( drum rack ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %2** { #10 SFT2 } %2// { #01 SFT2 } %4** { #20 SFT2 } %4// { #02 SFT2 } %8** { #30 SFT2 } %8// { #03 SFT2 } %10** { #40 SFT2 } %TOB { NIP } %TOS { #00 SWP } %RTN { JMP2r } %MOD { DUP2 / * - } %LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << } %PAD-WIDTH { #0030 } %PAD-HEIGHT { #0020 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] ( variables ) |0000 @center [ &x $2 &y $2 ] @pointer [ &x $2 &y $2 ] @piano [ &last $1 &octave $1 ] @pads [ &last $1 ] @frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] ( TODO: remove ) @color $1 @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @modes [ $1 $1 $1 $1 ] ( single/repeat ) ( program ) |0100 ( -> ) ( theme ) #0fe5 .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 ( vectors ) ;on-control .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 ;on-message .Console/vector DEO2 ( channel defaults ) #dd .Audio0/volume DEO #0118 .Audio0/adsr DEO2 #0200 .Audio0/length DEO2 #ce .Audio1/volume DEO #0334 .Audio1/adsr DEO2 #0800 .Audio1/length DEO2 #ec .Audio2/volume DEO #0414 .Audio2/adsr DEO2 #0800 .Audio2/length DEO2 #ee .Audio3/volume DEO #022c .Audio3/adsr DEO2 #1000 .Audio3/length DEO2 ( defaults ) #01 .modes STZ #01 .piano/octave STZ ( find center ) .Screen/width DEI2 2// .center/x STZ2 .Screen/height DEI2 2// .center/y STZ2 ( place frame ) .center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2 .center/y LDZ2 #0050 -- .frame/y1 STZ2 .center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2 .frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2 ( place pad-view ) .frame/x1 LDZ2 .pad-view/x1 STZ2 .frame/y1 LDZ2 .pad-view/y1 STZ2 .pad-view/x1 LDZ2 #0004 PAD-WIDTH ** ++ .pad-view/x2 STZ2 .pad-view/y1 LDZ2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 STZ2 ( place mix-view ) .pad-view/x2 LDZ2 #0006 ++ .mix-view/x1 STZ2 .pad-view/y1 LDZ2 .mix-view/y1 STZ2 .mix-view/x1 LDZ2 #007a ++ .mix-view/x2 STZ2 .pad-view/y2 LDZ2 .mix-view/y2 STZ2 ( place oct-view ) .frame/x1 LDZ2 .oct-view/x1 STZ2 .mix-view/y2 LDZ2 #0004 ++ .oct-view/y1 STZ2 .oct-view/x1 LDZ2 #0050 ++ .oct-view/x2 STZ2 .oct-view/y1 LDZ2 #0018 ++ .oct-view/y2 STZ2 ( place wav-view ) .oct-view/x2 LDZ2 .wav-view/x1 STZ2 .mix-view/y2 LDZ2 #0004 ++ .wav-view/y1 STZ2 .frame/x2 LDZ2 .wav-view/x2 STZ2 .wav-view/y1 LDZ2 #0020 ++ .wav-view/y2 STZ2 ( draw outlines ) .mix-view/x1 LDZ2 #0004 -- .mix-view/y1 LDZ2 #0000 -- .mix-view/x2 LDZ2 #0002 -- .mix-view/y2 LDZ2 #0002 -- #01 ;line-rect JSR2 .wav-view/x1 LDZ2 #0000 -- .wav-view/y1 LDZ2 #0002 -- .wav-view/x2 LDZ2 #0002 -- .wav-view/y2 LDZ2 #0002 ++ #01 ;line-rect JSR2 ( initial draw ) #00 #10 &draw-pads ( load sample ) OVR TOS #0019 ** ;pad-path ++ .File/name DEO2 OVR #04 / #40 SFT .Audio0/length + DEI2 .File/length DEO2 OVR TOS 2** ;pad-addr ++ LDA2 .File/read DEO2 ( draw pad ) OVR #01 ;draw-pad JSR2 ( draw mixer ) OVR #04 / ;draw-mixer JSR2 ( incr ) SWP INC SWP LTHk ,&draw-pads JCN POP2 ;draw-octave JSR2 BRK @on-message ( -> ) .Console/read DEI #0f AND ;play-pad JSR2 BRK @on-frame ( -> ) ( update VU monitors ) #00 #04 &loop OVR STH ( x ) .mix-view/x1 LDZ2 #0074 ++ ( y ) .mix-view/y1 LDZ2 PAD-HEIGHT STHkr TOS ** ++ #0002 ++ ( output ) .Audio0/output STHr #40 SFT + DEI ;draw-monitor JSR2 ( incr ) SWP INC SWP LTHk ,&loop JCN POP2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 ! #01 JCN [ BRK ] .Mouse/x DEI2 DUP2 .pad-view/x1 LDZ2 >> ROT ROT .pad-view/x2 LDZ2 INC2 << #0101 == .Mouse/y DEI2 DUP2 .pad-view/y1 LDZ2 >> ROT ROT .pad-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-pad JCN2 .Mouse/x DEI2 DUP2 .mix-view/x1 LDZ2 >> ROT ROT .mix-view/x2 LDZ2 INC2 << #0101 == .Mouse/y DEI2 DUP2 .mix-view/y1 LDZ2 >> ROT ROT .mix-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-mix JCN2 .Mouse/x DEI2 DUP2 .oct-view/x1 LDZ2 >> ROT ROT .oct-view/x2 LDZ2 INC2 << #0101 == .Mouse/y DEI2 DUP2 .oct-view/y1 LDZ2 >> ROT ROT .oct-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-oct JCN2 BRK @on-control ( -> ) .Controller/key DEI #00 ! #01 JCN [ BRK ] .Controller/key DEI DUP #31 ! ,&no-0 JCN #00 ;play-pad JSR2 &no-0 DUP #32 ! ,&no-1 JCN #01 ;play-pad JSR2 &no-1 DUP #33 ! ,&no-2 JCN #02 ;play-pad JSR2 &no-2 DUP #34 ! ,&no-3 JCN #03 ;play-pad JSR2 &no-3 DUP #71 ! ,&no-4 JCN #04 ;play-pad JSR2 &no-4 DUP #77 ! ,&no-5 JCN #05 ;play-pad JSR2 &no-5 DUP #65 ! ,&no-6 JCN #06 ;play-pad JSR2 &no-6 DUP #72 ! ,&no-7 JCN #07 ;play-pad JSR2 &no-7 DUP #61 ! ,&no-8 JCN #08 ;play-pad JSR2 &no-8 DUP #73 ! ,&no-9 JCN #09 ;play-pad JSR2 &no-9 DUP #64 ! ,&no-a JCN #0a ;play-pad JSR2 &no-a DUP #66 ! ,&no-b JCN #0b ;play-pad JSR2 &no-b DUP #7a ! ,&no-c JCN #0c ;play-pad JSR2 &no-c DUP #78 ! ,&no-d JCN #0d ;play-pad JSR2 &no-d DUP #63 ! ,&no-e JCN #0e ;play-pad JSR2 &no-e DUP #76 ! ,&no-f JCN #0f ;play-pad JSR2 &no-f POP BRK @on-touch-pad ( -> ) ( x ) .Mouse/x DEI2 .pad-view/x1 LDZ2 -- PAD-WIDTH // TOB ( y ) .Mouse/y DEI2 .pad-view/y1 LDZ2 -- PAD-HEIGHT // TOB #20 SFT + DUP SWP ;play-pad JSR2 ;draw-waveform JSR2 ( release ) #00 .Mouse/state DEO BRK @on-touch-mix ( -> ) ( channel ) .Mouse/y DEI2 .mix-view/y1 LDZ2 -- PAD-HEIGHT // TOB STH ( knob ) .Mouse/x DEI2 .mix-view/x1 LDZ2 -- #0010 // TOB ( adsr ) DUP #00 ! ,&no-a JCN .Audio0/adsr [ STHkr #40 SFT + ] DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr [ STHkr #40 SFT + ] DEO &no-a DUP #01 ! ,&no-d JCN .Audio0/adsr [ STHkr #40 SFT + ] DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr [ STHkr #40 SFT + ] DEO &no-d DUP #02 ! ,&no-s JCN .Audio0/adsr [ STHkr #40 SFT + ] INC DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-s DUP #03 ! ,&no-r JCN .Audio0/adsr [ STHkr #40 SFT + ] INC DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-r ( modes ) DUP #04 ! ,&no-repeat JCN .modes [ STHkr + ] LDZ #00 = .modes [ STHkr + ] STZ &no-repeat ( volume ) DUP #05 ! ,&no-left JCN .Audio0/volume [ STHkr #40 SFT + ] DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/volume [ STHkr #40 SFT + ] DEO &no-left DUP #06 ! ,&no-right JCN .Audio0/volume [ STHkr #40 SFT + ] DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/volume [ STHkr #40 SFT + ] DEO &no-right POP ( release ) #00 .Mouse/state DEO STHkr ;draw-mixer JSR2 POPr BRK @on-touch-oct ( -> ) .Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN .Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB DUP #00 ! ,&no-incr JCN .piano/octave LDZ INC .piano/octave STZ &no-incr DUP #02 ! ,&no-decr JCN .piano/octave LDZ #01 - .piano/octave STZ &no-decr POP ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 BRK &no-mod .Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN .Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// ( set pitch of pad ) DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * + ( save ) SWP TOS ;pad-pitch ++ STA ( record last note ) TOB .piano/last STZ .pads/last LDZ ;play-pad JSR2 ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 &no-key BRK @play-pad ( pad -- ) ( unselect last ) .pads/last LDZ #01 ;draw-pad JSR2 DUP .pads/last STZ ( highlight ) DUP #02 ;draw-pad JSR2 ( addr ) DUP TOS 2** ;pad-addr ++ LDA2 STH2 DUP #04 / #40 SFT .Audio0/addr + STH2r ROT DEO2 ( pitch ) DUP TOS ;pad-pitch ++ LDA STH DUP #04 / .modes + LDZ #00 = #70 SFT STH ADDr DUP #04 / #40 SFT .Audio0/pitch + STHr SWP DEO #04 / ;draw-mixer JSR2 RTN @draw-waveform ( pad -- ) ( stash address ) DUP ADD #00 SWP ;pad-addr ++ LDA2 STH2 ( clear ) .wav-view/x1 LDZ2 #0002 ++ .wav-view/y1 LDZ2 .wav-view/x2 LDZ2 #0002 -- .wav-view/y2 LDZ2 #00 ;fill-rect JSR2 .wav-view/x1 LDZ2 #0002 ++ .Screen/x DEO2 ( waveform ) #00 #e8 &loop ( dotted line ) OVR #01 AND ,&no-dot JCN .wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #01 .Screen/pixel DEO &no-dot OVR TOS 10** [ DUP2r STH2r ] ++ LDA #02 / TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2 .Screen/x DEI2 INC2 .Screen/x DEO2 ( draw ) #02 .Screen/pixel DEO ( incr ) SWP INC SWP LTHk ,&loop JCN POP2 POP2r RTN @draw-mixer ( mixer -- ) STHk #00 SWP PAD-HEIGHT ** .mix-view/y1 LDZ2 ++ #0003 ++ ( adsr ) DUP2 .mix-view/x1 LDZ2 SWP2 .Audio0/adsr [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2 DUP2 .mix-view/x1 LDZ2 #0010 ++ SWP2 .Audio0/adsr [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2 DUP2 .mix-view/x1 LDZ2 #0020 ++ SWP2 .Audio0/adsr [ STHkr #40 SFT + ] INC DEI #04 SFT ;draw-knob JSR2 DUP2 .mix-view/x1 LDZ2 #0030 ++ SWP2 .Audio0/adsr [ STHkr #40 SFT + ] INC DEI #0f AND ;draw-knob JSR2 ( once/repeat ) DUP2 .mix-view/x1 LDZ2 #0040 ++ SWP2 .modes [ STHkr + ] LDZ ;draw-switch JSR2 ( volume ) DUP2 .mix-view/x1 LDZ2 #0050 ++ SWP2 .Audio0/volume [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2 DUP2 .mix-view/x1 LDZ2 #0060 ++ SWP2 .Audio0/volume [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2 POP2 POPr RTN @draw-pad ( pad color -- ) STH STH STHkr DUP #04 / SWP #03 AND TOS PAD-WIDTH ** ( center ) .pad-view/x1 LDZ2 ++ ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 LDZ2 ++ ( draw outline ) OVR2 OVR2 OVR2 PAD-WIDTH #0002 -- ++ OVR2 PAD-HEIGHT #0002 -- ++ OVRr STHr ;line-rect JSR2 ( draw name ) OVR2 #0002 ++ OVR2 #0002 ++ ;pad-name STHkr TOS #0005 ** ++ #00 OVRr STHr + ;draw-label JSR2 ( draw note ) OVR2 #0003 ++ .Screen/x DEO2 DUP2 #0014 ++ .Screen/y DEO2 ( get pitch ) STHkr TOS ;pad-pitch ++ LDA #0c / TOS 8** ;font-hex ++ .Screen/addr DEO2 #01 .Screen/sprite DEO ( draw octave ) OVR2 #000b ++ .Screen/x DEO2 DUP2 #0014 ++ .Screen/y DEO2 ( get pitch ) STHkr TOS ;pad-pitch ++ LDA #0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2 #01 .Screen/sprite DEO POP2 POP2 POPr POPr RTN @draw-octave ( -- ) .oct-view/x1 LDZ2 .oct-view/y1 LDZ2 OVR2 OVR2 ;keys-left-icns #01 .piano/last LDZ #00 = + ;draw-key JSR2 OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #01 = + ;draw-key JSR2 OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .piano/last LDZ #02 = + ;draw-key JSR2 OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .piano/last