#include #include "../uxn.h" #include "screen.h" /* Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ UxnScreen uxn_screen; /* c = !ch ? (color % 5 ? color >> 2 : 0) : color % 4 + ch == 1 ? 0 : (ch - 2 + (color & 3)) % 3 + 1; */ static Uint8 blending[4][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}}; static void screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) { int x, y; for(y = y1; y < y2 && y < p->height; y++) for(x = x1; x < x2 && x < p->width; x++) layer->pixels[x + y * p->width] = color; } static void screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) { int v, h, opaque = (color % 5) || !color; for(v = 0; v < 8; v++) { Uint16 c = sprite[v] | (twobpp ? (sprite[v + 8] << 8) : 0); for(h = 7; h >= 0; --h, c >>= 1) { Uint8 ch = (c & 1) | ((c >> 7) & 2); if(opaque || ch) { Uint16 xx = x + (flipx ? 7 - h : h); Uint16 yy = y + (flipy ? 7 - v : v); if(xx < p->width && yy < p->height) layer->pixels[xx + yy * p->width] = blending[ch][color]; } } } } void screen_palette(UxnScreen *p, Uint8 *addr) { int i, shift; for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { Uint8 r = (addr[0 + i / 2] >> shift) & 0xf, g = (addr[2 + i / 2] >> shift) & 0xf, b = (addr[4 + i / 2] >> shift) & 0xf; p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; p->palette[i] |= p->palette[i] << 4; } p->fg.changed = p->bg.changed = 1; } void screen_resize(UxnScreen *p, Uint16 width, Uint16 height) { Uint8 *bg, *fg; Uint32 *pixels; if(width < 0x20 || height < 0x20 || width >= 0x400 || height >= 0x400) return; bg = realloc(p->bg.pixels, width * height), fg = realloc(p->fg.pixels, width * height); pixels = realloc(p->pixels, width * height * sizeof(Uint32)); if(!bg || !fg || !pixels) return; p->bg.pixels = bg; p->fg.pixels = fg; p->pixels = pixels; p->width = width; p->height = height; screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0); screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0); } void screen_redraw(UxnScreen *p) { Uint32 i, size = p->width * p->height, palette[16]; for(i = 0; i < 16; i++) palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; for(i = 0; i < size; i++) p->pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]]; p->fg.changed = p->bg.changed = 0; } Uint8 screen_dei(Uxn *u, Uint8 addr) { switch(addr) { case 0x22: return uxn_screen.width >> 8; case 0x23: return uxn_screen.width; case 0x24: return uxn_screen.height >> 8; case 0x25: return uxn_screen.height; default: return u->dev[addr]; } } void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) { switch(port) { case 0x3: screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height); break; case 0x5: screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4)); break; case 0xe: { Uint8 ctrl = d[0xe]; Uint8 color = ctrl & 0x3; Uint16 x = PEEK2(d + 0x8); Uint16 y = PEEK2(d + 0xa); Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; /* fill mode */ if(ctrl & 0x80) { Uint16 x2 = uxn_screen.width; Uint16 y2 = uxn_screen.height; if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x20) y2 = y, y = 0; screen_fill(&uxn_screen, layer, x, y, x2, y2, color); layer->changed = 1; } /* pixel mode */ else { Uint16 width = uxn_screen.width; Uint16 height = uxn_screen.height; if(x < width && y < height) layer->pixels[x + y * width] = color; layer->changed = 1; if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ } break; } case 0xf: { Uint8 i; Uint8 ctrl = d[0xf]; Uint8 move = d[0x6]; Uint8 length = move >> 4; Uint8 twobpp = !!(ctrl & 0x80); Uint16 x = PEEK2(d + 0x8); Uint16 y = PEEK2(d + 0xa); Uint16 addr = PEEK2(d + 0xc); Uint16 dx = (move & 0x1) << 3; Uint16 dy = (move & 0x2) << 2; Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; if(addr > 0x10000 - ((length + 1) << (3 + twobpp))) return; for(i = 0; i <= length; i++) { if(!(ctrl & 0xf)) { Uint16 ex = x + dy * i, ey = y + dx * i; screen_fill(&uxn_screen, layer, ex, ey, ex + 8, ey + 8, 0); } else { screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); addr += (move & 0x04) << (1 + twobpp); } } layer->changed = 1; if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ break; } } }