( draw routines ) :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 |0100 @RESET #01 =dev/w ( set dev/write to screen ) #01 =color #0010 #0020 #0040 #0060 ,fill-rect JSR #02 =color #0020 #0030 #0050 #0070 ,fill-rect JSR #03 =color #0030 #0040 #0060 #0080 ,fill-rect JSR #01 =color #0070 #0020 #00a0 #0060 ,line-rect JSR #02 =color #0080 #0030 #00b0 #0070 ,line-rect JSR #03 =color #0090 #0040 #00c0 #0080 ,line-rect JSR BRK @line-ver ( x1 y1 y2 ) =y2 =y1 =x1 @line-ver-loop ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW ( incr ) ~y1 #0001 ADD2 DUP2 =y1 ~y2 NEQ2 ,line-ver-loop ROT JMP? POP2 RTS @line-hor ( x1 y1 x2 ) =x2 =y1 =x1 @line-hor-loop ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW ( incr ) ~x1 #0001 ADD2 DUP2 =x1 ~x2 NEQ2 ,line-hor-loop ROT JMP? POP2 RTS @line-rect ( x1 y1 x2 y2 ) =y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1 @line-rect-hor ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW ( draw ) ~x1 ~y2 IOW2 IOW2 ~color IOW ( incr ) ~x1 #0001 ADD2 DUP2 =x1 ~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2 ( restore x1 y1 ) RSW2 =x1 RSW2 =y1 @line-rect-ver ( incr ) ~y1 #0001 ADD2 DUP2 =y1 ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW ( draw ) ~x2 ~y1 IOW2 IOW2 ~color IOW ~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2 RTS @fill-rect ( x1 y1 x2 y2 ) =y2 =x2 ( stash x1 y1 ) =y1 DUP2 WSR2 =x1 @fill-rect-ver RSW2 DUP2 =x1 WSR2 @fill-rect-hor ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW ( incr ) ~x1 #0001 ADD2 DUP2 =x1 ~x2 LTH2 ,fill-rect-hor ROT JMP? POP2 ~y1 #0001 ADD2 DUP2 =y1 ~y2 LTH2 ,fill-rect-ver ROT JMP? POP2 RSW2 POP2 RTS |c000 @FRAME BRK |d000 @ERROR BRK |FFF0 [ 0f0f 0fff 0ff0 ] ( palette ) |FFFA .RESET .FRAME .ERROR ( vectors )