#include #include /* Copyright (c) 2021 Devine Lu Linvega Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "uxn.h" #define HOR 64 #define VER 32 #define PAD 2 #define RES (HOR * VER * 16) typedef struct { Uint16 x1, y1, x2, y2; } Rect2d; typedef struct { Uint8 reqdraw; Uint8 bg[RES], fg[RES]; Rect2d bounds; } Screen; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * VER + 8 * PAD * 2; int FPS = 30, GUIDES = 0, ZOOM = 2; Uint32 theme[] = { 0x000000, 0xFFFFFF, 0x72DEC2, 0x666666, 0x222222}; Uint8 icons[][8] = { {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; SDL_Window *gWindow; SDL_Renderer *gRenderer; SDL_Texture *gTexture; Uint32 *pixels; Screen screen; Device *devscreen, *devmouse, *devkey, *devctrl; #pragma mark - Helpers int clamp(int val, int min, int max) { return (val >= min) ? (val <= max) ? val : max : min; } #pragma mark - Paint void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color) { Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8); if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8) return; if(color == 0 || color == 2) dst[row] &= ~(1UL << col); else dst[row] |= 1UL << col; if(color == 0 || color == 1) dst[row + 8] &= ~(1UL << col); else dst[row + 8] |= 1UL << col; } void paintchr(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); Uint8 ch2 = (((sprite[v + 8] >> (7 - h)) & 0x1) << 1); paintpixel(dst, x + h, y + v, ch1 + ch2); } } void painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f)) continue; paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4); } } #pragma mark - Helpers void clear(Uint32 *dst) { int v, h; for(v = 0; v < HEIGHT; v++) for(h = 0; h < WIDTH; h++) dst[v * WIDTH + h] = theme[0]; } void drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color) { if(x >= screen.bounds.x1 && x <= screen.bounds.x2 && y >= screen.bounds.x1 && y <= screen.bounds.y2) dst[y * WIDTH + x] = theme[color]; } void drawchr(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha) { Uint8 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> h) & 0x1); Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1); if(!alpha || (alpha && ch1 + ch2 != 0)) drawpixel(dst, x + 7 - h, y + v, ch1 + ch2); } } void drawicn(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg) { Uint8 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; drawpixel(dst, x + h, y + v, ch1 ? fg : bg); } } #pragma mark - Core int error(char *msg, const char *err) { printf("Error %s: %s\n", msg, err); return 0; } void loadtheme(Uint8 *addr) { Uint8 r, g, b; r = *(addr + 0) >> 4 & 0xf, g = *(addr + 2) >> 4 & 0xf, b = *(addr + 4) >> 4 & 0xf; theme[0] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4)); r = *(addr + 0) & 0xf, g = *(addr + 2) & 0xf, b = *(addr + 4) & 0xf; theme[1] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4)); r = *(addr + 1) >> 4 & 0xf, g = *(addr + 3) >> 4 & 0xf, b = *(addr + 5) >> 4 & 0xf; theme[2] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4)); r = *(addr + 1) & 0xf, g = *(addr + 3) & 0xf, b = *(addr + 5) & 0xf; theme[3] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4)); screen.reqdraw = 1; } void drawdebugger(Uint32 *dst, Uxn *u) { Uint8 i, x, y, b; for(i = 0; i < 0x10; ++i) { /* memory */ x = ((i % 8) * 3 + 3) * 8, y = screen.bounds.x1 + 8 + i / 8 * 8, b = u->wst.dat[i]; drawicn(dst, x, y, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); drawicn(dst, x + 8, y, icons[b & 0xf], 1 + (u->wst.ptr == i), 0); } for(x = 0; x < 32; ++x) { drawpixel(dst, x, HEIGHT / 2, 2); drawpixel(dst, WIDTH - x, HEIGHT / 2, 2); drawpixel(dst, WIDTH / 2, HEIGHT - x, 2); drawpixel(dst, WIDTH / 2, x, 2); drawpixel(dst, WIDTH / 2 - 16 + x, HEIGHT / 2, 2); drawpixel(dst, WIDTH / 2, HEIGHT / 2 - 16 + x, 2); } } void redraw(Uint32 *dst, Uxn *u) { Uint16 x, y; for(y = 0; y < VER; ++y) for(x = 0; x < HOR; ++x) { Uint16 key = (y * HOR + x) * 16; drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0); drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1); } if(GUIDES) drawdebugger(dst, u); SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); screen.reqdraw = 0; } void quit(void) { free(pixels); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); gRenderer = NULL; SDL_DestroyWindow(gWindow); gWindow = NULL; SDL_Quit(); exit(0); } int init(void) { if(SDL_Init(SDL_INIT_VIDEO) < 0) return error("Init", SDL_GetError()); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); if(gRenderer == NULL) return error("Renderer", SDL_GetError()); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); if(gTexture == NULL) return error("Texture", SDL_GetError()); if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) return error("Pixels", "Failed to allocate memory"); clear(pixels); SDL_ShowCursor(SDL_DISABLE); screen.bounds.x1 = PAD * 8; screen.bounds.x2 = WIDTH - PAD * 8 - 1; screen.bounds.y1 = PAD * 8; screen.bounds.y2 = HEIGHT - PAD * 8 - 1; return 1; } void domouse(Uxn *u, SDL_Event *event) { Uint8 flag = 0x00; Uint16 addr = devmouse->addr; Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1); Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1); u->ram.dat[addr + 0] = (x >> 8) & 0xff; u->ram.dat[addr + 1] = x & 0xff; u->ram.dat[addr + 2] = (y >> 8) & 0xff; u->ram.dat[addr + 3] = y & 0xff; u->ram.dat[addr + 5] = 0x00; switch(event->button.button) { case SDL_BUTTON_LEFT: flag = 0x01; break; case SDL_BUTTON_RIGHT: flag = 0x10; break; } switch(event->type) { case SDL_MOUSEBUTTONUP: setflag(&u->ram.dat[addr + 4], flag, 0); break; case SDL_MOUSEBUTTONDOWN: setflag(&u->ram.dat[addr + 4], flag, 1); if(flag == 0x01 && getflag(&u->ram.dat[addr + 4], 0x10)) u->ram.dat[addr + 5] = 0x01; if(flag == 0x10 && getflag(&u->ram.dat[addr + 4], 0x01)) u->ram.dat[addr + 5] = 0x10; break; } } void dotext(Uxn *u, SDL_Event *event) { int i; Uint16 addr = devkey->addr; if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) return; for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) { char c = event->text.text[i]; if(c < ' ' || c > '~') break; u->ram.dat[addr] = c; } } void doctrl(Uxn *u, SDL_Event *event, int z) { Uint8 flag = 0x00; Uint16 addr = devctrl->addr; if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) { GUIDES = !GUIDES; redraw(pixels, u); } switch(event->key.keysym.sym) { case SDLK_LCTRL: flag = 0x01; break; case SDLK_LALT: flag = 0x02; break; case SDLK_BACKSPACE: flag = 0x04; if(z) u->ram.dat[devkey->addr] = 0x08; break; case SDLK_RETURN: flag = 0x08; if(z) u->ram.dat[devkey->addr] = 0x0d; break; case SDLK_UP: flag = 0x10; break; case SDLK_DOWN: flag = 0x20; break; case SDLK_LEFT: flag = 0x40; break; case SDLK_RIGHT: flag = 0x80; break; } setflag(&u->ram.dat[addr], flag, z); } #pragma mark - Devices Uint8 console_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { switch(b0) { case 