( Mouse: Paint with 3 colors with each mouse button. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @line &x $2 &y $2 &dx $2 &dy $2 &e1 $2 @pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |0100 ( -> ) ( theme ) #a0f0 .System/r DEO2 #40ff .System/g DEO2 #60ff .System/b DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO ( on down ) .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ,on-mouse-down JCN ( on drag ) .Mouse/state DEI ,on-mouse-drag JCN .Mouse/state DEI .pointer/state STZ BRK @on-mouse-down ( -> ) ( record start position ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK @on-mouse-drag ( -> ) ( draw line ) .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 .Mouse/state DEI INC ;draw-line JSR2 ( record last position ) .Mouse/x DEI2 .pointer/lastx STZ2 .Mouse/y DEI2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK @draw-line ( x1* y1* x2* y2* color -- ) ( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2 ,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2 #0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sx STR2 #ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sy STR2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 .line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 STHkr .Screen/pixel DEO AND ,&end JCN .line/e1 LDZ2 #10 SFT2 DUP2 .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2 &skipy .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2 &skipx ,&loop JMP &end POPr JMP2r @abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r @lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r @gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r @pointer-icn 80c0 e0f0 f8e0 1000