( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] ( variables ) |0000 @scroll [ &x $2 &y $2 &wait $1 ] |0100 ( -> ) #90ff .System/r DEO2 #9000 .System/g DEO2 #900f .System/b DEO2 #08e0 .Screen/width DEI2 #01 SFT2 SUB2 .scroll/x STZ2 #09b0 .scroll/y STZ2 ;frame .Screen/vector DEO2 #30 .scroll/wait STZ BRK @frame ( -> ) #ffff &loop DUP2 ,row JSR INC2 DUP2 .Screen/height DEI2 LTH2 ,&loop JCN POP2 .scroll/wait LDZ ,&noscroll JCN .scroll/y LDZ2 INC2 .scroll/y STZ2 BRK &noscroll .scroll/wait LDZ #01 SUB .scroll/wait STZ BRK @row ( y* -- ) DUP2 .Screen/y DEO2 .scroll/y LDZ2 ADD2 .Screen/width DEI2 &loop #0001 SUB2 OVR2 OVR2 .scroll/x LDZ2 ADD2 EOR2 DUP2 #0013 DIV2 #0013 MUL2 SUB2 DUP #00 EQU ,&draw JCN DUP #05 EQU ,&draw JCN POP2 &rest DUP2 ORA ,&loop JCN POP2 POP2 JMP2r #15 .Screen/pixel DEO JMP2r &draw OVR2 .Screen/x DEO2 #05 ADD .Screen/pixel DEO .Screen/y DEI2 DUP2 INC2 .Screen/y DEO2 #00 .Screen/pixel DEO .Screen/y DEO2 POP ,&rest JMP