LDZ #03 = + ;draw-key JSR2 OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #04 = + ;draw-key JSR2 OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #05 = + ;draw-key JSR2 SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .piano/last LDZ #06 = + ;draw-key JSR2 .oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2 ;arrow-icns .Screen/addr DEO2 .oct-view/y1 LDZ2 .Screen/y DEO2 #01 .Screen/sprite DEO ;arrow-icns #0008 ++ .Screen/addr DEO2 .oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #01 .Screen/sprite DEO ;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2 .oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2 #03 .Screen/sprite DEO RTN @draw-monitor ( x* y* stereo -- ) STH .Screen/y DEO2 .Screen/x DEO2 #00 #0f &loop OVR #10 SWP - STHkr #0f AND < INC .Screen/pixel DEO .Screen/x DEI2 #0002 ++ .Screen/x DEO2 OVR #10 SWP - STHkr #04 SFT < INC .Screen/pixel DEO .Screen/x DEI2 #0002 -- .Screen/x DEO2 .Screen/y DEI2 #0002 ++ .Screen/y DEO2 ( incr ) SWP INC SWP LTHk ,&loop JCN POP2 POPr RTN @draw-key ( x* y* addr* color -- ) STH .Screen/addr DEO2 SWP2 .Screen/x DEO2 DUP2 #0018 ++ &loop ( move ) OVR2 .Screen/y DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 ( incr ) SWP2 #0008 ++ SWP2 LTH2k ,&loop JCN POP2 POP2 POPr RTN @draw-cursor ( -- ) ( clear last cursor ) ;cursor-icn .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 ( colorize on state ) #43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO RTN @draw-knob ( x* y* value -- ) ( load ) STH .Screen/y DEO2 .Screen/x DEO2 ;knob-icns .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ;knob-icns #0008 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;knob-icns #0018 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0008 -- .Screen/x DEO2 ;knob-icns #0010 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0004 ++ .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;font-hex #00 STHkr #30 SFT ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2 .Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2 ;knob-icns #0020 ++ .Screen/addr DEO2 ( draw ) #05 .Screen/sprite DEO RTN @draw-switch ( x* y* value -- ) STH .Screen/y DEO2 .Screen/x DEO2 STHkr #50 SFT #00 SWP ;switch-icns ++ DUP2 .Screen/addr DEO2 ( draw ) #01 STHkr + .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 DUP2 #0008 ++ .Screen/addr DEO2 ( draw ) #01 STHkr + .Screen/sprite DEO .Screen/y DEI2 #0008 ++ .Screen/y DEO2 .Screen/x DEI2 #0008 -- .Screen/x DEO2 DUP2 #0010 ++ .Screen/addr DEO2 ( draw ) #01 STHkr + .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 #0018 ++ .Screen/addr DEO2 ( draw ) #01 STHr + .Screen/sprite DEO RTN @line-rect ( x1* y1* x2* y2* color -- ) ( load ) .color STZ STH2k .rect/y2 STZ2 .rect/x2 STZ2 STH2k .rect/y1 STZ2 .rect/x1 STZ2 STH2r INC2 STH2r &ver ( save ) OVR2 .Screen/y DEO2 ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&ver JCN POP2 POP2 .rect/x1 LDZ2 INC2 .rect/x2 LDZ2 #0001 -- &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 INC2 LTS2 ,&hor JCN POP2 POP2 RTN @draw-label ( x* y* addr* color -- ) ( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2 STH2r &loop LDAk #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) INC2 ( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2 LDAk #00 ! ,&loop JCN POP2 POPr RTN @fill-rect ( x1* y1* x2* y2* color -- ) .color STZ ( x1 x2 y1 y2 ) ROT2 SWP2 &ver ( save ) OVR2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color LDZ .