( a simple calculator ) %+ { ADD } %- { SUB } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %2* { #10 SFT } %4* { #20 SFT } %4/ { #02 SFT } %8/ { #03 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } %4** { #20 SFT2 } %8** { #30 SFT2 } %8// { #03 SFT2 } %10** { #40 SFT2 } %10// { #04 SFT2 } %20** { #50 SFT2 } %4MOD { #03 AND } %DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO } %DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO } %RTN { JMP2r } %SWP2? { #01 JCN SWP2 } %BRK? { #01 JCN BRK } %RTN? { #01 JCN RTN } %TOS { #00 SWP } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @input &length $1 &value $2 @stack &length $1 &items $10 @center &x $2 &y $2 @pointer &x $2 &y $2 @keypad-frame &x $2 &y $2 &x2 $2 &y2 $2 @modpad-frame &x $2 &y $2 &x2 $2 &y2 $2 @bitpad-frame &x $2 &y $2 &x2 $2 &y2 $2 @input-frame &x $2 &y $2 &x2 $2 &y2 $2 ( program ) |0100 ( -> ) ( theme ) #0fef .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 ( size ) #0120 .Screen/width DEO2 #0160 .Screen/height DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup synth ) #0110 .Audio0/adsr DEO2 ;sin-pcm .Audio0/addr DEO2 #0100 .Audio0/length DEO2 #dd .Audio0/volume DEO ( TODO: turn ON ) ( center ) .Screen/width DEI2 2// .center/x STZ2 .Screen/height DEI2 2// .center/y STZ2 .center/x LDZ2 #0028 -- DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2 .center/y LDZ2 #0020 -- DUP2 .keypad-frame/y STZ2 #0040 ++ .keypad-frame/y2 STZ2 .keypad-frame/x LDZ2 DUP2 .modpad-frame/x STZ2 #0040 ++ .modpad-frame/x2 STZ2 .keypad-frame/y LDZ2 #0040 ++ DUP2 .modpad-frame/y STZ2 #0010 ++ .modpad-frame/y2 STZ2 .keypad-frame/x LDZ2 DUP2 .bitpad-frame/x STZ2 #0040 ++ .bitpad-frame/x2 STZ2 .keypad-frame/y LDZ2 #0058 ++ DUP2 .bitpad-frame/y STZ2 #0010 ++ .bitpad-frame/y2 STZ2 .center/x LDZ2 #0028 -- DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2 .center/y LDZ2 #0030 -- DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2 ( theme support ) ;load-theme JSR2 BRK @on-button ( -> ) .Controller/key DEI #00 ! ,&continue JCN ;redraw JSR2 BRK &continue .Controller/key DEI DUP #0d ! ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter DUP LIT '+ ! ,&no-add JCN ;do-add JSR2 POP BRK &no-add DUP LIT '- ! ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub DUP LIT '* ! ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul DUP LIT '/ ! ,&no-div JCN ;do-div JSR2 POP BRK &no-div DUP #1b ! ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc DUP #08 ! ,&no-backspace JCN .input/value LDZ2 #04 SFT2 .input/value STZ2 #ff ;draw-input JSR2 POP BRK &no-backspace ;key-value JSR2 ;push-input JSR2 BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 ( draw new cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO .Mouse/state DEI #00 ! ,&continue JCN ;redraw JSR2 BRK &continue .Mouse/x DEI2 .Mouse/y DEI2 OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2 OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2 OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2 OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2 