( GUI Shapes ) %2** { #10 SFT2 } %4** { #20 SFT2 } %2// { #01 SFT2 } %4// { #02 SFT2 } %ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } %WIDTH { #0100 } %HEIGHT { #00a0 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] ( variables ) |0000 ( draw requirements ) @color [ &byte $1 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ] ( program ) |0100 ( theme ) #f0ff .System/r DEO2 #f03c .System/g DEO2 #f03f .System/b DEO2 ( background ) ;checker_icn #03 ;cover-pattern JSR2 .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 WIDTH HEIGHT STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #02 ;fill-rect JSR2 .Screen/width DEI2 2// WIDTH 2// SUB2 .Screen/height DEI2 2// HEIGHT 2// SUB2 WIDTH HEIGHT STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #01 ;fill-rect JSR2 .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 WIDTH #0010 SUB2 HEIGHT #0010 SUB2 STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #03 ;line-rect JSR2 .Screen/width DEI2 2// .Screen/height DEI2 2// WIDTH 4// #02 ;draw-circle JSR2 #0010 #0030 #0068 #02 ;line-hor JSR2 #0020 #0058 #0078 #02 ;line-ver JSR2 BRK @line-slow ( x1 y1 x2 y2 color -- ) ( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 .line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 .line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 #ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN .line/e1 LDZ2 2** .line/e2 STZ2 .line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2 &skipy .line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2 &skipx ;&loop JMP2 &end JMP2r @line-rect ( x1* y1* x2* y2* color -- ) STH DUP2 ,&ver-y2 STR2 ,&hor-y2 STR2 DUP2 ,&ver-x2 STR2 ,&hor-x2 STR2 DUP2 ,&ver-y1 STR2 ,&hor-y1 STR2 DUP2 ,&ver-x1 STR2 ,&hor-x1 STR2 ( horizontal ) [ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ] &hor DUP2 .Screen/x DEO2 [ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk [ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO INC2 GTH2k ,&hor JCN POP2 POP2 ( vertical ) [ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ] &ver DUP2 .Screen/y DEO2 [ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk [ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO INC2 GTH2k ,&ver JCN POP2 POP2 POPr JMP2r @fill-rect ( x1* y1* x2* y2* color -- ) ,&color STR ( x1 x2 y1 y2 ) ROT2 &ver ( save ) DUP2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 SWP2 &hor ( save ) DUP2 .Screen/x DEO2 ( draw ) ,&color LDR .Screen/pixel DEO ( incr ) INC2 OVR2 OVR2 GTS2 ,&hor JCN POP2 POP2 STH2r STH2r ( incr ) INC2 OVR2 OVR2 GTS2 ,&ver JCN POP2 POP2 POP2 POP2 JMP2r &color $1 @draw-circle ( xc yc r color -- ) ( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2 #0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2 .circle/r LDZ2 2** .circle/d STZ2 ( draw ) ;&seg JSR2 &loop ( incr ) .circle/x LDZ2 INC2 .circle/x STZ2 .circle/d LDZ2 #0001 LTS2 ,&else JCN ( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2 .circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 ;&end JMP2 &else .circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 &end ( draw ) ;&seg JSR2 .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN JMP2r &seg .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO JMP2r @cover-pattern ( addr* color -- ) ( load ) STH .Screen/addr DEO2 .Screen/height DEI2 #0000 &ver ( save ) DUP2 .Screen/y DEO2 .Screen/width DEI2 #0000 &hor ( save ) DUP2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr JMP2r @line-hor ( x0* x1* y* color -- ) STH .Screen/y DEO2 SWP2 &loop ( save ) DUP2 .Screen/x DEO2 ( draw ) STHkr .Screen/pixel DEO INC2 GTH2k ,&loop JCN POP2 POP2 POPr JMP2r @line-ver ( x* y0* y1* color -- ) STH ROT2 .Screen/x DEO2 SWP2 &loop ( save ) DUP2 .Screen/y DEO2 ( draw ) STHkr .Screen/pixel DEO INC2 GTH2k ,&loop JCN POP2 POP2 POPr JMP2r @checker_icn [ f0f0 f0f0 0f0f 0f0f ]