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&hor JCN POP2 POP2 STH2r STH2r ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&ver JCN POP2 POP2 POP2 POP2 RTN @pad-name [ "PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short ) "HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1 "SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long ) "BDR1 $1 "KCK1 $1 "KCK2 $1 "SUB1 $1 ] @pad-addr [ 6000 6400 6800 6c00 7000 7800 8000 8800 9000 9800 a000 a800 b000 c000 d000 e000 $2 ] @pad-pitch [ 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 ] @pad-path [ "projects/sounds/pad1.pcm $1 "projects/sounds/syn1.pcm $1 "projects/sounds/syn2.pcm $1 "projects/sounds/pad2.pcm $1 "projects/sounds/hhat.pcm $1 "projects/sounds/ohat.pcm $1 "projects/sounds/chat.pcm $1 "projects/sounds/ride.pcm $1 "projects/sounds/sid1.pcm $1 "projects/sounds/snr1.pcm $1 "projects/sounds/snr2.pcm $1 "projects/sounds/sid2.pcm $1 "projects/sounds/bdr1.pcm $1 "projects/sounds/kck1.pcm $1 "projects/sounds/kck2.pcm $1 "projects/sounds/sub1.pcm $1 ] @notes [ 3c 3e 40 41 43 45 47 48 4a 4c 4d 4f 51 53 ] @cursor-icn [ 80c0 e0f0 f8e0 1000 ] @keys-left-icns [ 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7e7f 7f7f 7f7f 7f7f 3e00 ] @keys-middle-icns [ 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 3e7f 7f7f 7f7f 7f7f 3e00 ] @keys-right-icns [ 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 3f7f 7f7f 7f7f 7f7f 3e00 ] @arrow-icns [ 0010 387c fe10 1000 0010 1010 fe7c 3810 ] @switch-icns [ 001f 2040 4040 4040 00f8 0402 0202 0202 404f 5f5f 4f20 1f00 02f2 fafa f204 f800 001f 204f 5f5f 4f40 00f8 04f2 fafa f202 4040 4040 4020 1f00 0202 0202 0204 f800 ] @knob-icns [ 0003 0c10 2020 4040 00c0 3008 0404 0202 4040 2020 100c 0300 0202 0404 0830 c000 0000 183c 3c18 0000 ] @knob-offsetx [ 01 00 00 00 00 01 02 03 05 06 07 08 08 08 08 07 ] @knob-offsety [ 07 06 05 03 02 01 00 00 00 00 01 02 03 05 06 07 ] @font-notes [ 003e 4140 4040 413e 40ae 4100 4040 413e 007e 4141 4141 417e 40ae 4101 4141 417e 003e 4140 7c40 413e 003f 4040 7e40 4040 40af 4000 7e40 4040 003e 4140 5f41 413e 40ae 4100 5f41 413e 003e 4141 7f41 4141 40ae 4101 7f41 4141 007e 4141 7e41 417e ] @font-hex ( 0-F ) [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 ] @font-num-uc [ 003e 4141 4141 413e 0018 0808 0808 081c 003e 4101 3e40 407f 003e 4101 1f01 413e 0011 2141 7f01 0101 007f 4040 7e01 413e 003e 4140 7e41 413e 003e 4101 0102 0408 003e 4141 3e41 413e 003e 4141 3f01 0102 0000 0800 0000 0800 0000 0800 0000 0800 0000 0800 0000 0810 0000 0408 1008 0400 0000 001c 001c 0000 0000 1008 0408 1000 0000 0000 0000 0000 003e 4101 3f41 413f 007e 4141 7e41 417e 003e 4140 4040 413e 007e 4141 4141 417e 007f 4040 7e40 407f 007f 4040 7e40 4040 003e 4140 5e41 413e 0041 4141 7f41 4141 0008 0808 0808 0808 007f 0101 0101 413e 0041 4244 7844 4241 0040 4040 4040 403f 0076 4949 4949 4949 005e 6141 4141 4141 003e 4141 4141 413e 007e 4141 7e40 4040 003e 4141 4145 423d 007e 4141 7e41 4141 003e 4140 3e01 413e 007f 0808 0808 0808 0041 4141 4141 433d 0041 4141 4122 1408 0049 4949 4949 4976 0041 2214 0814 2241 0041 4141 3f01 413e 007f 0101 3e40 407f ]