POP2 POP2 BRK @click-keypad ( x* y* -> ) ( get key ) .keypad-frame/y LDZ2 -- 10// 4** SWP2 .keypad-frame/x LDZ2 -- 10// #0003 AND2 ++ ;keypad/layout ++ LDA ;push-input JSR2 ( release mouse ) #00 .Mouse/state DEO BRK @click-modpad ( x* y* -> ) POP2 ( get key ) .modpad-frame/x LDZ2 -- 10// NIP DUP #00 ! ,&no-add JCN ;do-add JSR2 &no-add DUP #01 ! ,&no-sub JCN ;do-sub JSR2 &no-sub DUP #02 ! ,&no-mul JCN ;do-mul JSR2 &no-mul DUP #03 ! ,&no-div JCN ;do-div JSR2 &no-div POP ( release mouse ) #00 .Mouse/state DEO BRK @click-bitpad ( x* y* -> ) DEBUG2 DEBUG2 BRK @click-input ( x* y* -> ) POP2 .input-frame/x LDZ2 -- 8// NIP DUP #06 ! ,&no-push JCN .input/value LDZ2 #0001 << ,&no-push-empty JCN ;do-push JSR2 &no-push-empty &no-push DUP #07 ! ,&no-pop JCN ;do-pop JSR2 &no-pop POP ( release mouse ) #00 .Mouse/state DEO BRK @push-input ( key -- ) DUP #50 + .Audio0/pitch DEO DUP TOS ;keypad/series ++ LDA ;draw-keypad JSR2 TOS .input/value LDZ2 #40 SFT2 ++ .input/value STZ2 .input/length LDZ INC .input/length STZ #ff ;draw-input JSR2 RTN @push ( value* -- ) ( store ) .stack/length LDZ 2* .stack/items + STZ2 ( incr ) .stack/length LDZ INC .stack/length STZ ( reset ) #0000 .input/value STZ2 #00 ;draw-input JSR2 ;draw-stack JSR2 RTN @pop ( -- value* ) .stack/length LDZ #01 - 2* .stack/items + LDZ2 ( clear ) #0000 .stack/length LDZ #01 - 2* .stack/items + STZ2 ( incr ) .stack/length LDZ #01 - .stack/length STZ #01 ;draw-input JSR2 ;draw-stack JSR2 RTN @do-push ( -- ) .stack/length LDZ #07 < ,&continue JCN RTN &continue #40 .Audio0/pitch DEO .input/value LDZ2 ;push JSR2 RTN @do-pop ( -- ) #0000 .input/value STZ2 .stack/length LDZ #00 = ,&continue JCN #41 .Audio0/pitch DEO ;pop JSR2 POP2 ;draw-stack JSR2 &continue #01 ;draw-input JSR2 RTN @do-add ( -- ) .input/value LDZ2 #0000 == ,&no-push JCN ;do-push JSR2 &no-push ( stack empty ) .stack/length LDZ #01 > RTN? #42 .Audio0/pitch DEO #00 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2 RTN @do-sub ( -- ) .input/value LDZ2 #0000 == ,&no-push JCN ;do-push JSR2 &no-push ( stack empty ) .stack/length LDZ #01 > RTN? #43 .Audio0/pitch DEO #01 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2 RTN @do-mul ( -- ) .input/value LDZ2 #0000 == ,&no-push JCN ;do-push JSR2 &no-push ( stack empty ) .stack/length LDZ #01 > RTN? #44 .Audio0/pitch DEO #02 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2 RTN @do-div ( -- ) .input/value LDZ2 #0000 == ,&no-push JCN ;do-push JSR2 &no-push ( stack empty ) .stack/length LDZ #01 > RTN? #45 .Audio0/pitch DEO #03 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2 RTN @key-value ( key -- value ) DUP #2f > OVR #3a < #0101 !! ,&no-num JCN #30 - RTN &no-num DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN #57 - RTN ( #61 - #0a + ) &no-lc DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN #37 - RTN ( #41 - #0a + ) &no-uc POP #00 RTN @redraw ( -- ) #ff ;draw-keypad JSR2 #ff ;draw-modpad JSR2 #ff ;draw-input JSR2 ;draw-bitpad JSR2 ;draw-stack JSR2 RTN @draw-stack ( -- ) #08 #00 &loop ( color ) DUP #08 .stack/length LDZ - #01 - > STH ( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2 ( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #0048 -- STH2 ( x ) #0088 STH2r STH2r STHr ;draw-short JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-short ( x* y* value* color -- ) STH STH2 .Screen/y DEO2 .Screen/x DEO2 #04 #00 &loop .Screen/x DEI2 #0008 -- .Screen/x DEO2 ( value ) DUP STH2kr ROT 4* SFT2 #000f AND2 ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 ROTr STHkr ROTr ROTr .Screen/sprite DEO INC GTHk ,&loop JCN POP2 POP2r POPr RTN @get-length ( short* -- length ) DUP2 #0fff << ,&no4 JCN POP2 #04 RTN &no4 DUP2 #00ff << ,&no3 JCN POP2 #03 RTN &no3 DUP2 #000f << ,&no2 JCN POP2 #02 RTN &no2 #0000 !! RTN @draw-input ( key -- ) STH .input-frame/y LDZ2 #0003 ++ .Screen/y DEO2 #04 #00 &loop ( x ) DUP TOS 8** .input-frame/x LDZ2 #0018 ++ SWP2 -- .Screen/x DEO2 ( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2 ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 ( color ) DUP INC .input/value LDZ2 ;get-length JSR2 > #01 + .Screen/sprite DEO INC GTHk ,&loop JCN POP2 ( controls ) .input-frame/x LDZ2 #0030 ++ .input-frame/y LDZ2 ;stack-icns/push [ STHkr #00 = ] #02 ;draw-key-thin JSR2 .input-frame/x LDZ2 #0038 ++ .input-frame/y LDZ2 ;stack-icns/pop [ STHkr #01 = ] #03 ;draw-key-thin JSR2 ( line ) .input-frame/x LDZ2 .input-frame/x2 LDZ2 .input-frame/y LDZ2 #0004 -- #02 ;line-hor-dotted JSR2 POPr RTN @draw-keypad ( key -- ) STH #10 #00 &loop ( color ) DUP TOS ;keypad/color ++ LDA STH ( state ) DUP OVRr STHr = STH ( layout ) DUP TOS ;keypad/layout ++ LDA ( layout addr ) TOS 8** ;font-hex ++ STH2 ( x ) DUP 4MOD TOS 10** STH2 ( y ) DUP 4/ TOS 10** ( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2 ( origin-y ) .keypad-frame/y LDZ2 ++ STH2r STHr STHr ;draw-key JSR2 INC GTHk ,&loop JCN POP2 POPr RTN @draw-modpad ( key -- ) STH #04 #00 &loop ( state ) DUP STHkr = STH ( glyph ) DUP TOS 8** ;mod-icns ++ STH2 ( y ) .modpad-frame/y LDZ2 STH2 ( x ) DUP TOS 10** .modpad-frame/x LDZ2 ++ STH2 STH2r STH2r STH2r STHr #03 ;draw-key JSR2 INC GTHk ,&loop JCN POP2 POPr RTN @draw-bitpad ( -- ) #10 #00 &loop ( state ) #00 STH ( y ) .bitpad-frame/y LDZ2 STH2 ( x ) DUP TOS 4** .bitpad-frame/x LDZ2 ++ STH2r STHr #01 ;draw-bit JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-bit ( x* y* state color -- ) STH ( addr ) POP ;bit-icns .Screen/addr DEO2 ( y ) .Screen/y DEO2 ( x ) .Screen/x DEO2 STHr .Screen/sprite DEO RTN @draw-key ( x* y* glyph* state color -- ) ( auto x addr ) #05 .Screen/auto DEO ( color ) ,&color STR ( state ) ,&state STR ( glyph ) ,&glyph STR2 ( state ) ;button-icns [ #00 ,&state LDR 20** ++ ] .Screen/addr DEO2 ( y ) .Screen/y DEO2 ( x ) .Screen/x DEO2 ( draw background ) ,&color LDR .Screen/sprite DEO ,&color LDR .Screen/sprite DEO .Screen/x DEI2 #0010 -- .