( dev/mouse ) %RTN { JMP2r } %8+ { #0008 ADD2 } %++ { #0001 ADD2 } %-- { #0001 SUB2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] |60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |0000 @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] @color $1 ( program ) |0100 ( -> ) ( theme ) #0ffd .System/r DEO2 #0f03 .System/g DEO2 #0f02 .System/b DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 #0010 #0030 #0050 #0070 #01 ;hairline JSR2 #0000 #0000 #0020 #0090 #01 ;hairline JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 ( on down ) .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ ( on drag ) .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ .Mouse/state DEI .pointer/state POK BRK @on-mouse-down ( -> ) ( record last position ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 .Mouse/x DEI2 .pointer/lastx POK2 .Mouse/y DEI2 .pointer/lasty POK2 .Mouse/state DEI .pointer/state POK BRK @on-mouse-drag ( -> ) .pointer/lastx PEK2 .pointer/lasty PEK2 .pointer/x PEK2 .pointer/y PEK2 #01 .Mouse/state DEI #10 EQU #02 MUL ADD ;hairline JSR2 ( record last position ) .Mouse/x DEI2 .pointer/lastx POK2 .Mouse/y DEI2 .pointer/lasty POK2 .Mouse/state DEI .pointer/state POK BRK @draw-cursor ( -- ) ( clear last cursor ) ;clear .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) .Mouse/state DEI #00 NEQ #31 ADD .Screen/color DEO RTN @hairline ( x1 y1 x2 y2 color -- ) ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2 .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2 .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2 #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 &loop .line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ .line/e1 PEK2 #0002 MUL2 .line/e2 POK2 .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2 &skipy .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2 .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2 &skipx ,&loop JMP &end RTN @clear [ 0000 0000 0000 0000 ] @cursor [ 80c0 e0f0 f8e0 1000 ]