( draw routines ) &Screen { width 2 height 2 pad 4 y 2 x 2 color 1 red 1 green 1 blue 1 } ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 |0100 @RESET #01 =color #0010 #0020 #0040 #0060 ,fill-rect JSR #02 =color #0020 #0030 #0050 #0070 ,fill-rect JSR #03 =color #0030 #0040 #0060 #0080 ,fill-rect JSR #01 =color #0070 #0020 #00a0 #0060 ,line-rect JSR #02 =color #0080 #0030 #00b0 #0070 ,line-rect JSR #03 =color #0090 #0040 #00c0 #0080 ,line-rect JSR BRK @line-rect ( x1 y1 x2 y2 ) =y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1 @line-rect-hor ( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color ( draw ) ~x1 ~y2 =dev/screen.y =dev/screen.x ~color =dev/screen.color ( incr ) ~x1 #0001 ADD2 DUP2 =x1 ~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2 ( restore x1 y1 ) RSW2 =x1 RSW2 =y1 @line-rect-ver ( incr ) ~y1 #0001 ADD2 DUP2 =y1 ( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color ( draw ) ~x2 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color ~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2 RTS @fill-rect ( x1 y1 x2 y2 ) =y2 =x2 ( stash x1 y1 ) =y1 DUP2 WSR2 =x1 @fill-rect-ver RSW2 DUP2 =x1 WSR2 @fill-rect-hor ( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color ( incr ) ~x1 #0001 ADD2 DUP2 =x1 ~x2 LTH2 ,fill-rect-hor ROT JMP? POP2 ~y1 #0001 ADD2 DUP2 =y1 ~y2 LTH2 ,fill-rect-ver ROT JMP? POP2 RSW2 POP2 RTS |c000 @FRAME BRK |d000 @ERROR BRK |FF10 ;dev/screen Screen |FFF0 [ 0f0f 0fff 0ff0 ] ( palette ) |FFFA .RESET .FRAME .ERROR ( vectors )