( blank ) &Console { pad 8 stdio 1 } &Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } &Sprite { pad 8 y 2 x 2 addr 2 color 1 } &Mouse { x 2 y 2 state 1 chord 1 } |0100 @RESET BRK |c000 @FRAME BRK |d000 @ERROR BRK |FF00 ;dev/console Console |FF10 ;dev/screen Screen |FF20 ;dev/sprite Sprite |FF50 ;dev/mouse Mouse |FFF0 [ f2ac 35bb 2b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR