( Polycat: A cat with one eye, and the hind and tail of a lizard. Original character by Rekka Bellum ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixeld $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 |0000 @cat &x $2 &y $2 &timer $1 @pointer &x $2 &y $2 |0100 ( -> ) ( theme ) #0a3f .System/r DEO2 #05df .System/g DEO2 #0caf .System/b DEO2 ( DOS resolution ) #0140 .Screen/width DEO2 #00c8 .Screen/height DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 ( find center ) .Screen/width DEI2 #01 SFT2 .cat/x STZ2 .Screen/height DEI2 #01 SFT2 .cat/y STZ2 ( draw ground ) #f6 .Screen/auto DEO .cat/y LDZ2 #0018 ADD2 .Screen/y DEO2 .cat/x LDZ2 #0010 SUB2 .Screen/x DEO2 ;ground .Screen/addr DEO2 #01 .Screen/sprite DEO ( init ) #ff ;draw-eye/last STA #ff ;draw-tail/last STA ( set screen mode auto-x ) #05 .Screen/auto DEO ,draw-polycat JSR BRK @draw-polycat ( -- ) ( ears ) .cat/y LDZ2 .Screen/y DEO2 .cat/x LDZ2 #0008 SUB2 .Screen/x DEO2 ;ears .Screen/addr DEO2 #81 .Screen/sprite DEOk DEO ( body ) .cat/y LDZ2 #0010 ADD2 .Screen/y DEO2 .cat/x LDZ2 #0008 SUB2 .Screen/x DEO2 ;body .Screen/addr DEO2 #81 .Screen/sprite DEO ( eye/tail ) #00 ,draw-eye JSR #00 ;draw-tail JSR2 JMP2r @on-mouse ( -> ) .Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT .Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT ADD ,draw-eye JSR .cat/timer LDZ INC [ DUP ] .cat/timer STZ #04 SFT ,draw-tail JSR ,draw-cursor JSR BRK @draw-eye ( quad -- ) DUP ,&last LDR NEQ ,&changed JCN POP JMP2r &changed ( only redraw on change ) DUP #00 SWP ;eye ADD2 .Screen/addr DEO2 .cat/y LDZ2 #0008 ADD2 .Screen/y DEO2 .cat/x LDZ2 #0008 SUB2 .Screen/x DEO2 #81 .Screen/sprite DEOk DEO ,&last STR JMP2r &last $1 @draw-tail ( frame -- ) STHk ,&last LDR NEQ ,&changed JCN POPr JMP2r &changed ( only redraw on change ) STHr #00 OVR ;frames ADD2 LDA #00 SWP #40 SFT2 ;body/tail ADD2 .Screen/addr DEO2 .cat/x LDZ2 .Screen/x DEO2 .cat/y LDZ2 #0010 ADD2 .Screen/y DEO2 #81 .Screen/sprite DEO ,&last STR JMP2r &last $1 @draw-cursor ( -- ) ( last cursor ) ;cursor STH2k .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( new cursor ) STH2r .Screen/addr DEO2 .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #41 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO JMP2r @cursor 80c0 e0f0 f8e0 1000 @frames 00 01 02 03 02 01 00 00 00 00 00 00 00 00 00 00 @ears 081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc 081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f @eye ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f ffff ffff fffe fcf0 87c3 c183 071e fcf0 ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f ffff ffff fffe fcf0 f7fb f9f3 071e fcf0 ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f ffff ffff fffe fcf0 0783 c1c3 871e fcf0 ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f ffff ffff fffe fcf0 07f3 f9fb f71e fcf0 @body 0707 0707 0302 0200 0107 0707 0300 0000 &tail e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000 e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000 0707 0707 0f08 1000 0307 0707 0f00 0000 e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 @ground bf00 5c02 0202 020c ef10 6f90 8080 8074 ff00 fe01 0100 0116 fd00 3c40 4040 4028