( dev/mouse ) %RTN { JMP2r } %ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } %2** { #10 SFT2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |0000 @color $1 @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] ( program ) |0100 ( -> ) ( theme ) #f030 .System/r DEO2 #f04f .System/g DEO2 #f050 .System/b DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 ( on down ) .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU #0101 EQU2 ,on-mouse-down JCN ( on drag ) .Mouse/state DEI ,on-mouse-drag JCN .Mouse/state DEI .pointer/state STZ BRK @on-mouse-down ( -> ) ( record start position ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK @on-mouse-drag ( -> ) ( draw line ) .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 [ .Mouse/state DEI #10 EQU DUP ADD ADD ] ;draw-line JSR2 ( record last position ) .Mouse/x DEI2 .pointer/lastx STZ2 .Mouse/y DEI2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK @draw-cursor ( -- ) ;pointer_icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 ( draw new cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO RTN @draw-line ( x1 y1 x2 y2 color -- ) ( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 .line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 .line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 #ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO [ .line/x LDZ2 .line/x0 LDZ2 EQU2 ] [ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN .line/e1 LDZ2 2** .line/e2 STZ2 .line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2 &skipy .line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2 &skipx ;&loop JMP2 &end RTN @pointer_icn [ 80c0 e0f0 f8e0 1000 ]