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ,&color LDR .Screen/sprite DEO ,&color LDR .Screen/sprite DEO ( glyph ) ,&glyph LDR2 .Screen/addr DEO2 .Screen/x DEI2 #000c -- .Screen/x DEO2 .Screen/y DEI2 #0005 -- .Screen/y DEO2 ,&color LDR [ ,&state LDR #09 MUL + ] .Screen/sprite DEO ( auto none ) #00 .Screen/auto DEO RTN &color $1 &state $1 &glyph $2 @draw-key-thin ( x* y* glyph* state color -- ) ( auto y addr ) #06 .Screen/auto DEO ( color ) ,&color STR ( state ) ,&state STR ( glyph ) ,&glyph STR2 ( state ) ;button-thin-icns [ #00 ,&state LDR 10** ++ ] .Screen/addr DEO2 ( y ) .Screen/y DEO2 ( x ) .Screen/x DEO2 ( draw background ) ,&color LDR .Screen/sprite DEO ,&color LDR .Screen/sprite DEO ( glyph ) ,&glyph LDR2 .Screen/addr DEO2 .Screen/y DEI2 #000c -- .Screen/y DEO2 #05 .Screen/sprite DEO ( auto none ) #00 .Screen/auto DEO RTN &color $1 &state $1 &glyph $2 ( theme ) @theme-txt ".theme $1 @load-theme ( -- ) ;theme-txt .File/name DEO2 #0006 .File/length DEO2 #fffa .File/load DEO2 .File/success DEI2 #0006 !! ,&ignore JCN #fffa LDA2 .System/r DEO2 #fffc LDA2 .System/g DEO2 #fffe LDA2 .System/b DEO2 &ignore ;redraw JSR2 RTN @within-rect ( x* y* rect -- flag ) STH ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN SWP2 ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN POP2 POP2 POPr #01 RTN &skip POP2 POP2 POPr #00 RTN @line-hor-dotted ( x0* x1* y* color -- ) STH .Screen/y DEO2 SWP2 &loop ( save ) DUP2 .Screen/x DEO2 ( draw ) STHkr .Screen/pixel DEO INC2 INC2 GTH2k ,&loop JCN POP2 POP2 POPr RTN @print-hex ( value* -- ) &short ( value* -- ) SWP ,&echo JSR &byte ( value -- ) ,&echo JSR RTN &echo ( value -- ) STHk #04 SFT ,&parse JSR .Console/write DEO STHr #0f AND ,&parse JSR .Console/write DEO RTN &parse ( value -- char ) DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN RTN @keypad &layout 0708 090f 0405 060e 0102 030d 000a 0b0c &series 0c08 090a 0405 0600 0102 0d0e 0f0b 0703 &color 0101 0102 0101 0102 0101 0102 0102 0202 @sin-pcm 8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7 d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4 f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6 f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3 b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683 807d 7a77 7471 6e6b 6865 625f 5c59 5653 504d 4a47 4542 3f3d 3a37 3532 302e 2b29 2725 2220 1e1c 1a19 1715 1412 100f 0e0c 0b0a 0908 0706 0505 0403 0302 0202 0202 0102 0202 0202 0303 0405 0506 0708 090a 0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225 2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d 5053 5659 5c5f 6265 686b 6e71 7477 7a7d @font-hex 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 @mod-icns 0010 1010 fe10 1010 0000 0000 fe00 0000 0010 5428 c628 5410 0010 0000 fe00 0010 @button-icns &outline 3f40 8080 8080 8080 f804 0202 0202 0202 8080 8080 8040 3f00 0202 0202 0204 f800 &full 3f7f ffff ffff ffff f8fc fefe fefe fefe ffff ffff ff7f 3f00 fefe fefe fefc f800 @button-thin-icns &outline 3844 8282 8282 8282 8282 8282 8244 3800 &full 387c fefe fefe fefe fefe fefe fe7c 3800 @bit-icns e0e0 e0e0 e0e0 e000 @stack-icns &push 0000 1028 1000 0000 &pop 0000 2810 2800 0000 @pointer-icn 80c0 e0f0 f8e0 1000