0x08: printf("%c", b1); break; case 0x09: printf("%02x", b1); break; case 0x0b: printf("%04x", (m[ptr + 0x0a] << 8) + b1); break; } fflush(stdout); (void)m; (void)ptr; (void)b0; return b1; } Uint8 screen_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { ptr += 8; if(b0 == 0x0c) { Uint16 x = (m[ptr] << 8) + m[ptr + 1]; Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3]; paintpixel(b1 >> 4 & 0xf ? screen.fg : screen.bg, x, y, b1 & 0xf); screen.reqdraw = 1; } return b1; } Uint8 sprite_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { ptr += 8; if(b0 == 0x0e) { Uint16 x = (m[ptr] << 8) + m[ptr + 1]; Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3]; Uint16 a = (m[ptr + 4] << 8) + m[ptr + 5]; Uint8 source = (b1 >> 4) & 0xf; Uint8 *layer = source % 2 ? screen.fg : screen.bg; if(source / 2) paintchr(layer, x, y, &m[a]); else painticn(layer, x, y, &m[a], b1 & 0xf); screen.reqdraw = 1; } return b1; } Uint8 file_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { char *name = &m[(m[ptr + 8] << 8) + m[ptr + 8 + 1]]; Uint16 length = (m[ptr + 8 + 2] << 8) + m[ptr + 8 + 3]; if(b0 == 0x0d) { Uint16 addr = (m[ptr + 8 + 4] << 8) + b1; FILE *f = fopen(name, "r"); if(f && fread(&m[addr], length, 1, f)) { fclose(f); printf("Loaded %d bytes, at %04x from %s\n", length, addr, name); } } else if(b0 == 0x0f) { Uint16 addr = (m[ptr + 8 + 6] << 8) + b1; FILE *f = fopen(name, "w"); if(fwrite(&m[addr], length, 1, f)) { fclose(f); printf("Saved %d bytes, at %04x from %s\n", length, addr, name); } } return b1; } Uint8 system_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { loadtheme(&m[0xfff8]); (void)ptr; (void)b0; return b1; } Uint8 ppnil(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { (void)m; (void)ptr; (void)b0; return b1; } #pragma mark - Generics int start(Uxn *u) { int ticknext = 0; evaluxn(u, u->vreset); loadtheme(u->ram.dat + 0xfff8); if(screen.reqdraw) redraw(pixels, u); while(1) { int tick = SDL_GetTicks(); SDL_Event event; if(tick < ticknext) SDL_Delay(ticknext - tick); ticknext = tick + (1000 / FPS); while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: quit(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: domouse(u, &event); break; case SDL_TEXTINPUT: dotext(u, &event); break; case SDL_KEYDOWN: doctrl(u, &event, 1); break; case SDL_KEYUP: doctrl(u, &event, 0); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(pixels, u); break; } } evaluxn(u, u->vframe); if(screen.reqdraw) redraw(pixels, u); } } int main(int argc, char **argv) { Uxn u; if(argc < 2) return error("Input", "Missing"); if(!bootuxn(&u)) return error("Boot", "Failed"); if(!loaduxn(&u, argv[1])) return error("Load", "Failed"); if(!init()) return error("Init", "Failed"); portuxn(&u, "console", console_poke); devscreen = portuxn(&u, "screen", screen_poke); portuxn(&u, "sprite", sprite_poke); devctrl = portuxn(&u, "controller", ppnil); devkey = portuxn(&u, "key", ppnil); devmouse = portuxn(&u, "mouse", ppnil); portuxn(&u, "file", file_poke); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "empty", ppnil); portuxn(&u, "system", system_poke); /* Write screen size to dev/screen */ u.ram.dat[devscreen->addr + 0] = (HOR * 8 >> 8) & 0xff; u.ram.dat[devscreen->addr + 1] = HOR * 8 & 0xff; u.ram.dat[devscreen->addr + 2] = (VER * 8 >> 8) & 0xff; u.ram.dat[devscreen->addr + 3] = VER * 8 & 0xff; start(&u); quit(); return 0; }