } |0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } |0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 } |0140 ;Controller { vector 2 button 1 key 1 } |0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } |0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 } |01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 } |0200 #90ff =System.r #9000 =System.g #900f =System.b #08e0 ~Screen.width #0001 SFT2 SUB2 =scroll.x #09b0 =scroll.y ,frame =Screen.vector #30 =scroll.wait BRK @frame ( -> ) #ffff $loop DUP2 ^row JSR #0001 ADD2 DUP2 ~Screen.height LTH2 ^$loop JNZ POP2 ~scroll.wait ^$noscroll JNZ ~scroll.y #0001 ADD2 =scroll.y BRK $noscroll ~scroll.wait #01 SUB =scroll.wait BRK @row ( y* -- ) DUP2 =Screen.y ~scroll.y ADD2 ~Screen.width $loop #0001 SUB2 OVR2 OVR2 ~scroll.x ADD2 EOR2 DUP2 #0013 DIV2 #0013 MUL2 SUB2 DUP #00 EQU ^$draw JNZ DUP #05 EQU ^$draw JNZ POP2 $rest DUP2 ORA ^$loop JNZ POP2 POP2 JMP2r #15 =Screen.color JMP2r $draw OVR2 =Screen.x #05 ADD =Screen.color ~Screen.y DUP2 #0001 ADD2 =Screen.y #00 =Screen.color =Screen.y POP ^$rest JMP