( draw routines ) :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) ;x_ 2 ;y_ 2 ;color 1 ;x0 2 ;y0 2 ;x1 2 ;y1 2 ;dx 2 ;dy 2 ;err1 2 ;err2 2 |0100 @RESET ( set dev/write to screen ) #01 =dev/w ( set dev/write to sprite ) ( positive ) #01 ,color STR +0030 ,x0 STR2 +0040 ,y0 STR2 +0100 ,x1 STR2 +0060 ,y1 STR2 ,line JSR #02 ,color STR +0020 ,x0 STR2 +0010 ,y0 STR2 +0090 ,x1 STR2 +0070 ,y1 STR2 ,line JSR #03 ,color STR +0010 ,x0 STR2 +0040 ,y0 STR2 +0070 ,x1 STR2 +0060 ,y1 STR2 ,line JSR ( draw control points ) #02 ,color STR ,x0 LDR2 ,y0 LDR2 ,putpixel JSR ,x1 LDR2 ,y1 LDR2 ,putpixel JSR ,redraw JSR BRK @line ,x0 LDR2 ,x_ STR2 ,y0 LDR2 ,y_ STR2 ( start at x0,y0 ) ,x1 LDR2 ,x0 LDR2 ,diff16sub JSR ,dx STR2 ( int dx = abs[x1 - x0] ) ,y1 LDR2 ,y0 LDR2 ,diff16sub JSR -0001 MULS2 ,dy STR2 ( int dy = -abs[y1 - y0] ) ,dx LDR2 ,dy LDR2 ADDS2 ,err1 STR2 ( int err1 = dx + dy, e2; ) @lineloop ,x_ LDR2 ,y_ LDR2 ,putpixel JSR ( draw ) @line-x ,err1 LDR2 +0002 MULS2 ,err2 STR2 ( e2 = 2 * err; ) ,err2 LDR2 ,dy LDR2 LTHS2 ,line-y ROT JMP? POP2 ( e2 >= dy ) ,err1 LDR2 ,dy LDR2 ADDS2 ,err1 STR2 ( err1 += dy; ) ,x_ LDR2 +0001 ADDS2 ,x_ STR2 ( y0 += y0 < y1 ? 1 : -1; ) @line-y ,err2 LDR2 ,dx LDR2 GTHS2 ,line-end ROT JMP? POP2 ( e2 <= dx ) ,err1 LDR2 ,dx LDR2 ADDS2 ,err1 STR2 ( err1 += dx; ) ,y_ LDR2 +0001 ADDS2 ,y_ STR2 ( y0 += y0 < y1 ? 1 : -1; ) @line-end ,x_ LDR2 ,x1 LDR2 NEQS2 ,lineloop ROT JMP? POP2 ( loop ) RTS @redraw #0000 IOW2 #0000 IOW2 #00 IOW #01 IOW RTS @putpixel IOW2 ( y short ) IOW2 ( x short ) ,color LDR IOW ( color byte ) #00 IOW ( redraw byte ) RTS @diff16 OVR2 OVR2 GTH2 ,diff16sub ROT JMP? POP2 SWP2 @diff16sub SUB2 RTS |c000 @FRAME BRK |d000 @ERROR BRK |FFF0 [ f2ac 35bb 2b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR